Beispiel #1
0
        private AnimationFrame CreateFrame(remBone frame, remParser parser, HashSet <string> extractFrames, remMesh mesh, Device device, Matrix combinedParent, List <AnimationFrame> meshFrames)
        {
            AnimationFrame animationFrame = new AnimationFrame();

            animationFrame.Name = frame.name.ToString();
            animationFrame.TransformationMatrix = frame.matrix;
            animationFrame.OriginalTransform    = animationFrame.TransformationMatrix;
            animationFrame.CombinedTransform    = combinedParent * animationFrame.TransformationMatrix;

            if (frame.name == mesh.frame)
            {
                ExtendedMaterial[] materials = new ExtendedMaterial[mesh.numMats];

                List <List <remVertex> > submeshVertLists   = new List <List <remVertex> >(mesh.numMats);
                List <List <ushort> >    submeshFaceLists   = new List <List <ushort> >(mesh.numMats);
                List <int[]>             submeshVertIndices = new List <int[]>(mesh.numMats);
                SplitMesh(mesh, submeshVertLists, submeshFaceLists, submeshVertIndices);

                remSkin       boneList        = rem.FindSkin(mesh.name, parser.SKIC);
                bool          skinned         = boneList != null;
                int           numBones        = skinned ? boneList.Count : 0;
                List <string> boneNamesList   = new List <string>(numBones);
                List <Matrix> boneOffsetsList = new List <Matrix>(numBones);
                for (int boneIdx = 0; boneIdx < numBones; boneIdx++)
                {
                    boneNamesList.Add(boneList[boneIdx].bone.ToString());
                    boneOffsetsList.Add(boneList[boneIdx].matrix);
                }
                List <string> boneFrameParentNames    = new List <string>(numBones);
                List <Matrix> boneFrameParentMatrices = new List <Matrix>(numBones);
                for (int boneIdx = 0; boneIdx < numBones; boneIdx++)
                {
                    remBone boneFrame = rem.FindFrame(boneList[boneIdx].bone, parser.BONC.rootFrame);
                    if (boneFrame == null)
                    {
                        continue;
                    }
                    remBone boneFrameParent = boneFrame.Parent;
                    if (!boneNamesList.Contains(boneFrameParent.name) && !boneFrameParentNames.Contains(boneFrameParent.name))
                    {
                        boneFrameParentNames.Add(boneFrameParent.name);
                        Matrix incompleteMeshFrameCorrection = Matrix.Invert(frame.matrix);
                        boneFrameParentMatrices.Add(incompleteMeshFrameCorrection * Matrix.Invert(boneFrame.matrix) * boneList[boneIdx].matrix);
                    }
                }
                boneNamesList.AddRange(boneFrameParentNames);
                string[] boneNames = boneNamesList.ToArray();
                boneOffsetsList.AddRange(boneFrameParentMatrices);
                Matrix[] boneOffsets = boneOffsetsList.ToArray();

                AnimationMeshContainer[] meshContainers = new AnimationMeshContainer[submeshFaceLists.Count];
                Vector3 min = new Vector3(Single.MaxValue);
                Vector3 max = new Vector3(Single.MinValue);
                for (int i = 0; i < submeshFaceLists.Count; i++)
                {
                    List <ushort>    faceList   = submeshFaceLists[i];
                    List <remVertex> vertexList = submeshVertLists[i];

                    Mesh animationMesh = new Mesh(device, faceList.Count, vertexList.Count, MeshFlags.Managed, PositionBlendWeightsIndexedNormalTexturedColoured.Format);

                    using (DataStream indexStream = animationMesh.LockIndexBuffer(LockFlags.None))
                    {
                        for (int j = 0; j < faceList.Count; j++)
                        {
                            indexStream.Write(faceList[j]);
                        }
                        animationMesh.UnlockIndexBuffer();
                    }

                    byte[][]  vertexBoneIndices = null;
                    float[][] vertexWeights     = ConvertVertexWeights(vertexList, submeshVertIndices[i], boneList, out vertexBoneIndices);
                    FillVertexBuffer(animationMesh, vertexList, vertexWeights, vertexBoneIndices, -1);

                    var normalLines = new PositionBlendWeightsIndexedColored[vertexList.Count * 2];
                    for (int j = 0; j < vertexList.Count; j++)
                    {
                        remVertex vertex      = vertexList[j];
                        Vector3   position    = vertex.Position;
                        Vector3   normal      = vertex.Normal;
                        float[]   boneWeights = vertexWeights[j];

