Beispiel #1
0
        static void Install(
            Apk apk,
            SerializedAssets assets,
            HashSet <string> toInstall,
            InvocationResult res,
            Dictionary <string, string> levels
            )
        {
            foreach (string levelID in toInstall)
            {
                string levelFolder = levels[levelID];
                try {
                    JsonLevel level = JsonLevel.LoadFromFolder(levelFolder);
                    // We use transactions here so if these throw
                    // an exception, which happens when levels are
                    // invalid, then it doesn't modify the APK in
                    // any way that might screw things up later.
                    var      assetsTxn = new SerializedAssets.Transaction(assets);
                    var      apkTxn    = new Apk.Transaction();
                    AssetPtr levelPtr  = level.AddToAssets(assetsTxn, apkTxn, levelID);

                    // Danger should be over, nothing here should fail
                    assetsTxn.ApplyTo(assets);
                    apkTxn.ApplyTo(apk);
                    res.installedLevels.Add(levelID);
                } catch (FileNotFoundException e) {
                    res.installSkipped.Add(levelID, $"Missing file referenced by level: {e.FileName}");
                } catch (JsonReaderException e) {
                    res.installSkipped.Add(levelID, $"Invalid level JSON: {e.Message}");
                }
            }
        }
Beispiel #2
0
        private AudioClipAssetData CreateAudioAsset(Apk.Transaction apk, string levelID)
        {
            string audioClipFile  = Path.Combine(levelFolderPath, _songFilename);
            string sourceFileName = levelID + ".ogg";

            apk.CopyFileInto(audioClipFile, $"assets/bin/Data/{sourceFileName}");
            ulong fileSize = (ulong)new FileInfo(audioClipFile).Length;

            using (NVorbis.VorbisReader v = new NVorbis.VorbisReader(audioClipFile)) {
                return(new AudioClipAssetData()
                {
                    name = levelID,
                    loadType = 1,
                    channels = v.Channels,
                    frequency = v.SampleRate,
                    bitsPerSample = 16,
                    length = (Single)v.TotalTime.TotalSeconds,
                    isTracker = false,
                    subsoundIndex = 0,
                    preloadAudio = false,
                    backgroundLoad = true,
                    legacy3D = true,
                    compressionFormat = 1, // vorbis
                    source = sourceFileName,
                    offset = 0,
                    size = fileSize,
                });
            }
        }
Beispiel #3
0
        public AssetPtr AddToAssets(SerializedAssets.Transaction assets, Apk.Transaction apk, string levelID)
        {
            // var watch = System.Diagnostics.Stopwatch.StartNew();
            AudioClipAssetData audioClip    = CreateAudioAsset(apk, levelID);
            AssetPtr           audioClipPtr = assets.AppendAsset(audioClip);

            string             coverPath = Path.Combine(levelFolderPath, _coverImageFilename);
            Texture2DAssetData cover     = Texture2DAssetData.CoverFromImageFile(coverPath, levelID);
            AssetPtr           coverPtr  = assets.AppendAsset(cover);

            AssetPtr environment = new AssetPtr(20, 1); // default environment

            switch (_environmentName)
            {
            case "NiceEnvironment":
                environment = new AssetPtr(38, 3);
                break;

            case "TriangleEnvironment":
                environment = new AssetPtr(0, 252);
                break;

            case "BigMirrorEnvironment":
                environment = new AssetPtr(0, 249);
                break;
            }

            LevelBehaviorData level = new LevelBehaviorData()
            {
                levelID          = levelID,
                songName         = _songName,
                songSubName      = _songSubName,
                songAuthorName   = _songAuthorName,
                levelAuthorName  = _levelAuthorName,
                beatsPerMinute   = _beatsPerMinute,
                songTimeOffset   = _songTimeOffset,
                shuffle          = _shuffle,
                shufflePeriod    = _shufflePeriod,
                previewStartTime = _previewStartTime,
                previewDuration  = _previewDuration,

                audioClip   = audioClipPtr,
                coverImage  = coverPtr,
                environment = environment,

                difficultyBeatmapSets = _difficultyBeatmapSets.Select(s => s.ToAssets(assets, levelFolderPath, levelID)).Where(s => s != null).ToList(),
            };

            MonoBehaviorAssetData monob = new MonoBehaviorAssetData()
            {
                script = new AssetPtr(1, LevelBehaviorData.PathID),
                name   = level.levelID + "Level",
                data   = level,
            };

