Beispiel #1
0
        private void BMSChanged()
        {
            try
            {
                statusAssign = Status.GetNeutralPos;

                LargeTab.SelectedIndex = 0;

                // Read Theater List
                TheaterList.PopulateAndSave(appReg, Dropdown_TheaterList);

                // Read BMS-FULL.key
                string fname     = appReg.GetInstallDir() + "\\User\\Config\\" + appReg.getKeyFileName();
                string fnameauto = appReg.GetInstallDir() + "\\User\\Config\\" + appReg.getAutoKeyFileName();
                if (!File.Exists(fnameauto))
                {
                    File.Copy(fname, fnameauto);
                }
                keyFile = new KeyFile(fnameauto, appReg);

                // Write Data Grid
                WriteDataGrid();
            }
            catch (Exception ex)
            {
                Diagnostics.WriteLogFile(ex);
                Close();
            }
        }
Beispiel #2
0
        /// <summary>
        /// As the name implies...
        /// </summary>
        protected virtual void SaveKeyMapping(Hashtable inGameAxis, DeviceControl deviceControl, KeyFile keyFile)
        {
            string filename = appReg.GetInstallDir() + "/User/Config/" + appReg.getAutoKeyFileName();

            if (File.Exists(filename))
            {
                File.SetAttributes(filename, File.GetAttributes(filename) & ~FileAttributes.ReadOnly);
            }

            StreamWriter sw = new StreamWriter
                                  (filename, false, Encoding.GetEncoding("utf-8"));

            for (int i = 0; i < keyFile.keyAssign.Length; i++)
            {
                sw.Write(keyFile.keyAssign[i].GetKeyLine());
            }
            for (int i = 0; i < deviceControl.joyAssign.Length; i++)
            {
                sw.Write(deviceControl.joyAssign[i].GetKeyLineDX(i, deviceControl.joyAssign.Length));
                // PRIMARY DEVICE POV
                if (((InGameAxAssgn)inGameAxis["Roll"]).GetDeviceNumber() == i)
                {
                    sw.Write(deviceControl.joyAssign[i].GetKeyLinePOV());
                }
            }
            sw.Close();
        }