public void TriggerAnimation(AnimationTriggers trigger)
 {
     _animator.SetTrigger(trigger.ToString());
 }
Beispiel #2
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 public override void execute()
 {
     base.execute();
     character.SetTrigger(animationTrigger.ToString());
     StartCoroutine(waitAndTriggerEnd(character.GetCurrentAnimatorClipInfo(0).Length));
 }