            // watch.Stop();
            // Console.WriteLine("song: " + watch.ElapsedMilliseconds);

            return(assets.AppendAsset(monob));
        }
Beispiel #4
0
        static void EnsureInstalled(
            Apk apk,
            SerializedAssets assets,
            HashSet <string> existingLevels,
            InvocationResult res,
            Dictionary <string, string> ensureInstalled
            )
        {
            LevelCollectionBehaviorData extrasCollection = assets.FindExtrasLevelCollection();

            foreach (KeyValuePair <string, string> entry in ensureInstalled)
            {
                string levelID     = entry.Key;
                string levelFolder = entry.Value;
                try {
                    JsonLevel level = JsonLevel.LoadFromFolder(levelFolder);
                    if (existingLevels.Contains(levelID))
                    {
                        res.installSkipped.Add(levelID, "Present");
                    }
                    else
                    {
                        // We use transactions here so if these throw
                        // an exception, which happens when levels are
                        // invalid, then it doesn't modify the APK in
                        // any way that might screw things up later.
                        var      assetsTxn = new SerializedAssets.Transaction(assets);
                        var      apkTxn    = new Apk.Transaction();
                        AssetPtr levelPtr  = level.AddToAssets(assetsTxn, apkTxn, levelID);

                        // Danger should be over, nothing here should fail
                        assetsTxn.ApplyTo(assets);
                        extrasCollection.levels.Add(levelPtr);
                        apkTxn.ApplyTo(apk);

                        existingLevels.Add(levelID);
                        res.installedLevels.Add(levelID);
                    }
                } catch (FileNotFoundException e) {
                    res.installSkipped.Add(levelID, $"Missing file referenced by level: {e.FileName}");
                } catch (JsonReaderException e) {
                    res.installSkipped.Add(levelID, $"Invalid level JSON: {e.Message}");
                }
            }
        }
Beispiel #5
0
        public void TestBigFile()
        {
            using (Apk apk = new Apk(baseAPKPath)) {
                byte[] data   = apk.ReadEntireEntry(Apk.MainAssetsFile);
                var    assets = TestRoundTrips(data, "big");

                var existing = assets.ExistingLevelIDs();
                Assert.NotEmpty(existing);
                Assert.False(existing.Contains("BUBBLETEA"), "Run tests on a non-patched APK");

                JsonLevel level = JsonLevel.LoadFromFolder(repoPath("testdata/bubble_tea_song/"));

                var      assetsTxn = new SerializedAssets.Transaction(assets);
                var      apkTxn    = new Apk.Transaction();
                AssetPtr levelPtr  = level.AddToAssets(assetsTxn, apkTxn, level.GenerateBasicLevelID());
                assetsTxn.ApplyTo(assets);
                // don't apply apkTxn so our tests don't modify the APK

                LevelCollectionBehaviorData extrasCollection = assets.FindExtrasLevelCollection();
                extrasCollection.levels.Add(levelPtr);
                byte[] outData = assets.ToBytes();
                File.WriteAllBytes($"../../../../testoutput/bubble_tea_mod.asset", outData);
            }
        }
Beispiel #6
0
        static void Main(string[] args)
        {
            if (args.Length < 1)
            {
                Console.WriteLine("arguments: pathToAPKFileToModify levelFolders...");
                return;
            }
            string apkPath = args[0];

            using (Apk apk = new Apk(apkPath)) {
                apk.PatchSignatureCheck();

                byte[]           data   = apk.ReadEntireEntry(apk.MainAssetsFile());
                SerializedAssets assets = SerializedAssets.FromBytes(data, apk.version);

                HashSet <string>            existingLevels   = assets.ExistingLevelIDs();
                LevelCollectionBehaviorData extrasCollection = assets.FindExtrasLevelCollection();
                for (int i = 1; i < args.Length; i++)
                {
                    Utils.FindLevels(args[i], levelFolder => {
                        try {
                            JsonLevel level = JsonLevel.LoadFromFolder(levelFolder);
                            string levelID  = level.GenerateBasicLevelID();
                            if (existingLevels.Contains(levelID))
                            {
                                Console.WriteLine($"Present: {level._songName}");
                            }
                            else
                            {
                                Console.WriteLine($"Adding:  {level._songName}");
                                // We use transactions here so if these throw
                                // an exception, which happens when levels are
                                // invalid, then it doesn't modify the APK in
                                // any way that might screw things up later.
                                var assetsTxn     = new SerializedAssets.Transaction(assets);
                                var apkTxn        = new Apk.Transaction();
                                AssetPtr levelPtr = level.AddToAssets(assetsTxn, apkTxn, levelID);

