private IEnumerator FollowPath()
        {
            Int32 idx = 0;

            if (m_MarkusWolfView == null)
            {
                m_MarkusWolfView = ViewManager.Instance.FindView(m_MarkusWolfSpawnerID);
            }
            if (m_MarkusWolfView != null)
            {
                AnimatorControl animControl = m_MarkusWolfView.GetComponentInChildren <AnimatorControl>();
                animControl.AttackMagic(3);
                while (idx < m_MarkusMovePoints.Length)
                {
                    Vector3    targetPos = transform.TransformPoint(m_MarkusMovePoints[idx].Position);
                    Quaternion targetDir = Quaternion.Euler(m_MarkusMovePoints[idx].LookDirection);
                    animControl.MoveTo(targetPos, targetDir);
                    if (2f >= Vector3.Distance(targetPos, m_MarkusWolfView.transform.position))
                    {
                        idx++;
                    }
                    else
                    {
                        yield return(null);
                    }
                }
            }
            Monster entity = LegacyLogic.Instance.WorldManager.FindObject(m_MarkusWolfSpawnerID) as Monster;

            if (entity != null)
            {
                entity.Move(new Position(m_MarkusWolfMoveToX, m_MarkusWolfMoveToY), m_MarkusWolfLooAt, false);
            }
            yield break;
        }
 private void Start()
 {
     if (Model == null || ParticlePrefabs == null || MovingPrefab == null)
     {
         Debug.LogError("CharacterReplacementFX: model or particles prefabs not set!");
         enabled = false;
         return;
     }
     Model.AttackMagic(MagicAnimID);
     GoToState_BEFORE_FREEZE();
 }
 private void StartAnimation()
 {
     m_AnimatorControl.AttackMagic();
 }
Beispiel #4
0
    public void MonsterCastSpell(ETarget target, TestSpell spell)
    {
        m_LastSpellIsMonster = false;
        m_LastSpell          = spell;
        m_TargetOrWizard     = target;
        FXDescription fxdescription = Helper.ResourcesLoad <FXDescription>(spell.EffectPath, false);

        if (fxdescription == null)
        {
            Debug.LogError("FXDescription not found! at " + spell.EffectPath, this);
            return;
        }
        if (target == ETarget.Party)
        {
            target = (ETarget)UnityEngine.Random.Range(1, 4);
        }
        GameObject gameObject;

        switch (target)
        {
        case ETarget.Member1:
            gameObject = m_Member1;
            break;

        case ETarget.Member2:
            gameObject = m_Member2;
            break;

        case ETarget.Member3:
            gameObject = m_Member3;
            break;

        case ETarget.Member4:
            gameObject = m_Member4;
            break;

        default:
            return;
        }
        Vector3 forward    = m_ActiveMonster.transform.forward;
        Vector3 p_slotLeft = -m_ActiveMonster.transform.right;

        m_ActiveMonsterAnimationHandler.AttackMagic(spell.AnimationNum);
        AnimatorEventHandler component     = m_ActiveMonsterAnimationHandler.GetComponent <AnimatorEventHandler>();
        GameObject           activeMonster = m_ActiveMonster;
        ETargetType          targetType    = spell.TargetType;
        FXArgs p_args;