                        normalLines[j * 2]       = new PositionBlendWeightsIndexedColored(position, boneWeights, vertexBoneIndices[j], Color.Coral.ToArgb());
                        normalLines[(j * 2) + 1] = new PositionBlendWeightsIndexedColored(position + normal, boneWeights, vertexBoneIndices[j], Color.Blue.ToArgb());

#if !DONT_MIRROR
                        position.Z *= -1f;
#endif
                        min = Vector3.Minimize(min, position);
                        max = Vector3.Maximize(max, position);
                    }

                    AnimationMeshContainer meshContainer = new AnimationMeshContainer();
                    meshContainer.Name        = animationFrame.Name;
                    meshContainer.MeshData    = new MeshData(animationMesh);
                    meshContainer.NormalLines = normalLines;
                    meshContainer.BoneNames   = boneNames;
                    meshContainer.BoneOffsets = boneOffsets;
                    meshContainers[i]         = meshContainer;

                    remMaterial mat = rem.FindMaterial(mesh.materials[i], parser.MATC);
                    if (mat != null)
                    {
                        Material material3D = new Material();
                        material3D.Ambient  = new Color4(mat.ambient);
                        material3D.Diffuse  = new Color4(mat.diffuse);
                        material3D.Emissive = new Color4(mat.emissive);
                        material3D.Specular = new Color4(mat.specular);
                        material3D.Power    = mat.specularPower;
                        int matIdx = parser.MATC.IndexOf(mat);
                        Materials[matIdx]           = material3D;
                        meshContainer.MaterialIndex = matIdx;

                        int texIdx = 0;
                        if (mat.texture != null && !TextureDic.TryGetValue(mat.texture.ToString(), out texIdx))
                        {
                            ImportedTexture importedTex = null;
                            if (!ImportedTextures.TryGetValue(mat.texture.ToString(), out importedTex))
                            {
                                importedTex = rem.ImportedTexture(mat.texture, parser.RemPath, true);
                                if (importedTex == null)
                                {
                                    Report.ReportLog("Export textures of TEXH.FPK!");
                                    continue;
                                }
                                ImportedTextures.Add(mat.texture.ToString(), importedTex);
                            }
                            Texture memTex = Texture.FromMemory(device, importedTex.Data);
                            texIdx = TextureDic.Count;
                            TextureDic.Add(mat.texture.ToString(), texIdx);
                            Textures.Add(memTex);
                        }
                        meshContainer.TextureIndex = texIdx;
                    }
                }

                for (int i = 0; i < (meshContainers.Length - 1); i++)
                {
                    meshContainers[i].NextMeshContainer = meshContainers[i + 1];
                }

                min = Vector3.TransformCoordinate(min, animationFrame.CombinedTransform);
                max = Vector3.TransformCoordinate(max, animationFrame.CombinedTransform);
                animationFrame.Bounds        = new BoundingBox(min, max);
                animationFrame.MeshContainer = meshContainers[0];
                meshFrames.Add(animationFrame);
            }

            for (int i = 0; i < frame.Count; i++)
            {
                remBone child = frame[i];
                if (extractFrames.Contains(child.name.ToString()))
                {
                    AnimationFrame childAnimationFrame = CreateFrame(child, parser, extractFrames, mesh, device, animationFrame.CombinedTransform, meshFrames);
                    childAnimationFrame.Parent = animationFrame;
                    animationFrame.AppendChild(childAnimationFrame);
                }
            }