                                // Danger should be over, nothing here should fail
                                assetsTxn.ApplyTo(assets);
                                extrasCollection.levels.Add(levelPtr);
                                existingLevels.Add(levelID);
                                apkTxn.ApplyTo(apk);
                            }
                        } catch (FileNotFoundException e) {
                            Console.WriteLine("[SKIPPING] Missing file referenced by level: {0}", e.FileName);
                        } catch (JsonReaderException e) {
                            Console.WriteLine("[SKIPPING] Invalid level JSON: {0}", e.Message);
                        }
                    });
                }

                byte[] outData = assets.ToBytes();
                apk.ReplaceAssetsFile(apk.MainAssetsFile(), outData);

                apk.Save();
            }

            Console.WriteLine("Signing APK...");
            Signer.Sign(apkPath);
        }
Beispiel #7
0
        // This method will fail if given an object that is not a LevelBehaviorData
        public static void RemoveLevel(SerializedAssets assets, SerializedAssets.AssetObject obj, Apk.Transaction apk)
        {
            LevelBehaviorData level = (obj.data as MonoBehaviorAssetData).data as LevelBehaviorData;

            // Remove audio file
            foreach (string s in level.OwnedFiles(assets))
            {
                apk.RemoveFileAt($"assets/bin/Data/{s}");
            }

            // Remove things from bottom up, so that pointers to other assets still are rooted
            // and so get fixed up by RemoveAssetAt

            foreach (BeatmapSet s in level.difficultyBeatmapSets)
            {
                foreach (BeatmapDifficulty d in s.difficultyBeatmaps)
                {
                    assets.RemoveAssetAt(d.beatmapData.pathID);
                }
            }

            assets.RemoveAssetAt(level.coverImage.pathID);
            assets.RemoveAssetAt(level.audioClip.pathID);

            assets.RemoveAssetAt(obj.pathID);
        }
Beispiel #8
0
        static void SyncLevels(
            Apk apk,
            SerializedAssets mainAssets,
            Invocation inv,
            InvocationResult res
            )
        {
            if (inv.levels == null || inv.packs == null)
            {
                throw new ApplicationException("Either the 'levels' or 'packs' key is missing. Note the 'levels' key changed names from 'ensureInstalled' in the new version.");
            }

            Dictionary <string, ulong> existingLevels = mainAssets.FindLevels();
            ulong maxBasePathID = mainAssets.MainAssetsMaxBaseGamePath();

            // === Load root level pack
            SerializedAssets rootPackAssets = SerializedAssets.FromBytes(apk.ReadEntireEntry(apk.RootPackFile()), apk.version);
            string           mainFileName   = apk.MainAssetsFileName();
            int mainFileI = rootPackAssets.externals.FindIndex(e => e.pathName == mainFileName) + 1;
            BeatmapLevelPackCollection rootLevelPack = rootPackAssets.FindMainLevelPackCollection();
            // Might be null if we're on a version older than v1.1.0
            AlwaysOwnedBehaviorData alwaysOwned = mainAssets.FindScript <AlwaysOwnedBehaviorData>(x => true);

            // === Remove existing custom packs
            rootLevelPack.beatmapLevelPacks.RemoveAll(ptr => ptr.fileID == mainFileI && ptr.pathID > maxBasePathID);
            if (alwaysOwned != null)
            {
                alwaysOwned.levelPacks.RemoveAll(ptr => ptr.fileID == 0 && ptr.pathID > maxBasePathID);
            }
            LevelPackBehaviorData.RemoveCustomPacksFromEnd(mainAssets);

            // === Remove old-school custom levels from Extras pack
            var extrasCollection = mainAssets.FindExtrasLevelCollection();

            extrasCollection.levels.RemoveAll(ptr => ptr.pathID > maxBasePathID);

            // === Remove existing levels
            var toRemove = new HashSet <string>();

            foreach (var entry in existingLevels)
            {
                if (inv.levels.ContainsKey(entry.Key))
                {
                    continue;                                   // requested
                }
                if (entry.Value <= maxBasePathID)
                {
                    continue;                              // base game level
                }
                toRemove.Add(entry.Key);
            }
            foreach (string levelID in toRemove)
            {
                var ao     = mainAssets.GetAssetObjectFromScript <LevelBehaviorData>(p => p.levelID == levelID);
                var apkTxn = new Apk.Transaction();
                Utils.RemoveLevel(mainAssets, ao, apkTxn);
                apkTxn.ApplyTo(apk);
            }
            res.removedLevels = toRemove.ToList();