        if ((targetType & ETargetType.MULTY) == ETargetType.MULTY)
        {
            p_args = new FXArgs(activeMonster, m_PartySlot, activeMonster, m_PartySlot, activeMonster.transform.position, forward, p_slotLeft, m_PartySlot.transform.position, new List <GameObject>
            {
                m_Member1,
                m_Member2,
                m_Member3,
                m_Member4
            });
        }
        else if ((targetType & ETargetType.SINGLE) == ETargetType.SINGLE)
        {
            p_args = new FXArgs(activeMonster, gameObject, activeMonster, gameObject, activeMonster.transform.position, forward, p_slotLeft, m_PartySlot.transform.position, new List <GameObject>
            {
                gameObject
            });
        }
        else if ((targetType & ETargetType.ADJACENT) == ETargetType.ADJACENT)
        {
            p_args = new FXArgs(activeMonster, activeMonster, activeMonster, activeMonster, activeMonster.transform.position, forward, p_slotLeft, m_PartySlot.transform.position, new List <GameObject>
            {
                gameObject
            });
        }
        else
        {
            p_args = new FXArgs(activeMonster, activeMonster, activeMonster, activeMonster, activeMonster.transform.position, forward, p_slotLeft, m_PartySlot.transform.position, new List <GameObject>
            {
                gameObject
            });
        }
        fxdescription = Helper.Instantiate <FXDescription>(fxdescription);
        fxdescription.Configurate(component, p_args);
    }
        protected virtual void OnEntityCastSpell(Object p_sender, EventArgs p_args)
        {
            if (p_sender != MyController)
            {
                return;
            }
            SpellEventArgs args         = (SpellEventArgs)p_args;
            MonsterSpell   spell        = (MonsterSpell)args.Spell;
            EventHandler   eventHandler = delegate(Object sender, EventArgs e)
            {
                DelayedEventManager.InvokeEvent(EDelayType.ON_FX_HIT, EEventType.MONSTER_CAST_SPELL, p_sender, args);
                MyController.AttackingDone.Trigger();
                if (spell.SpellType == EMonsterSpell.FLICKER)
                {
                    m_MainView.SetEntityPosition();
                }
                if (MyController is Monster)
                {
                    ((Monster)MyController).BuffHandler.FlushActionLog(MonsterBuffHandler.ELogEntryPhase.ON_CAST_SPELL);
                    ((Monster)MyController).BuffHandler.RemoveFlaggedBuffs();
                }
                SpellEffectEntryEventArgs p_args9 = new SpellEffectEntryEventArgs(p_sender, args);
                LegacyLogic.Instance.ActionLog.PushEntry(p_args9);
                foreach (SpellTarget spellTarget2 in args.SpellTargets)
                {
                    if (spellTarget2.Target is Character)
                    {
                        ((Character)spellTarget2.Target).ConditionHandler.FlushActionLog();
                        ((Character)spellTarget2.Target).ConditionHandler.FlushDelayedActionLog();
                        LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog();
                    }
                }
                if (MyController is Monster)
                {
                    ((Monster)MyController).BuffHandler.FlushActionLog(MonsterBuffHandler.ELogEntryPhase.ON_END_TURN);
                }
            };
            FXDescription fxdescription = Helper.ResourcesLoad <FXDescription>(spell.EffectKey, false);

            if (fxdescription == null)
            {
                Debug.LogError("FXDescription not found! at " + spell.EffectKey, this);
                eventHandler(this, EventArgs.Empty);
                return;
            }
            fxdescription           = Helper.Instantiate <FXDescription>(fxdescription);
            fxdescription.Finished += eventHandler;
            Vector3 p_slotOriginPosition;
            Vector3 p_slotForward;
            Vector3 p_slotLeft;
            Vector3 p_slotTargetPosition;

            ViewManager.GetSlotDatas(MyController.Position, LegacyLogic.Instance.WorldManager.Party.Position, out p_slotOriginPosition, out p_slotForward, out p_slotLeft, out p_slotTargetPosition);
            Int32 animationID;

            if (Int32.TryParse(spell.EffectAnimationClip, out animationID))
            {
                m_animatorControl.AttackMagic(animationID);
            }
            else
            {
                Debug.LogError("Error parse animation id for attack magic '" + spell.EffectAnimationClip + "'");
                m_animatorControl.AttackMagic();
            }
            GameObject  gameObject = this.gameObject;
            ETargetType targetType = spell.TargetType;

