Beispiel #1
0
        public void TransferAnimationTest(string prefabPath)
        {
            prefabPath = FindPathInUnitTests(prefabPath);
            Assert.That(prefabPath, Is.Not.Null);

            var go = AddAssetToScene(prefabPath);

            Assert.That(go);

            AnimationInputSettings animationInputSettings = new AnimationInputSettings();

            animationInputSettings.gameObject = go;

            FbxRecorderSettings settings = ScriptableObject.CreateInstance(typeof(FbxRecorderSettings)) as FbxRecorderSettings;

            settings.animationInputSettings = animationInputSettings;

            settings.TransferAnimationSource = go.transform;

            Transform skeletonNode = go.transform.GetChild(2);

            settings.TransferAnimationDest = skeletonNode;

            // Assignment of the AnimationSource and AnimationDest transforms also tests the GetBinding and SetBinding methods
            // of the FbxRecorderSettings class which previously used a private API.
            Assert.That(settings.TransferAnimationSource, Is.Not.Null);
            Assert.That(settings.TransferAnimationSource, Is.EqualTo(go.transform));

            Assert.That(settings.TransferAnimationDest, Is.Not.Null);
            Assert.That(settings.TransferAnimationDest, Is.EqualTo(skeletonNode));
        }
Beispiel #2
0
        private string ReplaceTokens(string input, AnimationRecorderSettings ars, AnimationInputSettings ais)
        {
            var idx = m_Inputs.Select(x => x.settings).ToList().IndexOf(ais);

            return(input.Replace(AnimationRecorderSettings.goToken, ais.gameObject.name)
                   .Replace(AnimationRecorderSettings.inputToken, (idx + 1).ToString("00"))
                   .Replace(AnimationRecorderSettings.takeToken, ars.take.ToString("000")));
        }
Beispiel #3
0
        public void AnimationInputSettings_ShouldHaveProperPublicAPI()
        {
            var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);

            var input = new AnimationInputSettings {
                gameObject = cube
            };

            input.AddComponentToRecord(typeof(Transform));
            input.AddComponentToRecord(typeof(Renderer));

            Assert.IsTrue(input.gameObject == cube);

            input.gameObject = null;

            Assert.IsTrue(input.gameObject == null);
        }