            // === Install new levels
            var toInstall = new HashSet <string>();

            foreach (var entry in inv.levels)
            {
                if (existingLevels.ContainsKey(entry.Key))
                {
                    continue;                                       // already installed
                }
                toInstall.Add(entry.Key);
            }
            Program.Install(apk, mainAssets, toInstall, res, inv.levels);

            // === Create new custom packs
            Dictionary <string, ulong> availableLevels = mainAssets.FindLevels();

            foreach (LevelPack pack in inv.packs)
            {
                if (pack.name == null || pack.id == null || pack.levelIDs == null)
                {
                    throw new ApplicationException("Packs require name, id and levelIDs list");
                }
                var            txn  = new SerializedAssets.Transaction(mainAssets);
                CustomPackInfo info = LevelPackBehaviorData.CreateCustomPack(
                    txn, pack.id, pack.name, pack.coverImagePath
                    );
                txn.ApplyTo(mainAssets);

                var customCollection = info.collection.FollowToScript <LevelCollectionBehaviorData>(mainAssets);
                foreach (string levelID in pack.levelIDs)
                {
                    ulong levelPathID;
                    if (!availableLevels.TryGetValue(levelID, out levelPathID))
                    {
                        res.missingFromPacks.Add(levelID);
                        continue;
                    }
                    customCollection.levels.Add(new AssetPtr(0, levelPathID));
                }

                rootLevelPack.beatmapLevelPacks.Add(new AssetPtr(mainFileI, info.pack.pathID));
                if (alwaysOwned != null)
                {
                    alwaysOwned.levelPacks.Add(info.pack);
                }
            }
            res.presentLevels = availableLevels.Keys.ToList();

            apk.ReplaceAssetsFile(apk.RootPackFile(), rootPackAssets.ToBytes());
        }
Beispiel #9
0
        static void Main(string[] args)
        {
            if (args.Length < 1)
            {
                Console.WriteLine("arguments: pathToAPKFileToModify [-r removeSongs] levelFolders...");
                return;
            }
            bool removeSongs = false;

            if (args.Contains("-r") || args.Contains("removeSongs"))
            {
                removeSongs = true;
            }
            bool replaceExtras = false;

            if (args.Contains("-e"))
            {
                replaceExtras = true;
            }
            string apkPath = args[0];

            using (Apk apk = new Apk(apkPath)) {
                apk.PatchSignatureCheck();

                byte[]           data   = apk.ReadEntireEntry(Apk.MainAssetsFile);
                SerializedAssets assets = SerializedAssets.FromBytes(data);

                string           colorPath   = "assets/bin/Data/sharedassets1.assets";
                SerializedAssets colorAssets = SerializedAssets.FromBytes(apk.ReadEntireEntry(colorPath));

                //string textAssetsPath = "assets/bin/Data/c4dc0d059266d8d47862f46460cf8f31";
                string           textAssetsPath = "assets/bin/Data/231368cb9c1d5dd43988f2a85226e7d7";
                SerializedAssets textAssets     = SerializedAssets.FromBytes(apk.ReadEntireEntry(textAssetsPath));

                HashSet <string>            existingLevels   = assets.ExistingLevelIDs();
                LevelCollectionBehaviorData customCollection = assets.FindCustomLevelCollection();
                LevelPackBehaviorData       customPack       = assets.FindCustomLevelPack();
                ulong customPackPathID = assets.GetAssetObjectFromScript <LevelPackBehaviorData>(mob => mob.name == "CustomLevelPack", b => true).pathID;

                for (int i = 1; i < args.Length; i++)
                {
                    if (args[i] == "-r" || args[i] == "removeSongs" || args[i] == "-e")
                    {
                        continue;
                    }
                    if (args[i] == "-t")
                    {
                        if (i + 2 >= args.Length)
                        {
                            // There is not enough data after the text
                            // Reset it.
                            //continue;
                        }
                        var ao = textAssets.GetAssetAt(1);
                        TextAssetAssetData ta  = ao.data as TextAssetAssetData;
                        string             key = args[i + 1].ToUpper();

                        var segments = Utils.ReadLocaleText(ta.script, new List <char>()
                        {
                            ',', ',', '\n'
                        });

