public Result <Apothecary> Update(Apothecary apothecary) { var result = Try(() => { var entity = _context.Apothecaries.Find(apothecary.Id); if (entity == null) { throw new Exception("Nie znaleziono aptekarza"); } if (entity.RowVersion != apothecary.RowVersion) { throw new DBConcurrencyException("Informacje o aptekarzu zostały zmienione, przez innego użytkownika"); } apothecary.RowVersion++; _context.Entry(entity) .CurrentValues.SetValues(apothecary); _context.SaveChanges(); return(apothecary); }, typeof(ApothecaryEfRepo)); return(result); }
public Result Add(Apothecary apothecary) { var result = Try(() => { _context.InsertApothecary(apothecary.FirstName, apothecary.LastName, apothecary.MonthlySalary); _context.SaveChanges(); }, typeof(ApothecaryEfRepo)); return(result); }
public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag) { Prioritizable.AddRef(go); go.AddOrGet <DropAllWorkable>(); go.AddOrGet <BuildingComplete>().isManuallyOperated = true; Apothecary fabricator = go.AddOrGet <Apothecary>(); BuildingTemplates.CreateComplexFabricatorStorage(go, fabricator); go.AddOrGet <ComplexFabricatorWorkable>(); go.AddOrGet <FabricatorIngredientStatusManager>(); go.AddOrGet <CopyBuildingSettings>(); }
public Result Remove(int id) { var result = Try(() => { var toRemove = new Apothecary { Id = id }; _context.Apothecaries.Attach(toRemove); _context.Apothecaries.Remove(toRemove); _context.SaveChanges(); }, typeof(ApothecaryEfRepo)); return(result); }
private void Update() { if (Input.GetButtonDown("Increase Game Speed")) { GameManager.Instance.World.Speed += 1; } if (Input.GetButtonDown("Decrease Game Speed")) { GameManager.Instance.World.Speed -= 1; } if (Input.GetButtonDown("Jump") && EventSystem.current.currentSelectedGameObject == null) { if (GameManager.Instance.World.Speed != 0) { this.previousGameSpeed = GameManager.Instance.World.Speed; GameManager.Instance.World.Speed = 0; } else { GameManager.Instance.World.Speed = this.previousGameSpeed; } } if (Input.GetKeyDown(KeyCode.Z)) { var apothecary = new Apothecary("Apothecary", 10); GameManager.Instance.World.ReceiveApplication(apothecary); GameManager.Instance.World.Shop.HireEmployee(apothecary); var herbalist = new Herbalist("Herbalist", 10); GameManager.Instance.World.ReceiveApplication(herbalist); GameManager.Instance.World.Shop.HireEmployee(herbalist); var shopkeeper = new Shopkeeper("Shopkeeper", 10); GameManager.Instance.World.ReceiveApplication(shopkeeper); GameManager.Instance.World.Shop.HireEmployee(shopkeeper); } if (Input.GetKeyDown(KeyCode.X)) { for (var i = 0; i < 10; i++) { var herb = (Herb)GameManager.Instance.World.HerbDatabase[GameManager.Instance.World.Random.Next(GameManager.Instance.World.HerbDatabase.Length)].Clone(); GameManager.Instance.World.Shop.DeliverIngredient(herb); } for (var i = 0; i < 10; i++) { var flask = (Flask)GameManager.Instance.World.FlaskDatabase[GameManager.Instance.World.Random.Next(GameManager.Instance.World.FlaskDatabase.Length)].Clone(); GameManager.Instance.World.Shop.PurchaseFlask(flask); } } if (Input.GetKeyDown(KeyCode.Y)) { var flask = GameManager.Instance.World.Shop.Flasks[GameManager.Instance.World.Random.Next(GameManager.Instance.World.Shop.Flasks.Count)]; var ingredients = new Ingredient[] { GameManager.Instance.World.Shop.Ingredients[GameManager.Instance.World.Random.Next(GameManager.Instance.World.Shop.Ingredients.Length)], GameManager.Instance.World.Shop.Ingredients[GameManager.Instance.World.Random.Next(GameManager.Instance.World.Shop.Ingredients.Length)] }; GameManager.Instance.World.Shop.ResearchPotion(flask, null, ingredients); } if (Input.GetKeyDown(KeyCode.F5)) { File.WriteAllText("game.json", JsonUtility.ToJson(GameManager.Instance.World)); } if (Input.GetKeyDown(KeyCode.A)) { var dropdownOption = 0; var name = ""; var changeName = UserInterface.Instance.CreateAlert(new AlertData() { title = "Name", message = "Enter your name", inputs = new IInputData[] { new DropdownData() { options = new List <Dropdown.OptionData>() { new Dropdown.OptionData("Mr."), new Dropdown.OptionData("Ms."), new Dropdown.OptionData("Mrs.") }, onValueChanged = (value) => { dropdownOption = value; } }, new InputFieldData() { onEndEdit = (value) => { var prefix = ""; switch (dropdownOption) { case 0: prefix = "Mr."; break; case 1: prefix = "Ms."; break; case 2: prefix = "Mrs."; break; } name = prefix + " " + value; } } } }); changeName.AddButton(new ButtonData() { text = "Cancel", onClick = () => { changeName.Close(); } }); changeName.AddButton(new ButtonData() { text = "Ok", onClick = () => { this.name = name; changeName.Close(); var success = UserInterface.Instance.CreateAlert(new AlertData() { title = "Name", message = "Name changed" }); success.AddButton(new ButtonData() { text = "Ok", onClick = () => { success.Close(); } }); } }); } if (Input.GetKeyDown(KeyCode.B)) { var things = new BoolThing[10]; for (var i = 0; i < things.Length; i++) { things[i] = new BoolThing() { name = "Thing " + i, value = i % 2 == 0 }; } var checklist = UserInterface.Instance.CreateList(new ListData() { title = "Toggle List" }); checklist.AddButton(new ButtonData() { text = "Cancel", onClick = () => { checklist.Close(); } }); checklist.AddButton(new ButtonData() { text = "Done", onClick = () => { foreach (var thing in things) { Debug.Log(thing.name + " is " + thing.value); } checklist.Close(); } }); foreach (var thing in things) { checklist.AddToggle(new ToggleData() { text = thing.name, isOn = thing.value, onValueChanged = (value) => { thing.value = value; } }); } } if (Input.GetKeyDown(KeyCode.C)) { var things = new BoolThing[10]; for (var i = 0; i < things.Length; i++) { things[i] = new BoolThing() { name = "Thing " + i, value = false }; } var radiolist = UserInterface.Instance.CreateList(new ListData() { title = "Radio List", message = "This is a message" }); radiolist.AddButton(new ButtonData() { text = "Cancel", onClick = () => { radiolist.Close(); } }); radiolist.AddButton(new ButtonData() { text = "Done", onClick = () => { foreach (var thing in things) { Debug.Log(thing.name + " is " + thing.value); } radiolist.Close(); } }); foreach (var thing in things) { radiolist.AddRadio(new RadioData() { text = thing.name, isOn = thing.value, onValueChanged = (value) => { thing.value = value; } }); } } }