Beispiel #1
0
        /// <summary>
        ///		Load the flip animations of the sprites
        /// </summary>
        private void LoadFlipAnimations()
        {
            // Flip animations (for lasers)
            AnimationFlip flipAni = null;

            flipAni = AnimationFlipManager.Active.Create(Sprite.Name.LaserAlienDagger, this.FrameInterval * 0.2f, true);
            flipAni.Attach(false, true);

            flipAni = AnimationFlipManager.Active.Create(Sprite.Name.LaserAlienZigzag, this.FrameInterval * 0.2f, true);
            flipAni.Attach(true, false);
        }