                        //segments.ToList().ForEach(a => Console.Write(a.Trim() + ","));
                        List <string> value;
                        if (!segments.TryGetValue(key.Trim(), out value))
                        {
                            Console.WriteLine($"[ERROR] Could not find key: {key} in text!");
                        }
                        Console.WriteLine($"Found key at index: {key.Trim()} with value: {value[value.Count - 1]}");
                        segments[key.Trim()][value.Count - 1] = args[i + 2];
                        Console.WriteLine($"New value: {args[i + 2]}");
                        Utils.ApplyWatermark(segments);
                        ta.script = Utils.WriteLocaleText(segments, new List <char>()
                        {
                            ',', ',', '\n'
                        });
                        i += 2;
                        apk.ReplaceAssetsFile(textAssetsPath, textAssets.ToBytes());
                        //Console.WriteLine((a.data as TextAsset).script);
                        continue;
                    }
                    if (args[i] == "-c1" || args[i] == "-c2")
                    {
                        if (i + 1 >= args.Length)
                        {
                            // There is nothing after the color
                            // Reset it.
                            Utils.ResetColors(colorAssets);
                            apk.ReplaceAssetsFile(colorPath, colorAssets.ToBytes());
                            continue;
                        }
                        if (!args[i + 1].StartsWith("("))
                        {
                            // Reset it.
                            Utils.ResetColors(colorAssets);
                            apk.ReplaceAssetsFile(colorPath, colorAssets.ToBytes());
                            continue;
                        }
                        if (i + 4 >= args.Length)
                        {
                            Console.WriteLine($"[ERROR] Cannot parse color, not enough colors! Please copy-paste a series of floats");
                            i += 4;
                            continue;
                        }

                        SimpleColor c = new SimpleColor
                        {
                            r = Convert.ToSingle(args[i + 1].Split(',')[0].Replace('(', '0')),
                            g = Convert.ToSingle(args[i + 2].Split(',')[0].Replace('(', '0')),
                            b = Convert.ToSingle(args[i + 3].Split(',')[0].Replace(')', '0')),
                            a = Convert.ToSingle(args[i + 4].Split(',')[0].Replace(')', '.'))
                        };

                        ColorManager dat = Utils.CreateColor(colorAssets, c);

                        var ptr = colorAssets.AppendAsset(new MonoBehaviorAssetData()
                        {
                            data   = c,
                            name   = "CustomColor" + args[i][args[i].Length - 1],
                            script = new AssetPtr(1, SimpleColor.PathID),
                        });
                        Console.WriteLine($"Created new CustomColor for colorA at PathID: {ptr.pathID}");
                        if (args[i] == "-c1")
                        {
                            dat.colorA = ptr;
                        }
                        else
                        {
                            dat.colorB = ptr;
                        }

                        apk.ReplaceAssetsFile(colorPath, colorAssets.ToBytes());

                        i += 4;
                        continue;
                    }
                    if (args[i] == "-g")
                    {
                        string           path = "assets/bin/Data/level11";
                        SerializedAssets a    = SerializedAssets.FromBytes(apk.ReadEntireEntry(path));
                        var gameobject        = a.FindGameObject("LeftSaber");
                        var script            = gameobject.components[4].FollowToScript <Saber>(a);
                        Console.WriteLine($"GameObject: {gameobject}");
                        foreach (AssetPtr p in gameobject.components)
                        {
                            Console.WriteLine($"Component: {p.pathID} followed: {p.Follow(a)}");
                        }
                        Console.WriteLine($"Left saber script: {script}");
                        // Find all objects that have the GameObject: LeftSaber (pathID = 20, fileID = 0 (142))

                        continue;
                    }
                    if (args[i] == "-s")
                    {
                        string cusomCoverFile = args[i + 1];
                        try
                        {
                            Texture2DAssetData dat = assets.GetAssetAt(14).data as Texture2DAssetData;

                            //assets.SetAssetAt(14, dat);
                            var ptr = assets.AppendAsset(Texture2DAssetData.CoverFromImageFile(args[i + 1], "CustomSongs", true));
                            Console.WriteLine($"Added Texture at PathID: {ptr.pathID} with new Texture2D from file: {args[i + 1]}");
                            var sPtr = assets.AppendAsset(Utils.CreateSprite(assets, ptr));
                            Console.WriteLine($"Added Sprite at PathID: {sPtr.pathID}!");

                            customPack.coverImage = sPtr;
                        } catch (FileNotFoundException)
                        {
                            Console.WriteLine($"[ERROR] Custom cover file does not exist: {args[i+1]}");
                        }
                        i++;
                        continue;
                    }
                    Utils.FindLevels(args[i], levelFolder => {
                        try {
                            JsonLevel level = JsonLevel.LoadFromFolder(levelFolder);
                            string levelID  = level.GenerateBasicLevelID();
                            var apkTxn      = new Apk.Transaction();

