public void RefreshApartmentInfo() { selectedBlock = ApartmentManager.instance.selectedApartment.GetComponent <ApartmentBlock> (); switch (type) { case infoType.name: label.text = selectedBlock.unitInfo.unit_name; break; case infoType.type: label.text = TypeIDToTypeName(selectedBlock.unitInfo.unit_type); break; case infoType.bedRooms: if (TypeIDToTypeName(selectedBlock.unitInfo.unit_type).Substring(0, 1) == "S") { label.text = "Studio"; } else { label.text = selectedBlock.unitInfo.unitBedroomName; } break; case infoType.floor: label.text = FloorIDToFloorName(selectedBlock.unitInfo.unit_floor); break; case infoType.Level: label.text = ConvertFloorToLevel(FloorIDToFloorName(selectedBlock.unitInfo.unit_floor)); break; case infoType.aspect: label.text = selectedBlock.unitInfo.unit_aspect; break; case infoType.price: label.text = selectedBlock.unitInfo.unit_price.ToString(); break; case infoType.status: label.text = StatusIDToString(selectedBlock.unitInfo.unit_status); break; case infoType.Area_SqFt: label.text = selectedBlock.unitInfo.unit_sqft; break; case infoType.Area_SqM: label.text = selectedBlock.unitInfo.unit_sqm; break; default: break; } }
public void RefreshApartmentInfo() { selectedBlock = ApartmentManager.instance.selectedApartment.GetComponent<ApartmentBlock> (); switch (type) { case infoType.name: label.text = selectedBlock.unitInfo.unit_name; break; case infoType.type: label.text = TypeIDToTypeName (selectedBlock.unitInfo.unit_type); break; case infoType.bedRooms: if(TypeIDToTypeName (selectedBlock.unitInfo.unit_type).Substring(0,1) =="S") label.text = "Studio"; else label.text = selectedBlock.unitInfo.unitBedroomName; break; case infoType.floor: label.text = FloorIDToFloorName (selectedBlock.unitInfo.unit_floor); break; case infoType.Level: label.text = ConvertFloorToLevel(FloorIDToFloorName (selectedBlock.unitInfo.unit_floor)); break; case infoType.aspect: label.text = selectedBlock.unitInfo.unit_aspect; break; case infoType.price: label.text = selectedBlock.unitInfo.unit_price.ToString (); break; case infoType.status: label.text = StatusIDToString (selectedBlock.unitInfo.unit_status); break; case infoType.Area_SqFt: label.text = selectedBlock.unitInfo.unit_sqft; break; case infoType.Area_SqM: label.text = selectedBlock.unitInfo.unit_sqm; break; default: break; } }
void InitialiseLine(ApartmentBlock aptBlock) { // Debug.Log ("LINE"); GameObject listbutton = Instantiate(listItemPrefab) as GameObject; listbutton.transform.SetParent(this.transform, false); listbutton.name = aptBlock.unitInfo.unit_name; //listbutton listbutton.GetComponent <ApartmentBlockListButton>().unitInfo = aptBlock.unitInfo; listbutton.GetComponent <ApartmentBlockListButton>().UpdateListButtonInfo(); if (isFavouriteList) { listbutton.GetComponent <SetFavouriteGallery>().selectedBlock = aptBlock; listbutton.GetComponent <SetFavouriteGallery>().selectedBlockIDinFavouriteContent = favouriteID; favouriteID++; } }
void InitialiseLine(ApartmentBlock aptBlock) { // Debug.Log ("LINE"); GameObject listbutton = Instantiate(listItemPrefab) as GameObject; listbutton.transform.SetParent(this.transform, false); listbutton.name = aptBlock.unitInfo.unit_name; //listbutton listbutton.GetComponent<ApartmentBlockListButton>().unitInfo = aptBlock.unitInfo; listbutton.GetComponent<ApartmentBlockListButton>().UpdateListButtonInfo(); if (isFavouriteList){ listbutton.GetComponent<SetFavouriteGallery>().selectedBlock = aptBlock; listbutton.GetComponent<SetFavouriteGallery>().selectedBlockIDinFavouriteContent = favouriteID; favouriteID++; } }