Beispiel #1
0
    string RulesInterface.action()
    {
        string[] possibleAttacks = AnimationStates.GetGroundAttacks();
        int      randomAttack    = Random.Range(0, possibleAttacks.Length - 1);

        return(possibleAttacks[randomAttack]);
    }
    string RulesInterface.action()
    {
        string animationToPlay = "";
        float  randomValue     = Random.value;

        if (randomValue < 0.6)
        {
            string[] possibleAttacks = AnimationStates.GetGroundAttacks();
            int      randomAttack    = Random.Range(0, possibleAttacks.Length - 1);
            animationToPlay = possibleAttacks[randomAttack];
        }
        else if (randomValue > 0.6 && randomValue < 0.8)
        {
            animationToPlay = AnimationStates.WALK_BACKWARDS;
        }
        else if (randomValue > 0.8 && randomValue < 0.9)
        {
            animationToPlay = AnimationStates.JUMPING_BACKWARDS;
        }
        else
        {
            animationToPlay = AnimationStates.JUMPING_UP;
        }
        return(animationToPlay);
    }