Beispiel #1
0
        public static void Init()
        {
            var Minions = EntityManager.MinionsAndMonsters.GetLaneMinions(EntityManager.UnitTeam.Enemy, Player.Instance.Position, Annie.Q.Range);

            foreach (var Minion in Minions)
            {
                if (Annie.Q.IsReady() && AnnieMenu.CheckBox(AnnieMenu.Lasthit, "Q"))
                {
                    if (Minion.IsValidTarget(Annie.Q.Range))
                    {
                        if (Minion.Health - Damages.QDamage(Minion) <= 0)
                        {
                            if (AnnieMenu.CheckBox(AnnieMenu.Laneclear, "Exception"))
                            {
                                if (!Annie.HasStun())
                                {
                                    Annie.Q.Cast(Minion);
                                }
                            }
                            else
                            {
                                Annie.Q.Cast(Minion);
                            }
                        }
                    }
                }
            }
        }
Beispiel #2
0
        public static void Init()
        {
            if (Annie.Q.IsReady() && AnnieMenu.CheckBox(AnnieMenu.Combo, "Q"))
            {
                if (Target().IsValidTarget(Annie.Q.Range))
                {
                    Annie.Q.Cast(Target());
                }
            }

            if (Annie.W.IsReady() && AnnieMenu.CheckBox(AnnieMenu.Combo, "W"))
            {
                if (Target().IsValidTarget(Annie.W.Range))
                {
                    var WPred = Annie.W.GetPrediction(Target());

                    if (WPred.HitChancePercent >= AnnieMenu.Slider(AnnieMenu.Principal, "WPred"))
                    {
                        Annie.W.Cast(Target());
                    }
                }
            }

            if (Annie.R.IsReady() && AnnieMenu.CheckBox(AnnieMenu.Combo, "R"))
            {
                if (Target().IsValidTarget(Annie.R.Range))
                {
                    var RPred = Annie.R.GetPrediction(Target());

                    if (RPred.HitChancePercent >= AnnieMenu.Slider(AnnieMenu.Principal, "RPred"))
                    {
                        if (AnnieMenu.CheckBox(AnnieMenu.Combo, "Only"))
                        {
                            if (Annie.HasStun())
                            {
                                Annie.R.Cast(Target());
                            }
                        }
                        else
                        {
                            Annie.R.Cast(Target());
                        }
                    }
                }
            }
        }
Beispiel #3
0
        public static void Init()
        {
            var Monsters = EntityManager.MinionsAndMonsters.GetJungleMonsters().Where(x => x.IsValid && !x.IsDead).OrderByDescending(x => x.MaxHealth);

            foreach (var Monster in Monsters)
            {
                if (Annie.Q.IsReady() && AnnieMenu.CheckBox(AnnieMenu.Jungleclear, "Q"))
                {
                    if (Monster.IsValidTarget(Annie.Q.Range))
                    {
                        Annie.Q.Cast(Monster);
                    }
                }

                if (Annie.W.IsReady() && AnnieMenu.CheckBox(AnnieMenu.Jungleclear, "W"))
                {
                    if (Monster.IsValidTarget(Annie.W.Range))
                    {
                        Annie.W.Cast(Monster);
                    }
                }
            }
        }