internal override void OnHeaderTitleGUI(Rect titleRect, string header) { base.serializedObject.Update(); Rect position = titleRect; position.height = 16f; EditorGUI.BeginChangeCheck(); EditorGUI.showMixedValue = this.m_Name.hasMultipleDifferentValues; string text = EditorGUI.DelayedTextField(position, this.m_Name.stringValue, EditorStyles.textField); EditorGUI.showMixedValue = false; if (EditorGUI.EndChangeCheck() && !string.IsNullOrEmpty(text) && text != this.m_Name.stringValue) { AnimatorStateMachine animatorStateMachine = this.controllerContext.FindEffectiveRootStateMachine(this.m_LayerIndexContext); UnityEngine.Object[] targets = base.targets; for (int i = 0; i < targets.Length; i++) { UnityEngine.Object @object = targets[i]; AnimatorStateMachine animatorStateMachine2 = animatorStateMachine.FindStateMachine(@object as AnimatorState); if (animatorStateMachine2 != null) { ObjectNames.SetNameSmart(@object, animatorStateMachine2.MakeUniqueStateName(text)); } } } base.serializedObject.ApplyModifiedProperties(); }
internal override void OnHeaderTitleGUI(Rect titleRect, string header) { base.serializedObject.Update(); Rect position = titleRect; position.height = 16f; EditorGUI.BeginChangeCheck(); EditorGUI.showMixedValue = this.m_Name.hasMultipleDifferentValues; string str = EditorGUI.DelayedTextField(position, this.m_Name.stringValue, EditorStyles.textField); EditorGUI.showMixedValue = false; if ((EditorGUI.EndChangeCheck() && !string.IsNullOrEmpty(str)) && (str != this.m_Name.stringValue)) { AnimatorStateMachine machine = this.controllerContext.FindEffectiveRootStateMachine(this.m_LayerIndexContext); foreach (UnityEngine.Object obj2 in base.targets) { AnimatorStateMachine machine2 = machine.FindStateMachine(obj2 as AnimatorState); if (machine2 != null) { ObjectNames.SetNameSmart(obj2, machine2.MakeUniqueStateName(str)); } } } base.serializedObject.ApplyModifiedProperties(); }