private void Init()
        {
            hoverSprite.Depth      = 1;
            hoverSprite.Anchor     = AnchorType.Fill;
            hoverSprite.RawSize    = new Vector2(28f, 30f);
            hoverSprite.Color      = Color.black;
            hoverSprite.SpriteName = "glow-parallel-64";
            hoverSprite.ImageType  = Image.Type.Sliced;
            hoverSprite.AddEffect(new FlipEffect()).Component.horizontal = true;

            mask = CreateChild <UguiSprite>("mask", 0);
            {
                mask.Anchor     = AnchorType.Fill;
                mask.RawSize    = Vector2.zero;
                mask.Color      = HexColor.Create("2A313A");
                mask.SpriteName = "parallel-64";
                mask.ImageType  = Image.Type.Sliced;

                mask.AddEffect(new MaskEffect());
                mask.AddEffect(new FlipEffect()).Component.horizontal = true;

                imageDisplay = mask.CreateChild <MapImageDisplay>("imageDisplay", 0);
                {
                    imageDisplay.Anchor  = AnchorType.Fill;
                    imageDisplay.RawSize = Vector2.zero;

                    imageGradient = imageDisplay.CreateChild <UguiSprite>("gradient", 100);
                    {
                        imageGradient.Anchor     = AnchorType.Fill;
                        imageGradient.RawSize    = Vector2.zero;
                        imageGradient.SpriteName = "gradation-left";
                        imageGradient.Color      = new Color(0f, 0f, 0f, 0.5f);
                    }
                }
                progressBar = mask.CreateChild <UguiProgressBar>("progress", 1);
                {
                    progressBar.Anchor = AnchorType.BottomStretch;
                    progressBar.Pivot  = PivotType.Bottom;
                    progressBar.SetOffsetHorizontal(22f, 0f);
                    progressBar.Height = 6f;
                    progressBar.Y      = 0f;

                    progressBar.Background.Color = new Color(0f, 0f, 0f, 0.5f);
                    progressBar.Foreground.SetOffsetTop(2f);
                }
                titleLabel = mask.CreateChild <Label>("title", 2);
                {
                    titleLabel.Anchor = AnchorType.TopStretch;
                    titleLabel.Pivot  = PivotType.Top;
                    titleLabel.SetOffsetHorizontal(20f, 32f);
                    titleLabel.Y         = -8f;
                    titleLabel.Height    = 30f;
                    titleLabel.IsBold    = true;
                    titleLabel.FontSize  = 22;
                    titleLabel.Alignment = TextAnchor.UpperLeft;
                    titleLabel.WrapText  = true;

                    var shadow = titleLabel.AddEffect(new ShadowEffect()).Component;
                    shadow.style          = ShadowStyle.Outline;
                    shadow.effectDistance = Vector2.one;
                    shadow.effectColor    = new Color(0f, 0f, 0f, 0.5f);
                }
                artistLabel = mask.CreateChild <Label>("artist", 3);
                {
                    artistLabel.Anchor = AnchorType.BottomStretch;
                    artistLabel.Pivot  = PivotType.Bottom;
                    artistLabel.SetOffsetHorizontal(32f, 20f);
                    artistLabel.Y         = 8f;
                    artistLabel.Height    = 30f;
                    artistLabel.Alignment = TextAnchor.LowerLeft;
                    artistLabel.WrapText  = true;

                    var shadow = artistLabel.AddEffect(new ShadowEffect()).Component;
                    shadow.style          = ShadowStyle.Outline;
                    shadow.effectDistance = Vector2.one;
                    shadow.effectColor    = new Color(0f, 0f, 0f, 0.5f);
                }
            }

            hoverInAni = new Anime();
            hoverInAni.AnimateColor(color => hoverSprite.Color = color)
            .AddTime(0f, () => hoverSprite.Color)
            .AddTime(0.25f, () => MapSelection.Background.Value.Highlight)
            .Build();
            hoverInAni.AnimateFloat(alpha => imageGradient.Alpha = alpha)
            .AddTime(0f, () => imageGradient.Alpha)
            .AddTime(0.25f, 0f)
            .Build();

            hoverOutAni = new Anime();
            hoverOutAni.AnimateColor(color => hoverSprite.Color = color)
            .AddTime(0f, () => hoverSprite.Color)
            .AddTime(0.25f, Color.black)
            .Build();
            hoverOutAni.AnimateFloat(alpha => imageGradient.Alpha = alpha)
            .AddTime(0f, () => imageGradient.Alpha)
            .AddTime(0.25f, 0.5f)
            .Build();

            OnEnableInited();
        }