static List <Antibody> GetRegion(List <Antibody> antibodies, Antibody currentAntibody, double eps)
        {
            List <Antibody> region = new List <Antibody>();

            for (int i = 0; i < antibodies.Count; i++)
            {
                int distSquared = Antibody.DistanceSquared(currentAntibody, antibodies[i]);
                if (distSquared <= eps)
                {
                    region.Add(antibodies[i]);
                }
            }
            return(region);
        }
Beispiel #2
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    // Update is called once per frame
    void Update()
    {
        damage d = GameObject.Find("healthbar").GetComponent <damage>();

        if (d.GetHealth() <= 0)
        {
            SceneManager.LoadScene("Menu");
        }
        Antibody a = GameObject.FindGameObjectWithTag("Slider").GetComponent <Antibody>();

        if (a.GetTime() >= 600)
        {
            SceneManager.LoadScene("Menu");
        }
    }
        public static List <List <Antibody> > GetClusters(List <Antibody> antibodies, double eps, int minPts)
        {
            if (antibodies == null)
            {
                return(null);
            }
            List <List <Antibody> > clusters = new List <List <Antibody> >();

            eps *= eps;             // square eps

            int clusterID = 1;

            for (int i = 0; i < antibodies.Count; i++)
            {
                Antibody p = antibodies[i];
                if (p.ClusterID == Antibody.UNCLASSIFIED)
                {
                    if (ExpandCluster(antibodies, p, clusterID, eps, minPts))
                    {
                        clusterID++;
                    }
                }
            }
            // sort out points into their clusters, if any
            int maxClusterID = antibodies.OrderBy(p => p.ClusterID).Last().ClusterID;

            if (maxClusterID < 1)
            {
                return(clusters);                              // no clusters, so list is empty
            }
            for (int i = 0; i < maxClusterID; i++)
            {
                clusters.Add(new List <Antibody>());
            }
            foreach (Antibody p in antibodies)
            {
                if (p.ClusterID > 0)
                {
                    clusters[p.ClusterID - 1].Add(p);
                }
            }
            return(clusters);
        }
        static bool ExpandCluster(List <Antibody> antibodies, Antibody currentAntibody, int clusterID, double eps, int minPts)
        {
            List <Antibody> seeds = GetRegion(antibodies, currentAntibody, eps);

            if (seeds.Count < minPts)             // no core point
            {
                currentAntibody.ClusterID = Antibody.NOISE;
                return(false);
            }
            else             // all points in seeds are density reachable from antibody 'currentAntibody'
            {
                for (int i = 0; i < seeds.Count; i++)
                {
                    seeds[i].ClusterID = clusterID;
                }
                seeds.Remove(currentAntibody);
                while (seeds.Count > 0)
                {
                    Antibody        currentP = seeds[0];
                    List <Antibody> result   = GetRegion(antibodies, currentP, eps);
                    if (result.Count >= minPts)
                    {
                        for (int i = 0; i < result.Count; i++)
                        {
                            Antibody resultAntibody = result[i];
                            if (resultAntibody.ClusterID == Antibody.UNCLASSIFIED || resultAntibody.ClusterID == Antibody.NOISE)
                            {
                                if (resultAntibody.ClusterID == Antibody.UNCLASSIFIED)
                                {
                                    seeds.Add(resultAntibody);
                                }
                                resultAntibody.ClusterID = clusterID;
                            }
                        }
                    }
                    seeds.Remove(currentP);
                }
                return(true);
            }
        }
 // Use this for initialization
 void Start()
 {
     source    = GameObject.Find("Sound Manager").GetComponent <AudioSource> ();
     healthbar = GameObject.Find("healthbar").GetComponent <damage> ();
     wintime   = GameObject.FindGameObjectWithTag("Slider").GetComponent <Antibody> ();
 }