                            if (existingLevels.Contains(levelID))
                            {
                                if (removeSongs)
                                {
                                    // Currently does not handle transactions
                                    Console.WriteLine($"Removing: {level._songName}");
                                    existingLevels.Remove(levelID);

                                    var l  = assets.GetLevelMatching(levelID);
                                    var ao = assets.GetAssetObjectFromScript <LevelBehaviorData>(p => p.levelID == l.levelID);

                                    ulong lastLegitPathID = 201;

                                    // Currently, this removes all songs matching the song
                                    // the very first time it runs
                                    customCollection.levels.RemoveAll(ptr => ptr.pathID > lastLegitPathID && ao.pathID == ptr.pathID);
                                    foreach (string s in l.OwnedFiles(assets))
                                    {
                                        if (apk != null)
                                        {
                                            apk.RemoveFileAt($"assets/bin/Data/{s}");
                                        }
                                    }

                                    Utils.RemoveLevel(assets, l);

                                    apkTxn.ApplyTo(apk);
                                }
                                else
                                {
                                    Console.WriteLine($"Present: {level._songName}");
                                }
                            }
                            else
                            {
                                Console.WriteLine($"Adding:  {level._songName}");
                                // We use transactions here so if these throw
                                // an exception, which happens when levels are
                                // invalid, then it doesn't modify the APK in
                                // any way that might screw things up later.
                                var assetsTxn     = new SerializedAssets.Transaction(assets);
                                AssetPtr levelPtr = level.AddToAssets(assetsTxn, apkTxn, levelID);

                                // Danger should be over, nothing here should fail
                                assetsTxn.ApplyTo(assets);
                                customCollection.levels.Add(levelPtr);
                                existingLevels.Add(levelID);
                                apkTxn.ApplyTo(apk);
                            }
                        } catch (FileNotFoundException e) {
                            Console.WriteLine("[SKIPPING] Missing file referenced by level: {0}", e.FileName);
                        } catch (JsonReaderException e) {
                            Console.WriteLine("[SKIPPING] Invalid level JSON: {0}", e.Message);
                        }
                    });
                }
                byte[] outData = assets.ToBytes();
                apk.ReplaceAssetsFile(Apk.MainAssetsFile, outData);

                string           mainPackFile   = "assets/bin/Data/sharedassets19.assets";
                SerializedAssets mainPackAssets = SerializedAssets.FromBytes(apk.ReadEntireEntry(mainPackFile));

                // Modify image to be CustomLevelPack image?
                //customPack.coverImage = new AssetPtr(assets.externals.FindIndex(e => e.pathName == "sharedassets19.assets"))
                // Adds custom pack to the set of all packs
                int fileI = mainPackAssets.externals.FindIndex(e => e.pathName == "sharedassets17.assets") + 1;
                Console.WriteLine($"Found sharedassets17.assets at FileID: {fileI}");
                var mainLevelPack = mainPackAssets.FindMainLevelPackCollection();
                var pointerPacks  = mainLevelPack.beatmapLevelPacks[mainLevelPack.beatmapLevelPacks.Count - 1];
                Console.WriteLine($"Original last pack FileID: {pointerPacks.fileID} PathID: {pointerPacks.pathID}");
                if (!mainLevelPack.beatmapLevelPacks.Any(ptr => ptr.fileID == fileI && ptr.pathID == customPackPathID))
                {
                    Console.WriteLine($"Added CustomLevelPack to {mainPackFile}");
                    if (replaceExtras)
                    {
                        Console.WriteLine("Replacing ExtrasPack!");
                        mainLevelPack.beatmapLevelPacks[2] = new AssetPtr(fileI, customPackPathID);
                    }
                    else
                    {
                        Console.WriteLine("Adding as new Pack!");
                        mainLevelPack.beatmapLevelPacks.Add(new AssetPtr(fileI, customPackPathID));
                    }
                }
                pointerPacks = mainLevelPack.beatmapLevelPacks[mainLevelPack.beatmapLevelPacks.Count - 1];
                Console.WriteLine($"New last pack FileID: {pointerPacks.fileID} PathID: {pointerPacks.pathID}");
                apk.ReplaceAssetsFile(mainPackFile, mainPackAssets.ToBytes());

                Console.WriteLine("Complete!");
            }

            Console.WriteLine("Signing APK...");
            Signer.Sign(apkPath);
        }