Beispiel #1
0
        private async void OnAnimStarted(VisualElement sender, AnimationStartedEventArgs args)
        {
            if (_animatedElements.ContainsKey(sender))
            {
                _animatedElements[sender].Cancel();
            }
            var tokenSource = new CancellationTokenSource();
            var token       = tokenSource.Token;

            _animatedElements[sender] = tokenSource;

            var image = (sender as Frame).Content as Image;
            await Task.Delay(args.Duration / 2);

            if (token.IsCancellationRequested)
            {
                return;
            }

            image.Source = args.State == TouchState.Pressed
                ? "x.png"
                : "check.png";

            _animatedElements.Remove(sender);
        }
Beispiel #2
0
 private void OnAnimationStarted(object sender, AnimationStartedEventArgs e)
 {
     if (e.animation.Equals(m_animationName))
     {
         m_animationStarted = true;
         m_onStart?.Invoke();
         return;
     }
     m_onCancel?.Invoke();
     m_animationStarted = false;
     m_onComplete       = null;
     m_onCancel         = null;
     m_onStart          = null;
 }
        public void SetAnimation(string animName, bool animLoops, bool async = true, bool restart = true)
        {
            //IL_0078: Unknown result type (might be due to invalid IL or missing references)
            //IL_007e: Invalid comparison between Unknown and I4
            //IL_00a7: Unknown result type (might be due to invalid IL or missing references)
            //IL_00ae: Expected O, but got Unknown
            //IL_018d: Unknown result type (might be due to invalid IL or missing references)
            //IL_0193: Invalid comparison between Unknown and I4
            //IL_01c0: Unknown result type (might be due to invalid IL or missing references)
            //IL_01c7: Expected O, but got Unknown
            //IL_01e9: Unknown result type (might be due to invalid IL or missing references)
            //IL_01f0: Expected O, but got Unknown
            bool          reachedEndOfAnimation = this.reachedEndOfAnimation;
            AnimationClip currentAnimation      = m_currentAnimation;
            string        text;

            if (null != currentAnimation)
            {
                text = currentAnimation.get_name();
                if (text.Equals(animName))
                {
                    if (!restart)
                    {
                        return;
                    }
                    m_currentLabel = string.Empty;
                    AnimationState val = m_controller.get_Item(animName);
                    if (val.get_enabled())
                    {
                        val.set_time(0f);
                    }
                    else
                    {
                        m_controller.Play(animName, 4);
                    }
                    if ((int)m_controller.get_wrapMode() != 2)
                    {
                        this.reachedEndOfAnimation = Mathf.Approximately(0f, currentAnimation.get_length());
                        if (this.AnimationEnded != null && this.reachedEndOfAnimation)
                        {
                            AnimationEndedEventArgs val2 = new AnimationEndedEventArgs(animName);
                            this.AnimationEnded.Invoke((object)this, val2);
                        }
                    }
                    else
                    {
                        this.reachedEndOfAnimation = false;
                    }
                    return;
                }
            }
            else
            {
                text = string.Empty;
            }
            m_currentLabel = string.Empty;
            if (!m_controller.Play(animName, 4))
            {
                Log.Warning("Could not play animation named '" + animName + "' on GameObject named '" + this.get_name() + "'.", 479, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\FloorMechanismAnimator.cs");
                return;
            }
            AnimationState val3 = m_controller.get_Item(animName);

            if (null == val3)
            {
                Log.Warning("Could not play animation named '" + animName + "' on GameObject named '" + this.get_name() + "'.", 495, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\FloorMechanismAnimator.cs");
                return;
            }
            m_currentAnimation = val3.get_clip();
            if ((int)m_controller.get_wrapMode() != 2)
            {
                this.reachedEndOfAnimation = (val3.get_time() >= val3.get_length());
            }
            else
            {
                this.reachedEndOfAnimation = false;
            }
            if (this.AnimationStarted != null)
            {
                AnimationStartedEventArgs val4 = new AnimationStartedEventArgs(animName, text, 0);
                this.AnimationStarted.Invoke((object)this, val4);
            }
            if (this.AnimationEnded != null && this.reachedEndOfAnimation && !reachedEndOfAnimation)
            {
                AnimationEndedEventArgs val5 = new AnimationEndedEventArgs(animName);
                this.AnimationEnded.Invoke((object)this, val5);
            }
        }