Beispiel #1
0
    private static void SetResponse(AnswerModel response, UnityWebRequest req)
    {
#if UNITY_2017
        if (req.isHttpError)
#elif UNITY_5
        if (req.isError)
#endif
        {
            response.SetFields(HandleExceptionText(req.error, (HttpStatusCode)req.responseCode));
        }
#if UNITY_2017
        else if (req.isNetworkError)
        {
            response.SetFields(HandleExceptionText(req.error, (HttpStatusCode)req.responseCode));
        }
#endif
        else
        {
            response.SetFields(new AnswerModel(req.downloadHandler.text));
        }
    }
Beispiel #2
0
    public static IEnumerator StartRequest(string url, object parameters, string contentType, bool forceUpdate, DataType type, AnswerModel response, string loadingPanelsKey)
    {
        forceUpdate = GetForceUpdate(type, forceUpdate);

        if (forceUpdate)
        {
            Extensions.ShowGameObjects(LoadingManager.GetPanelsByKey(loadingPanelsKey));
        }

        while (GameController.PersistentDataPath == null)
        {
            yield return(null);
        }
        string parms = string.Empty;

        IEnumerator e = SerializeParameters(parameters);

        yield return(e);

        parms = e.Current as string;

        if (!forceUpdate)
        {
            string data = Extensions.LoadJsonData(type);
            if (!string.IsNullOrEmpty(data) || type == DataType.UserInfo)
            {
                response.SetFields(new AnswerModel(data));
            }
        }
        if (response.StatusCode == 0)
        {
            forceUpdate = true;
            LoadingManager.PanelKeyToEnable = loadingPanelsKey;
            var req = CreateRequest(url, parms, contentType, LoginManager.Instance.Headers);
            yield return(SendRequest(req));

            SetResponse(response, req);
        }

        if (NeedSave(response.StatusCode, forceUpdate, type))
        {
            Extensions.SaveJsonDataAsync(type, response.Text);
        }
    }