            numFrames++;
            return(animationFrame);
        }
Beispiel #2
0
        private AnimationFrame CreateFrame(odfFrame frame, odfParser parser, HashSet <int> extractFrames, HashSet <int> meshIDs, Device device, Matrix combinedParent, List <AnimationFrame> meshFrames)
        {
            AnimationFrame animationFrame = new AnimationFrame();

            animationFrame.Name = frame.Name;
            animationFrame.TransformationMatrix = frame.Matrix;
            animationFrame.OriginalTransform    = animationFrame.TransformationMatrix;
            animationFrame.CombinedTransform    = combinedParent * animationFrame.TransformationMatrix;

            if ((int)frame.MeshId != 0 && meshIDs.Contains((int)frame.MeshId))
            {
                odfMesh            mesh      = odf.FindMeshListSome(frame.MeshId, parser.MeshSection);
                ExtendedMaterial[] materials = new ExtendedMaterial[mesh.Count];

                AnimationMeshContainer[] meshContainers = new AnimationMeshContainer[mesh.Count];
                Vector3 min = new Vector3(Single.MaxValue);
                Vector3 max = new Vector3(Single.MinValue);
                for (int i = 0; i < mesh.Count; i++)
                {
                    odfSubmesh       submesh    = mesh[i];
                    List <odfFace>   faceList   = submesh.FaceList;
                    List <odfVertex> vertexList = submesh.VertexList;

                    odfBoneList boneList    = odf.FindBoneList(submesh.Id, parser.EnvelopeSection);
                    bool        skinned     = boneList != null;
                    int         numBones    = skinned ? boneList.Count : 0;
                    string[]    boneNames   = new string[numBones];
                    Matrix[]    boneOffsets = new Matrix[numBones];
                    for (int boneIdx = 0; boneIdx < numBones; boneIdx++)
                    {
                        odfBone bone = boneList[boneIdx];
                        boneNames[boneIdx] = odf.FindFrame(bone.FrameId, parser.FrameSection.RootFrame).Name;
                        Matrix mirrored;
                        if (!BoneMatrixDic.TryGetValue(boneNames[boneIdx], out mirrored))
                        {
#if !DONT_MIRROR
                            Vector3    translate, scale;
                            Quaternion rotate;
                            bone.Matrix.Decompose(out scale, out rotate, out translate);
                            mirrored = Matrix.Scaling(scale.X, scale.Y, -scale.Z) * Matrix.RotationQuaternion(rotate) * Matrix.Translation(translate);
#else
                            mirrored = bone.Matrix;
#endif
                            BoneMatrixDic.Add(boneNames[boneIdx], mirrored);
                        }
                        boneOffsets[boneIdx] = mirrored;
                    }

                    Mesh animationMesh = new Mesh(device, faceList.Count, vertexList.Count, MeshFlags.Managed, PositionBlendWeightsIndexedNormalTexturedColoured.Format);

                    using (DataStream indexStream = animationMesh.LockIndexBuffer(LockFlags.None))
                    {
                        for (int j = 0; j < faceList.Count; j++)
                        {
                            ushort[] indices = faceList[j].VertexIndices;
                            indexStream.Write(indices[0]);
                            indexStream.Write(indices[1]);
                            indexStream.Write(indices[2]);
                        }
                        animationMesh.UnlockIndexBuffer();
                    }

                    float[][] vertexWeights = ConvertVertexWeights(vertexList, boneList);
                    FillVertexBuffer(animationMesh, vertexList, vertexWeights, -1);

                    var normalLines = new PositionBlendWeightsIndexedColored[vertexList.Count * 2];
                    for (int j = 0; j < vertexList.Count; j++)
                    {
                        odfVertex vertex = vertexList[j];
#if !DONT_MIRROR
                        Vector3 position = new Vector3(vertex.Position.X, vertex.Position.Y, -vertex.Position.Z);
                        Vector3 normal   = new Vector3(vertex.Normal.X, vertex.Normal.Y, -vertex.Normal.Z);
#else
                        Vector3 position = vertex.Position;
                        Vector3 normal   = vertex.Normal;
#endif
                        float[] boneWeights = vertexWeights[j];