            if (args.SpellTargets.Count == 0)
            {
                Debug.LogError("Error, missing targets for effects\n" + DebugUtil.DumpObjectText(spell));
                FXArgs p_args2 = new FXArgs(gameObject, gameObject, gameObject, gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, new List <GameObject>
                {
                    gameObject
                });
                fxdescription.Configurate(m_eventHandler, p_args2);
                return;
            }
            if ((targetType & ETargetType.MONSTER) == ETargetType.MONSTER)
            {
                PlayerEntityView  playerEntityView = ViewManager.Instance.FindViewAndGetComponent <PlayerEntityView>(LegacyLogic.Instance.WorldManager.Party);
                MovingEntity      movingEntity     = null;
                List <GameObject> list             = new List <GameObject>();
                foreach (SpellTarget spellTarget in args.SpellTargets)
                {
                    GameObject gameObject2 = null;
                    if (spellTarget.Target is Character)
                    {
                        if (movingEntity == null)
                        {
                            movingEntity = LegacyLogic.Instance.WorldManager.Party;
                        }
                        gameObject2 = playerEntityView.GetMemberGameObject(((Character)spellTarget.Target).Index);
                    }
                    else if (spellTarget.Target is MovingEntity)
                    {
                        if (movingEntity == null)
                        {
                            movingEntity = (MovingEntity)spellTarget.Target;
                        }
                        gameObject2 = ViewManager.Instance.FindView((MovingEntity)spellTarget.Target);
                    }
                    if (gameObject2 != null)
                    {
                        list.Add(gameObject2);
                    }
                }
                ViewManager.GetSlotDatas(MyController.Position, movingEntity.Position, out p_slotOriginPosition, out p_slotForward, out p_slotLeft, out p_slotTargetPosition);
                FXArgs p_args3 = new FXArgs(gameObject, playerEntityView.gameObject, gameObject, playerEntityView.gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, list);
                fxdescription.Configurate(m_eventHandler, p_args3);
            }
            else if ((targetType & ETargetType.MULTY) == ETargetType.MULTY)
            {
                PlayerEntityView  playerEntityView2 = ViewManager.Instance.FindViewAndGetComponent <PlayerEntityView>(LegacyLogic.Instance.WorldManager.Party);
                List <GameObject> list2             = new List <GameObject>(4);
                for (Int32 i = 0; i < 4; i++)
                {
                    list2.Add(playerEntityView2.GetMemberGameObject(i));
                }
                FXArgs p_args4 = new FXArgs(gameObject, playerEntityView2.gameObject, gameObject, playerEntityView2.gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, list2);
                fxdescription.Configurate(m_eventHandler, p_args4);
            }
            else if ((targetType & ETargetType.SINGLE) == ETargetType.SINGLE)
            {
                Boolean flag = true;
                foreach (AttackedTarget attackedTarget in args.SpellTargetsOfType <AttackedTarget>())
                {
                    Character  character   = (Character)attackedTarget.Target;
                    GameObject characterGO = FXHelper.GetCharacterGO(character.Index);
                    if (!flag)
                    {
                        fxdescription = Helper.Instantiate <FXDescription>(fxdescription);
                    }
                    FXArgs p_args5 = new FXArgs(gameObject, characterGO, gameObject, characterGO, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, new List <GameObject>
                    {
                        characterGO
                    });
                    fxdescription.Configurate(m_eventHandler, p_args5);
                    flag = false;
                }
                foreach (MonsterBuffTarget monsterBuffTarget in args.SpellTargetsOfType <MonsterBuffTarget>())
                {
                    Character  character2   = (Character)monsterBuffTarget.Target;
                    GameObject characterGO2 = FXHelper.GetCharacterGO(character2.Index);
                    if (!flag)
                    {
                        fxdescription = Helper.Instantiate <FXDescription>(fxdescription);
                    }
                    FXArgs p_args6 = new FXArgs(gameObject, characterGO2, gameObject, characterGO2, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, new List <GameObject>
                    {
                        characterGO2
                    });
                    fxdescription.Configurate(m_eventHandler, p_args6);
                    flag = false;
                }
            }
            else if ((targetType & ETargetType.ADJACENT) == ETargetType.ADJACENT)
            {
                FXArgs p_args7 = new FXArgs(gameObject, gameObject, gameObject, gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition);
                fxdescription.Configurate(m_eventHandler, p_args7);
            }
            else
            {
                FXArgs p_args8 = new FXArgs(gameObject, gameObject, gameObject, gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition);
                fxdescription.Configurate(m_eventHandler, p_args8);
            }
        }
Beispiel #6
0
 private void DrawWindow(Int32 id)
 {
     Time.timeScale = timescale;
     Application.targetFrameRate = targetframerate;
     if (m_Anim != null)
     {
         Int32 attackMagicMaxValue         = m_Anim.AttackMagicMaxValue;
