private void OnClickOpenBuff()
        {
            Bullet_HitAddAoeNode node  = Model as Bullet_HitAddAoeNode;
            GraphGroupPath       path  = GraphSetting.Setting.GetSearchPath <AoeGraphGroupAsset>();
            AoeGraphAsset        asset = GraphSetting.Setting.GetAsset <AoeGraphAsset>(path.searchPath, "aoe_" + node.addAoe.id);

            if (asset != null)
            {
                BaseGraphWindow.JumpTo(asset);
            }
        }
Beispiel #2
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            Skill_Tl_CreateAoeClip clip = Target as Skill_Tl_CreateAoeClip;

            if (GUILayout.Button("Open", GUILayout.Height(30)))
            {
                GraphGroupPath path  = GraphSetting.Setting.GetSearchPath <AoeGraphGroupAsset>();
                AoeGraphAsset  asset = GraphSetting.Setting.GetAsset <AoeGraphAsset>(path.searchPath, "aoe_" + clip.addAoe.id);
                BaseGraphWindow.JumpTo(asset);
            }
        }