//Purpose: To check and see if the answer is correct or not
        //Requires:The answer key, and a boolean value preset to false
        //Retuns: True or false
        private bool checkQuestion()
        {
            //recives the typed in answer from the answer_box
            //and will allow it to be typed in using any form or string
            useranswer = Answers_Textbox.Text.ToUpper();
            //sets the answer key to answer
            answer = quesAns.Value.ToUpper();

            //Conditional statement to tell the user
            //if the answer is correct or not
            if (useranswer == answer)
            {
                Question_Box.Clear();
                Question_Box.AppendText("You are Correct!");
                Answer_Button.Hide();
                Next_Question_Button.Show();
                return(true);
            }
            else
            {
                Question_Box.Clear();
            }
            Question_Box.AppendText("That is Incorrect! ");
            Question_Box.AppendText("The correct answer was " + quesAns.Value);
            Answer_Button.Hide();
            Next_Question_Button.Show();
            return(false);
        }
 //Purpose:When clicked it will get the next question from the
 //dictionary and output it to the screen
 //Requires: A file to have been opened and a dictonary to have been filled
 //Reutns:Nothing
 private void Next_Question_Button_Click_1(object sender, EventArgs e)
 {
     Question_Box.Clear();
     Answers_Textbox.Clear();
     quesAns = getQuestions.ElementAt <KeyValuePair <string, string> >(random.Next(0, 74));
     Question_Box.AppendText(quesAns.Key);
     Answer_Button.Show();
 }
    void ShowQuestion()
    {
        RemoveAnswerButtons();

        // Get the QuestionData for the current question
        Question_Data questionData = questionPool[questionIndex];

        //questionNumber.text = "Question: " + questionPool.Length.ToString();
        questionNumber.text = "Question: " + (questionPool.Length - questionIndex);

        /*
         * Debug.Log("====================" + "\n");
         * for (int i = 0; i < questionData._answers.Length; i++) {
         *  Debug.Log(i + " : " + questionData._answers[i]._answerText + " - " + questionData._answers[i]._isCorrect + "\n");
         * }
         * Debug.Log("====================" + "\n");
         */


        /*
         * Debug.Log(questionData._category + "\n");
         * Debug.Log("====================" + "\n");
         * questionCategory.text = "Category: " + questionData._category;
         *
         * Debug.Log(questionData._type + "\n");
         * Debug.Log("====================" + "\n");
         * questionType.text = "Type: " + questionData._type;
         *
         * Debug.Log(questionData._difficulty + "\n");
         * Debug.Log("====================" + "\n");
         * questionDifficulty.text = "Difficulty: " + questionData._difficulty;
         */

        // Update questionText with the correct text
        questionText.text = questionData._questionText;

        for (int i = 0; i < questionData._answers.Length; i++)                                                  // For every AnswerData in the current QuestionData...
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();                             // Spawn an AnswerButton from the object pool
            answerButtonGameObjects.Add(answerButtonGameObject);
            answerButtonGameObject.transform.SetParent(answerButtonParent);
            answerButtonGameObject.transform.localScale = Vector3.one;

            Answer_Button answerButton = answerButtonGameObject.GetComponent <Answer_Button>();
            answerButton.SetUp(questionData._answers[i]);                                                                               // Pass the AnswerData to the AnswerButton so the AnswerButton knows what text to display and whether it is the correct answer
        }
    }
        //Purpose: Begins the rounds and gets the first question and tells
        //Player one to go first
        //Requires: Nothing
        //Retuns: Nothing
        private void rounds()
        {
            int index = random.Next(0, 74); //Finds a randon number for the question

            Answer_Button.Show();
            Question_Box.Clear();
            Answers_Textbox.Show();
            //Conditional loop that tells player one they answer first
            while (x < 1)
            {
                Question_Box.AppendText(p1.pName + " you are up first!");
                Question_Box.AppendText("\n\n");
                x += 2;
            }
            //Gets the Question and answer
            quesAns = getQuestions.ElementAt <KeyValuePair <string, string> >(index);
            Question_Box.AppendText(quesAns.Key);
            x = 0;//used to reset the loop back to 0 for the next round
        }
        //Below are the various functions used that are implemented in
        //the buttons listed above.

        //Purpose: To Hide all Components that are not
        //needed at the begining of the game
        //Requires:Nothing
        //Returns;Nothing
        private void hideComponents()
        {
            Question_Box.Hide();
            Boarder_Box.Hide();
            Answers_Textbox.Hide();
            Answer_Button.Hide();
            Start_Button.Hide();
            Next_Question_Button.Hide();
            SpinButton.Hide();
            Begin_Spin_Round.Hide();
            Spin_Round_Instruction.Hide();
            Set_Name.Hide();
            Player1_textBox.Hide();
            playertwo_TextBox.Hide();
            Playerthree_textBox.Hide();
            Playerthree_label.Hide();
            Playertwo_Label.Hide();
            Playerone_Label.Hide();
            Yes_Button.Hide();
            No_Button.Hide();
            Next_Round_button.Hide();
            Quit_Button.Hide();
        }
        //Purpose: When clicked it will a bool value and call
        //check question to see if the answer is correct or not
        //then calls current player to output if they were wrong or not
        //Requires: A boolian value and the current player
        //Returns:Nothing for the button
        private void Answer_Button_Click_1(object sender, EventArgs e)
        {
            if (c <= 11)
            {
                bool a = checkQuestion();

                if (c == 0 || c == 3 || c == 6 || c == 9)
                {
                    if (a == true)
                    {
                        p1.Espins++;
                        PlayeroneEspincount.Clear();
                        PlayeroneEspincount.AppendText(Convert.ToString(p1.Espins));
                        Question_Box.AppendText("\n\n\n");
                        Question_Box.AppendText(p2.pName + " it is your turn");
                    }
                    else
                    {
                        Question_Box.AppendText("\n\n\n");
                        Question_Box.AppendText(p2.pName + " it is your turn");
                    }
                    c++;
                }
                else if (c == 1 || c == 4 || c == 7 || c == 10)
                {
                    if (a == true)
                    {
                        p2.Espins++;
                        PlayertwoEspincount.Clear();
                        PlayertwoEspincount.AppendText(Convert.ToString(p2.Espins));
                        Question_Box.AppendText("\n\n\n");
                        Question_Box.AppendText(p3.pName + " it is your turn");
                    }
                    else
                    {
                        Question_Box.AppendText("\n\n\n");
                        Question_Box.AppendText(p3.pName + " it is your turn");
                    }
                    c++;
                }
                else
                {
                    if (a == true)
                    {
                        p3.Espins++;
                        PlayerthreeEspincount.Clear();
                        PlayerthreeEspincount.AppendText(Convert.ToString(p3.Espins));
                        Question_Box.AppendText("\n\n\n");
                        Question_Box.AppendText(p1.pName + " it is your turn");
                    }
                    else
                    {
                        Question_Box.AppendText("\n\n\n");
                        Question_Box.AppendText(p1.pName + " it is your turn");
                    }

                    if (c == 11)
                    {
                        Answer_Button.Hide();
                        Next_Question_Button.Hide();
                        Answers_Textbox.Hide();
                        Spin_Round_Instruction.Show();
                    }
                    c++;
                }
            }
        }