void SaveAnimFile(string file, bool intoNewAnim = false) { openAnimFile = file; Animizer.CreateAnimSet(anims, Path.GetDirectoryName(file), Path.GetFileName(file)); SetChangesMade(false); }
Dictionary <string, Anim> LoadAnimFile(string file) { Dictionary <string, Anim> returnAnims = Animizer.ReadAnimSet( Path.GetDirectoryName(file), Path.GetFileName(file)); openAnimFile = file; SetChangesMade(false); return(returnAnims); }