//Purpose: To check and see if the answer is correct or not //Requires:The answer key, and a boolean value preset to false //Retuns: True or false private bool checkQuestion() { //recives the typed in answer from the answer_box //and will allow it to be typed in using any form or string useranswer = Answers_Textbox.Text.ToUpper(); //sets the answer key to answer answer = quesAns.Value.ToUpper(); //Conditional statement to tell the user //if the answer is correct or not if (useranswer == answer) { Question_Box.Clear(); Question_Box.AppendText("You are Correct!"); Answer_Button.Hide(); Next_Question_Button.Show(); return(true); } else { Question_Box.Clear(); } Question_Box.AppendText("That is Incorrect! "); Question_Box.AppendText("The correct answer was " + quesAns.Value); Answer_Button.Hide(); Next_Question_Button.Show(); return(false); }
//Purpose:When clicked it will get the next question from the //dictionary and output it to the screen //Requires: A file to have been opened and a dictonary to have been filled //Reutns:Nothing private void Next_Question_Button_Click_1(object sender, EventArgs e) { Question_Box.Clear(); Answers_Textbox.Clear(); quesAns = getQuestions.ElementAt <KeyValuePair <string, string> >(random.Next(0, 74)); Question_Box.AppendText(quesAns.Key); Answer_Button.Show(); }
void ShowQuestion() { RemoveAnswerButtons(); // Get the QuestionData for the current question Question_Data questionData = questionPool[questionIndex]; //questionNumber.text = "Question: " + questionPool.Length.ToString(); questionNumber.text = "Question: " + (questionPool.Length - questionIndex); /* * Debug.Log("====================" + "\n"); * for (int i = 0; i < questionData._answers.Length; i++) { * Debug.Log(i + " : " + questionData._answers[i]._answerText + " - " + questionData._answers[i]._isCorrect + "\n"); * } * Debug.Log("====================" + "\n"); */ /* * Debug.Log(questionData._category + "\n"); * Debug.Log("====================" + "\n"); * questionCategory.text = "Category: " + questionData._category; * * Debug.Log(questionData._type + "\n"); * Debug.Log("====================" + "\n"); * questionType.text = "Type: " + questionData._type; * * Debug.Log(questionData._difficulty + "\n"); * Debug.Log("====================" + "\n"); * questionDifficulty.text = "Difficulty: " + questionData._difficulty; */ // Update questionText with the correct text questionText.text = questionData._questionText; for (int i = 0; i < questionData._answers.Length; i++) // For every AnswerData in the current QuestionData... { GameObject answerButtonGameObject = answerButtonObjectPool.GetObject(); // Spawn an AnswerButton from the object pool answerButtonGameObjects.Add(answerButtonGameObject); answerButtonGameObject.transform.SetParent(answerButtonParent); answerButtonGameObject.transform.localScale = Vector3.one; Answer_Button answerButton = answerButtonGameObject.GetComponent <Answer_Button>(); answerButton.SetUp(questionData._answers[i]); // Pass the AnswerData to the AnswerButton so the AnswerButton knows what text to display and whether it is the correct answer } }
//Purpose: Begins the rounds and gets the first question and tells //Player one to go first //Requires: Nothing //Retuns: Nothing private void rounds() { int index = random.Next(0, 74); //Finds a randon number for the question Answer_Button.Show(); Question_Box.Clear(); Answers_Textbox.Show(); //Conditional loop that tells player one they answer first while (x < 1) { Question_Box.AppendText(p1.pName + " you are up first!"); Question_Box.AppendText("\n\n"); x += 2; } //Gets the Question and answer quesAns = getQuestions.ElementAt <KeyValuePair <string, string> >(index); Question_Box.AppendText(quesAns.Key); x = 0;//used to reset the loop back to 0 for the next round }
//Below are the various functions used that are implemented in //the buttons listed above. //Purpose: To Hide all Components that are not //needed at the begining of the game //Requires:Nothing //Returns;Nothing private void hideComponents() { Question_Box.Hide(); Boarder_Box.Hide(); Answers_Textbox.Hide(); Answer_Button.Hide(); Start_Button.Hide(); Next_Question_Button.Hide(); SpinButton.Hide(); Begin_Spin_Round.Hide(); Spin_Round_Instruction.Hide(); Set_Name.Hide(); Player1_textBox.Hide(); playertwo_TextBox.Hide(); Playerthree_textBox.Hide(); Playerthree_label.Hide(); Playertwo_Label.Hide(); Playerone_Label.Hide(); Yes_Button.Hide(); No_Button.Hide(); Next_Round_button.Hide(); Quit_Button.Hide(); }
//Purpose: When clicked it will a bool value and call //check question to see if the answer is correct or not //then calls current player to output if they were wrong or not //Requires: A boolian value and the current player //Returns:Nothing for the button private void Answer_Button_Click_1(object sender, EventArgs e) { if (c <= 11) { bool a = checkQuestion(); if (c == 0 || c == 3 || c == 6 || c == 9) { if (a == true) { p1.Espins++; PlayeroneEspincount.Clear(); PlayeroneEspincount.AppendText(Convert.ToString(p1.Espins)); Question_Box.AppendText("\n\n\n"); Question_Box.AppendText(p2.pName + " it is your turn"); } else { Question_Box.AppendText("\n\n\n"); Question_Box.AppendText(p2.pName + " it is your turn"); } c++; } else if (c == 1 || c == 4 || c == 7 || c == 10) { if (a == true) { p2.Espins++; PlayertwoEspincount.Clear(); PlayertwoEspincount.AppendText(Convert.ToString(p2.Espins)); Question_Box.AppendText("\n\n\n"); Question_Box.AppendText(p3.pName + " it is your turn"); } else { Question_Box.AppendText("\n\n\n"); Question_Box.AppendText(p3.pName + " it is your turn"); } c++; } else { if (a == true) { p3.Espins++; PlayerthreeEspincount.Clear(); PlayerthreeEspincount.AppendText(Convert.ToString(p3.Espins)); Question_Box.AppendText("\n\n\n"); Question_Box.AppendText(p1.pName + " it is your turn"); } else { Question_Box.AppendText("\n\n\n"); Question_Box.AppendText(p1.pName + " it is your turn"); } if (c == 11) { Answer_Button.Hide(); Next_Question_Button.Hide(); Answers_Textbox.Hide(); Spin_Round_Instruction.Show(); } c++; } } }