Beispiel #1
0
    IEnumerator DisplayCall()
    {
        yield return(new WaitForSeconds(sec));

        RanMsg.SetActive(false);
        gameHandler.GetComponent <ReadMCQ>().nextQns();
        if (isPlayerDead)
        {
            GameOver_MSG.SetActive(true);
        }
        else if (isGameEnd)
        {
            Clear_Msg.SetActive(true);
            //put method and go back to world selection
        }
        else if (!isGameEnd)
        {
            Ans1Sel = false;
            Ans2Sel = false;
            Ans3Sel = false;
            Ans4Sel = false;
            Ans1.GetComponent <TextBG>().Unselectedbtn();
            Ans2.GetComponent <TextBG>().Unselectedbtn();
            Ans3.GetComponent <TextBG>().Unselectedbtn();
            Ans4.GetComponent <TextBG>().Unselectedbtn();
            MCQ_UI.SetActive(true);
            timeUP      = false;
            timeAtkMode = timeAtkMode1;
        }
    }
Beispiel #2
0
 private void setColor()
 {
     Ans1.GetComponent <Image>().color = Color.white;
     Ans2.GetComponent <Image>().color = Color.white;
     Ans3.GetComponent <Image>().color = Color.white;
     Ans4.GetComponent <Image>().color = Color.white;
 }
Beispiel #3
0
    private void warriorSkill()
    {
        int RadAns = Random.Range(0, 2);

        if (RadAns == 0)
        {
            if (currMCQs[2] == "T")
            {
                Ans1.GetComponent <Image>().color = Color.red;
            }
            else if (currMCQs[4] == "T")
            {
                Ans2.GetComponent <Image>().color = Color.red;
            }
            else if (currMCQs[6] == "T")
            {
                Ans3.GetComponent <Image>().color = Color.red;
            }
            else if (currMCQs[8] == "T")
            {
                Ans4.GetComponent <Image>().color = Color.red;
            }
        }
        else
        {
            magicianSkill();
        }
    }
 void SelectedAns4()
 {
     Ans1Sel = false;
     Ans2Sel = false;
     Ans3Sel = false;
     Ans4Sel = true;
     Ans1.GetComponent <TextBG>().Unselectedbtn();
     Ans2.GetComponent <TextBG>().Unselectedbtn();
     Ans3.GetComponent <TextBG>().Unselectedbtn();
     Ans4.GetComponent <TextBG>().Selectedbtn();
 }
 void SelectedAns1()
 {
     //Debug.Log("You have clicked the Ans1!");
     Ans1Sel = true;
     Ans2Sel = false;
     Ans3Sel = false;
     Ans4Sel = false;
     Ans1.GetComponent <TextBG>().Selectedbtn();
     Ans2.GetComponent <TextBG>().Unselectedbtn();
     Ans3.GetComponent <TextBG>().Unselectedbtn();
     Ans4.GetComponent <TextBG>().Unselectedbtn();
 }
Beispiel #6
0
 void SelectedAns4Inverse()
 {
     if (Ans4Sel)
     {
         Ans4Sel = false;
         Ans3.GetComponent <TextBG>().Unselectedbtn();
     }
     else
     {
         Ans4Sel = true;
         Ans4.GetComponent <TextBG>().Selectedbtn();
     }
 }
    //public GameObject GameManager;
    // Start is called before the first frame update
    void Start()
    {
        gameHandler  = GameObject.FindWithTag("GameController");
        enemyHandler = GameObject.FindWithTag("EnemyHandler");
        Alert.SetActive(false);
        Button btn = Ans1.GetComponent <Button>();

        btn.onClick.AddListener(SelectedAns1);
        Button btn2 = Ans2.GetComponent <Button>();

        btn2.onClick.AddListener(SelectedAns2);
        Button btn3 = Ans3.GetComponent <Button>();

        btn3.onClick.AddListener(SelectedAns3);
        Button btn4 = Ans4.GetComponent <Button>();

        btn4.onClick.AddListener(SelectedAns4);

        Button cfmbtn1 = cfmbtn.GetComponent <Button>();

        cfmbtn1.onClick.AddListener(confirmAns);
    }
Beispiel #8
0
    public void skill()
    {
        playerHandler = GameObject.FindWithTag("PlayerHandler");