         Int32 attackMeleeMaxValue         = m_Anim.AttackMeleeMaxValue;
         Int32 attackRangedMaxValue        = m_Anim.AttackRangedMaxValue;
         Int32 attackCriticalMeleeMaxValue = m_Anim.AttackCriticalMeleeMaxValue;
         Int32 idleMaxValue  = m_Anim.IdleMaxValue;
         Int32 evadeMaxValue = m_Anim.EvadeMaxValue;
         Int32 blockMaxValue = m_Anim.BlockMaxValue;
         Int32 hitMaxValue   = m_Anim.HitMaxValue;
         Int32 dieMaxValue   = m_Anim.DieMaxValue;
         Int32 eventMaxValue = m_Anim.EventMaxValue;
         m_Anim.InCombat = GUILayout.Toggle(m_Anim.InCombat, "InCombat", new GUILayoutOption[0]);
         GUILayout.Label("Attack Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 i = 1; i <= attackMeleeMaxValue; i++)
         {
             if (GUILayout.Button("#" + i, new GUILayoutOption[0]))
             {
                 m_Anim.Attack(i);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("AttackCritical Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 j = 1; j <= attackCriticalMeleeMaxValue; j++)
         {
             if (GUILayout.Button("#" + j, new GUILayoutOption[0]))
             {
                 m_Anim.AttackCritical(j);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("RangedAttack Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 k = 1; k <= attackRangedMaxValue; k++)
         {
             if (GUILayout.Button("#" + k, new GUILayoutOption[0]))
             {
                 m_Anim.AttackRange(k);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Idle Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 l = 1; l <= idleMaxValue; l++)
         {
             if (GUILayout.Button("#" + l, new GUILayoutOption[0]))
             {
                 m_Anim.IdleSpecial(l);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Evade Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 m = 1; m <= evadeMaxValue; m++)
         {
             if (GUILayout.Button("#" + m, new GUILayoutOption[0]))
             {
                 m_Anim.Evade(m);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Hit Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 n = 1; n <= hitMaxValue; n++)
         {
             if (GUILayout.Button("#" + n, new GUILayoutOption[0]))
             {
                 m_Anim.Hit(n);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Event Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num = 2; num <= eventMaxValue; num++)
         {
             if (GUILayout.Button("#" + (num - 1), new GUILayoutOption[0]))
             {
                 m_Anim.EventSummon(num);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Block Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num2 = 1; num2 <= blockMaxValue; num2++)
         {
             if (GUILayout.Button("#" + num2, new GUILayoutOption[0]))
             {
                 m_Anim.Block(num2);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("MagicAttackAnimations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num3 = 1; num3 <= attackMagicMaxValue; num3++)
         {
             if (GUILayout.Button("#" + num3, new GUILayoutOption[0]))
             {
                 m_Anim.AttackMagic(num3);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Die Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num4 = 1; num4 <= dieMaxValue; num4++)
         {
             if (GUILayout.Button("#" + num4, new GUILayoutOption[0]))
             {
                 m_Anim.Die(num4);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Movement/Turn Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         if (GUILayout.Button("StartPosition", new GUILayoutOption[0]))
         {
             Quaternion lookDirection = Quaternion.Euler(0f, 0f, 0f);
             Vector3    position      = new Vector3(0f, 0f, 0f);
             m_Anim.MoveTo(position, lookDirection);
         }
         if (GUILayout.Button("LeftPosition", new GUILayoutOption[0]))
         {
             Vector3 position2 = new Vector3(20f, 0f, 0f);
             m_Anim.MoveTo(position2, transform.rotation);
         }
         if (GUILayout.Button("RightPosition", new GUILayoutOption[0]))
         {
             Vector3 position3 = new Vector3(-10f, 0f, 0f);
             m_Anim.MoveTo(position3, transform.rotation);
         }
         if (GUILayout.Button("BackPosition", new GUILayoutOption[0]))
         {
             Vector3 position4 = new Vector3(0f, 0f, -10f);
             m_Anim.MoveTo(position4, transform.rotation);
         }
         GUILayout.EndHorizontal();
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         if (GUILayout.Button("Rotate Left", new GUILayoutOption[0]))
         {
             m_MonsterRotation = transform.rotation;
             m_Degree          = RotationValueHandler(-90f);
             m_MonsterRotation = Quaternion.Euler(0f, m_Degree, 0f);
             m_Anim.RotateTo(m_MonsterRotation);
         }
         if (GUILayout.Button("Rotate Right", new GUILayoutOption[0]))
         {
             m_MonsterRotation = transform.rotation;
             m_Degree          = RotationValueHandler(90f);
             m_MonsterRotation = Quaternion.Euler(0f, m_Degree, 0f);
             m_Anim.RotateTo(m_MonsterRotation);
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("IsMoving: " + m_Anim.IsMoving, new GUILayoutOption[0]);
         GUILayout.Label("IsRotating: " + m_Anim.IsRotating, new GUILayoutOption[0]);
         GUILayout.Label("InMovement: " + m_Anim.InMovement, new GUILayoutOption[0]);
         GUILayout.Label("IsDead: " + m_Anim.IsDead, new GUILayoutOption[0]);
         GUILayout.Label("InCombat: " + m_Anim.InCombat, new GUILayoutOption[0]);
     }
 }
Beispiel #7
0
 private void TabMonsterAnimation()
 {
     if (m_Main.ActiveMonsterAnimationHandler != null)
     {
