public void Should_Output_Expected_Ansi_For_Markup(string markup, string expected) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard, AnsiSupport.Yes); // When fixture.Console.Markup(markup); // Then fixture.Output.ShouldBe(expected); }
public void Should_Write_Char_With_Format_Provider(AnsiSupport ansi) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi); // When fixture.Console.WriteLine(CultureInfo.InvariantCulture, 'P'); // Then fixture.Output.ShouldBe("P" + Environment.NewLine); }
public void Should_Be_Able_To_Escape_Tags(string markup, string expected) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard, AnsiSupport.Yes); // When fixture.Console.Markup(markup); // Then fixture.Output.ShouldBe(expected); }
public void Should_Write_UInt32_With_Format_Provider(AnsiSupport ansi) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi); // When fixture.Console.Write(CultureInfo.InvariantCulture, 32U); // Then fixture.Output.ShouldBe("32"); }
public void Should_Throw_If_Encounters_Malformed_Tag(string markup, string expected) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard, AnsiSupport.Yes); // When var result = Record.Exception(() => fixture.Console.Markup(markup)); // Then result.ShouldBeOfType <InvalidOperationException>() .Message.ShouldBe(expected); }
public void Should_Throw_If_Tags_Are_Unbalanced() { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard, AnsiSupport.Yes); // When var result = Record.Exception(() => fixture.Console.Markup("[yellow][blue]Hello[/]")); // Then result.ShouldBeOfType <InvalidOperationException>() .Message.ShouldBe("Unbalanced markup stack. Did you forget to close a tag?"); }
public void Should_Throw_If_Encounters_Closing_Tag() { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard, AnsiSupport.Yes); // When var result = Record.Exception(() => fixture.Console.Markup("Hello[/]World")); // Then result.ShouldBeOfType <InvalidOperationException>() .Message.ShouldBe("Encountered closing tag when none was expected near position 5."); }
public void Should_Reset_Colors_Correctly_After_Line_Break_In_Text() { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard, AnsiSupport.Yes); // When fixture.Console.Background = ConsoleColor.Red; fixture.Console.WriteLine("Hello\nWorld"); // Then fixture.Output.NormalizeLineEndings() .ShouldBe("[101mHello[0m\n[101mWorld[0m\n"); }
public void Should_Write_Char_Array_With_Format_Provider(AnsiSupport ansi) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi); // When fixture.Console.Write( CultureInfo.InvariantCulture, new[] { 'P', 'a', 't', 'r', 'i', 'k' }); // Then fixture.Output.ShouldBe("Patrik"); }
public void Should_Estimate_TrueColor_To_Nearest_Eight_Bit_Color(bool foreground, string expected) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.EightBit); fixture.Console.SetColor(new Color(126, 127, 0), foreground); // When fixture.Console.Write("Hello"); // Then fixture.Output.ShouldBe(expected); }
public void Should_Return_Correct_Code_For_Known_Color(bool foreground, string expected) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.EightBit); fixture.Console.SetColor(Color.Olive, foreground); // When fixture.Console.Write("Hello"); // Then fixture.Output.ShouldBe(expected); }
public void Should_Return_Eight_Bit_Ansi_Code_For_Known_Colors(bool foreground, string expected) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.TrueColor); fixture.Console.SetColor(Color.Purple, foreground); // When fixture.Console.Write("Hello"); // Then fixture.Output.ShouldBe(expected); }
public void Should_Return_Correct_Code(bool foreground, string expected) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.TrueColor); fixture.Console.SetColor(new Color(128, 0, 128), foreground); // When fixture.Console.Write("Hello"); // Then fixture.Output.ShouldBe(expected); }
public void Should_Write_Text_With_Multiple_Decorations_Correctly(Decoration decoration, string expected) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.TrueColor); fixture.Console.Decoration = decoration; // When fixture.Console.Write("Hello World"); // Then fixture.Output.ShouldBe(expected); }
public void Should_Write_Formatted_String_With_Format_Provider(AnsiSupport ansi) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi); // When fixture.Console.WriteLine( CultureInfo.InvariantCulture, "Hello {0}! {1}", "World", 32); // Then fixture.Output.ShouldBe("Hello World! 32" + Environment.NewLine); }
public void Should_Combine_Decoration_And_Colors() { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard); fixture.Console.Foreground = Color.RoyalBlue1; fixture.Console.Background = Color.NavajoWhite1; fixture.Console.Decoration = Decoration.Italic; // When fixture.Console.Write("Hello"); // Then fixture.Output.ShouldBe("\u001b[3;90;47mHello\u001b[0m"); }
public void Should_Not_Include_Background_If_Set_To_Default_Color() { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard); fixture.Console.Foreground = Color.RoyalBlue1; fixture.Console.Background = Color.Default; fixture.Console.Decoration = Decoration.Italic; // When fixture.Console.Write("Hello"); // Then fixture.Output.ShouldBe("\u001b[3;90mHello\u001b[0m"); }
public void Should_Not_Include_Decoration_If_Set_To_None() { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard); fixture.Console.Foreground = Color.RoyalBlue1; fixture.Console.Background = Color.NavajoWhite1; fixture.Console.Decoration = Decoration.None; // When fixture.Console.Write("Hello"); // Then fixture.Output.ShouldBe("\u001b[90;47mHello\u001b[0m"); }
public void Should_Estimate_TrueColor_To_Nearest_Three_Bit_Color( bool foreground, byte r, byte g, byte b, string expected) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Legacy); fixture.Console.SetColor(new Color(r, g, b), foreground); // When fixture.Console.Write("Hello"); // Then fixture.Output.ShouldBe(expected); }
public void Should_Map_TrueColor_To_Nearest_Four_Bit_Color_If_Possible( bool foreground, byte r, byte g, byte b, string expected) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard); fixture.Console.SetColor(new Color(r, g, b), foreground); // When fixture.Console.Write("Hello"); // Then fixture.Output.ShouldBe(expected); }