        //if player char is warrior, magician, or thief
        if (playerHandler.GetComponent <CharactersSel>().getChar() == 0)
        {
            warriorSkill();
        }
        else if (playerHandler.GetComponent <CharactersSel>().getChar() == 1)
        {
            if (currMCQs[2] == "T")
            {
                Ans1.GetComponent <Image>().color = Color.red;
            }
            else if (currMCQs[4] == "T")
            {
                Ans2.GetComponent <Image>().color = Color.red;
            }
            else if (currMCQs[6] == "T")
            {
                Ans3.GetComponent <Image>().color = Color.red;
            }
            else if (currMCQs[8] == "T")
            {
                Ans4.GetComponent <Image>().color = Color.red;
            }
            magicianSkill();
        }
        else if (playerHandler.GetComponent <CharactersSel>().getChar() == 3)
        {
            thiefSkill();
        }
        isSkillUsed            = true;
        skill_btn.interactable = false;
    }
Beispiel #9
0
    //public GameObject GameManager;
    // Start is called before the first frame update
    void Start()
    {
        Audio2.Stop();
        timeUP = false;
        RanMsg.SetActive(false);
        BossHP_txt.SetActive(false);
        setWorldStr();
        SetupWorld();
        gameHandler  = GameObject.FindWithTag("GameController");
        enemyHandler = GameObject.FindWithTag("EnemyHandler");
        player       = GameObject.FindWithTag("Player");

        gameMode = gameHandler.GetComponent <ModeSelection>().getMode();

        if (gameMode == 2)
        {
            topTextDisplay[1].text = "Inverse";
            TimerBG.SetActive(false);
            Button btn = Ans1.GetComponent <Button>();
            btn.onClick.AddListener(SelectedAns1Inverse);
            Button btn2 = Ans2.GetComponent <Button>();
            btn2.onClick.AddListener(SelectedAns2Inverse);
            Button btn3 = Ans3.GetComponent <Button>();
            btn3.onClick.AddListener(SelectedAns3Inverse);
            Button btn4 = Ans4.GetComponent <Button>();
            btn4.onClick.AddListener(SelectedAns4Inverse);

            Button cfmbtn1 = cfmbtn.GetComponent <Button>();
            cfmbtn1.onClick.AddListener(confirmAnsInverse);
        }
        else if (gameMode == 1)
        {
            topTextDisplay[1].text = "Time Attack";
            Button btn = Ans1.GetComponent <Button>();
            btn.onClick.AddListener(SelectedAns1);
            Button btn2 = Ans2.GetComponent <Button>();
            btn2.onClick.AddListener(SelectedAns2);
            Button btn3 = Ans3.GetComponent <Button>();
            btn3.onClick.AddListener(SelectedAns3);
            Button btn4 = Ans4.GetComponent <Button>();
            btn4.onClick.AddListener(SelectedAns4);

            Button cfmbtn1 = cfmbtn.GetComponent <Button>();
            cfmbtn1.onClick.AddListener(confirmAns);

            Button skill_btn1 = skill_btn.GetComponent <Button>();
            skill_btn1.onClick.AddListener(skill);
        }
        else
        {
            topTextDisplay[1].text = "Normal";
            TimerBG.SetActive(false);
            Button btn = Ans1.GetComponent <Button>();
            btn.onClick.AddListener(SelectedAns1);
            Button btn2 = Ans2.GetComponent <Button>();
            btn2.onClick.AddListener(SelectedAns2);
            Button btn3 = Ans3.GetComponent <Button>();
            btn3.onClick.AddListener(SelectedAns3);
            Button btn4 = Ans4.GetComponent <Button>();
            btn4.onClick.AddListener(SelectedAns4);

            Button cfmbtn1 = cfmbtn.GetComponent <Button>();
            cfmbtn1.onClick.AddListener(confirmAns);

            Button skill_btn1 = skill_btn.GetComponent <Button>();
            skill_btn1.onClick.AddListener(skill);
        }

        Alert.SetActive(false);
        Clear_Msg.SetActive(false);
        GameOver_MSG.SetActive(false);
    }