                        normalLines[j * 2]       = new PositionBlendWeightsIndexedColored(position, boneWeights, vertex.BoneIndices, Color.Yellow.ToArgb());
                        normalLines[(j * 2) + 1] = new PositionBlendWeightsIndexedColored(position + (normal / 11), boneWeights, vertex.BoneIndices, Color.Blue.ToArgb());

                        min = Vector3.Minimize(min, position);
                        max = Vector3.Maximize(max, position);
                    }

                    AnimationMeshContainer meshContainer = new AnimationMeshContainer();
                    meshContainer.Name        = animationFrame.Name;
                    meshContainer.MeshData    = new MeshData(animationMesh);
                    meshContainer.NormalLines = normalLines;
                    meshContainer.BoneNames   = boneNames;
                    meshContainer.BoneOffsets = boneOffsets;
                    meshContainers[i]         = meshContainer;

                    odfMaterial mat = odf.FindMaterialInfo(submesh.MaterialId, parser.MaterialSection);
                    if (mat != null)
                    {
                        Material material3D = new Material();
                        material3D.Ambient  = mat.Ambient;
                        material3D.Diffuse  = mat.Diffuse;
                        material3D.Emissive = mat.Emissive;
                        material3D.Specular = mat.Specular;
                        material3D.Power    = mat.SpecularPower;
                        int matIdx = parser.MaterialSection.IndexOf(mat);
                        Materials[matIdx]           = material3D;
                        meshContainer.MaterialIndex = matIdx;

                        int texIdx = -1;
                        if ((int)submesh.TextureIds[0] != 0 && !TextureDic.TryGetValue((int)submesh.TextureIds[0], out texIdx))
                        {
                            odfTexture tex = odf.FindTextureInfo(submesh.TextureIds[0], parser.TextureSection);
                            if (tex != null)
                            {
                                try
                                {
                                    odfTextureFile  texFile  = new odfTextureFile(null, Path.GetDirectoryName(parser.ODFPath) + Path.DirectorySeparatorChar + tex.TextureFile);
                                    int             fileSize = 0;
                                    ImportedTexture impTex   = new ImportedTexture(texFile.DecryptFile(ref fileSize).BaseStream, tex.TextureFile);
                                    Texture         memTex   = impTex.ToTexture(device);
                                    texIdx = TextureDic.Count;
                                    TextureDic.Add((int)submesh.TextureIds[0], texIdx);
                                    Textures[texIdx] = memTex;
                                }
                                catch (SlimDXException ex)
                                {
                                    Utility.ReportException(ex);
                                    Report.ReportLog("Please check " + tex.TextureFile + ". It may have an unsupported format.");
                                }
                                catch (Exception ex)
                                {
                                    Utility.ReportException(ex);
                                }
                            }
                        }
                        meshContainer.TextureIndex = texIdx;
                    }
                }

                for (int i = 0; i < (meshContainers.Length - 1); i++)
                {
                    meshContainers[i].NextMeshContainer = meshContainers[i + 1];
                }

                animationFrame.Bounds        = new BoundingBox(min, max);
                animationFrame.MeshContainer = meshContainers[0];
                meshFrames.Add(animationFrame);
            }

            for (int i = 0; i < frame.Count; i++)
            {
                odfFrame child = frame[i];
                if (extractFrames.Contains((int)child.Id))
                {
                    AnimationFrame childAnimationFrame = CreateFrame(child, parser, extractFrames, meshIDs, device, animationFrame.CombinedTransform, meshFrames);
                    childAnimationFrame.Parent = animationFrame;
                    animationFrame.AppendChild(childAnimationFrame);
                }
            }

            numFrames++;
            return(animationFrame);
        }