Beispiel #1
0
        /// <summary>
        /// Logs the client into the Steam3 network as an anonymous user.
        /// The client should already have been connected at this point.
        /// Results are returned in a <see cref="LoggedOnCallback"/>.
        /// </summary>
        /// <param name="details">The details to use for logging on.</param>
        public void LogOnAnonymous(AnonymousLogOnDetails details)
        {
            if (details == null)
            {
                throw new ArgumentNullException(nameof(details));
            }

            if (!this.Client.IsConnected)
            {
                this.Client.PostCallback(new LoggedOnCallback(EResult.NoConnection));
                return;
            }

            var logon = new ClientMsgProtobuf <CMsgClientLogon>(EMsg.ClientLogon);

            SteamID auId = new SteamID(0, 0, Client.Universe, EAccountType.AnonUser);

            logon.ProtoHeader.client_sessionid = 0;
            logon.ProtoHeader.steamid          = auId.ConvertToUInt64();

            logon.Body.protocol_version = MsgClientLogon.CurrentProtocol;
            logon.Body.client_os_type   = (uint)details.ClientOSType;
            logon.Body.client_language  = details.ClientLanguage;
            logon.Body.cell_id          = details.CellID;

            logon.Body.machine_id = HardwareUtils.GetMachineID();

            this.Client.Send(logon);
        }
Beispiel #2
0
        /// <summary>
        /// Logs the client into the Steam3 network as an anonymous user.
        /// The client should already have been connected at this point.
        /// Results are returned in a <see cref="LoggedOnCallback"/>.
        /// </summary>
        /// <param name="details">The details to use for logging on.</param>
        public void LogOnAnonymous( AnonymousLogOnDetails details )
        {
            if ( !this.Client.IsConnected )
            {
                this.Client.PostCallback( new LoggedOnCallback( EResult.NoConnection ) );
                return;
            }

            var logon = new ClientMsgProtobuf<CMsgClientLogon>( EMsg.ClientLogon );

            SteamID auId = new SteamID( 0, 0, Client.ConnectedUniverse, EAccountType.AnonUser );

            logon.ProtoHeader.client_sessionid = 0;
            logon.ProtoHeader.steamid = auId.ConvertToUInt64();

            logon.Body.protocol_version = MsgClientLogon.CurrentProtocol;
            logon.Body.client_os_type = ( uint )details.ClientOSType;
            logon.Body.client_language = details.ClientLanguage;
            logon.Body.cell_id = details.CellID;

            logon.Body.machine_id = HardwareUtils.GetMachineID();

            this.Client.Send( logon );
        }
Beispiel #3
0
        /// <summary>
        /// Logs the client into the Steam3 network as an anonymous user.
        /// The client should already have been connected at this point.
        /// Results are returned in a <see cref="LoggedOnCallback"/>.
        /// </summary>
        /// <param name="details">The details to use for logging on.</param>
        public void LogOnAnonymous( AnonymousLogOnDetails details )
        {
            if ( !this.Client.IsConnected )
            {
                this.Client.PostCallback( new LoggedOnCallback( EResult.NoConnection ) );
                return;
            }

            var logon = new ClientMsgProtobuf<CMsgClientLogon>( EMsg.ClientLogon );

            SteamID auId = new SteamID( 0, 0, Client.ConnectedUniverse, EAccountType.AnonUser );

            logon.ProtoHeader.client_sessionid = 0;
            logon.ProtoHeader.steamid = auId.ConvertToUInt64();

            logon.Body.protocol_version = MsgClientLogon.CurrentProtocol;
            logon.Body.client_os_type = ( uint )details.ClientOSType;
            logon.Body.client_language = details.ClientLanguage;

            // this is not a proper machine id that Steam accepts
            // but it's good enough for identifying a machine
            logon.Body.machine_id = Utils.GenerateMachineID();

            this.Client.Send( logon );
        }