public void AddDistanceFiringRule(Antecedents.TotalDistance aPos, FiringRules.Rule rule)
 {
     mDistanceA.Add(aPos, rule);
 }
 public void AddDistanceConsequence(Antecedents.TotalDistance aPos, float aConsequence)
 {
     mDistanceConsequences.Add(aPos, aConsequence);
 }