         Int32 attackMagicMaxValue         = m_Anim.AttackMagicMaxValue;
         Int32 attackMeleeMaxValue         = m_Anim.AttackMeleeMaxValue;
         Int32 attackRangedMaxValue        = m_Anim.AttackRangedMaxValue;
         Int32 attackCriticalMeleeMaxValue = m_Anim.AttackCriticalMeleeMaxValue;
         Int32 idleMaxValue  = m_Anim.IdleMaxValue;
         Int32 evadeMaxValue = m_Anim.EvadeMaxValue;
         Int32 blockMaxValue = m_Anim.BlockMaxValue;
         Int32 hitMaxValue   = m_Anim.HitMaxValue;
         Int32 dieMaxValue   = m_Anim.DieMaxValue;
         Int32 eventMaxValue = m_Anim.EventMaxValue;
         m_IdleRota = GUILayout.Toggle(m_IdleRota, "Switch On/Off Idle Rota", new GUILayoutOption[0]);
         if (!m_IdleRota)
         {
             m_Main.ActiveMonsterView.NumberOfIdleAnimations = 0;
         }
         else
         {
             m_Main.ActiveMonsterView.NumberOfIdleAnimations = idleMaxValue;
         }
         m_Anim.InCombat = GUILayout.Toggle(m_Anim.InCombat, "InCombat", new GUILayoutOption[0]);
         GUILayout.Label("Attack Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 i = 1; i <= attackMeleeMaxValue; i++)
         {
             if (GUILayout.Button("#" + i, new GUILayoutOption[0]))
             {
                 m_Anim.Attack(i);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("AttackCritical Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 j = 1; j <= attackCriticalMeleeMaxValue; j++)
         {
             if (GUILayout.Button("#" + j, new GUILayoutOption[0]))
             {
                 m_Anim.AttackCritical(j);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("RangedAttack Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 k = 1; k <= attackRangedMaxValue; k++)
         {
             if (GUILayout.Button("#" + k, new GUILayoutOption[0]))
             {
                 m_Anim.AttackRange(k);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Idle Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 l = 1; l <= idleMaxValue; l++)
         {
             if (GUILayout.Button("#" + l, new GUILayoutOption[0]))
             {
                 m_Anim.IdleSpecial(l);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Evade Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 m = 1; m <= evadeMaxValue; m++)
         {
             if (GUILayout.Button("#" + m, new GUILayoutOption[0]))
             {
                 m_Anim.Evade(m);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Hit Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 n = 1; n <= hitMaxValue; n++)
         {
             if (GUILayout.Button("#" + n, new GUILayoutOption[0]))
             {
                 m_Anim.Hit(n);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Event Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num = 2; num <= eventMaxValue; num++)
         {
             if (GUILayout.Button("#" + (num - 1), new GUILayoutOption[0]))
             {
                 m_Anim.EventSummon(num);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Block Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num2 = 1; num2 <= blockMaxValue; num2++)
         {
             if (GUILayout.Button("#" + num2, new GUILayoutOption[0]))
             {
                 m_Anim.Block(num2);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("MagicAttackAnimations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num3 = 1; num3 <= attackMagicMaxValue; num3++)
         {
             if (GUILayout.Button("#" + num3, new GUILayoutOption[0]))
             {
                 m_Anim.AttackMagic(num3);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Die Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num4 = 1; num4 <= dieMaxValue; num4++)
         {
             if (GUILayout.Button("#" + num4, new GUILayoutOption[0]))
             {
                 m_Anim.Die(num4);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Movement/Turn Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         if (GUILayout.Button("StartPosition", new GUILayoutOption[0]))
         {
             m_Anim.MoveTo(transform.position, transform.rotation);
         }
         if (GUILayout.Button("LeftPosition", new GUILayoutOption[0]))
         {
             Vector3 position = new Vector3(10f, 0f, 0f);
             m_Anim.MoveTo(position, transform.rotation);
         }
         if (GUILayout.Button("RightPosition", new GUILayoutOption[0]))
         {
             Vector3 position2 = new Vector3(-10f, 0f, 0f);
             m_Anim.MoveTo(position2, transform.rotation);
         }
         if (GUILayout.Button("BackPosition", new GUILayoutOption[0]))
         {
             Vector3 position3 = new Vector3(0f, 0f, -10f);
             m_Anim.MoveTo(position3, transform.rotation);
         }
         GUILayout.EndHorizontal();
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         if (GUILayout.Button("Rotate Left", new GUILayoutOption[0]))
         {
             m_MonsterRotation = m_Main.ActiveMonster.transform.rotation;
             m_Degree          = RotationValueHandler(-90f);
             m_MonsterRotation = Quaternion.Euler(0f, m_Degree, 0f);
             m_Anim.RotateTo(m_MonsterRotation);
         }
         if (GUILayout.Button("Rotate Right", new GUILayoutOption[0]))
         {
             m_MonsterRotation = m_Main.ActiveMonster.transform.rotation;
             m_Degree          = RotationValueHandler(90f);
             m_MonsterRotation = Quaternion.Euler(0f, m_Degree, 0f);
             m_Anim.RotateTo(m_MonsterRotation);
         }
         GUILayout.EndHorizontal();
     }
 }
Beispiel #8
0
        protected virtual void OnEntityAbilityAdded(Object p_sender, EventArgs p_args)
        {
            AbilityEventArgs abilityEventArgs = (AbilityEventArgs)p_args;

