public void LP()
 {
     if (properties.moveTimer == 0 && recovered)
     {
         anim.LP();
         Debug.Log("Low Punch");
         properties.moveTimer = Time.time + 0.18f;
     }
     else if (Time.time < properties.moveTimer)
     {
         Debug.Log("Too Soon");
     }
     else if (Time.time > properties.moveTimer)
     {
         properties.moveTimer = 0;
     }
 }