            if (abilityEventArgs.Monster == MyController)
            {
                String gfx       = abilityEventArgs.Ability.StaticData.Gfx;
                String animation = abilityEventArgs.Ability.StaticData.Animation;
                if (!String.IsNullOrEmpty(animation))
                {
                    Int32 animationID = Int32.Parse(animation);
                    if (m_old)
                    {
                        m_Animation.Play(animation, -1f, 1f);
                    }
                    else if (m_animatorControl.DieState == 0)
                    {
                        m_animatorControl.AttackMagic(animationID);
                    }
                }
                if (!String.IsNullOrEmpty(gfx))
                {
                    if (gfx == "SKIP_FX")
                    {
                        return;
                    }
                    BuffFX buffFX = Helper.ResourcesLoad <BuffFX>(gfx, false);
                    if (buffFX != null)
                    {
                        buffFX = Helper.Instantiate <BuffFX>(buffFX);
                        FXQueue fxqueue = new GameObject(name + " " + buffFX.name + " FXQueue").AddComponent <FXQueue>();
                        fxqueue.SetData(new FXQueue.Entry[]
                        {
                            new FXQueue.Entry(buffFX, 0f, 0f)
                        }, 0);
                        if (abilityEventArgs.Ability.StaticData.TargetType == ETargetType.PARTY)
                        {
                            FXArgs args = new FXArgs(gameObject, FXHelper.GetPlayerEntity().gameObject, gameObject, FXHelper.GetPlayerEntity().gameObject, transform.position, transform.forward, -transform.right, FXHelper.GetPlayerEntity().transform.position, new List <GameObject>
                            {
                                FXHelper.GetPlayerEntity().gameObject
                            });
                            fxqueue.Execute(args);
                        }
                        else
                        {
                            FXArgs args2 = new FXArgs(gameObject, gameObject, gameObject, gameObject, transform.position, transform.forward, -transform.right, transform.position, new List <GameObject>
                            {
                                gameObject
                            });
                            fxqueue.Execute(args2);
                        }
                        m_Queues.Add(fxqueue);
                    }
                    else
                    {
                        Debug.LogError("OnAbilityEvent: Ability's  given GFX does not exist! " + gfx);
                    }
                }
                else
                {
                    Debug.LogWarning("OnAbilityEvent: Ability GFX is missing!");
                }
                if (abilityEventArgs.Ability.StaticData.NameKey == "MONSTER_ABILITY_EXPLOSIVE")
                {
                    DelayedEventManagerWorker delayedEventManagerWorker = new GameObject("ExplosiveHelper").AddComponent <DelayedEventManagerWorker>();
                    DontDestroyOnLoad(delayedEventManagerWorker);
                    delayedEventManagerWorker.StartCoroutine(PlayLateShakeFX(delayedEventManagerWorker.gameObject));
                    Destroy(gameObject, m_explosiveAbilityDelay);
                }
            }
        }