Beispiel #1
0
    public virtual void SetAnimationEvents(AnimationClip dstClip)
    {
        AnimationEventManager animationEventManager = new AnimationEventManager(dstClip);

        animationEventManager.AddAnimationEvent(dstClip.length, "AnimationEventEnd");
        animationEventManager.SaveAnimationEvent();
    }
    public static void ExportYuLuoCha()
    {
        UnityEngine.Object    obj     = Selection.activeObject;
        string                path    = AssetDatabase.GetAssetPath(obj);
        AnimationClip         clip    = AssetDatabase.LoadMainAssetAtPath(path) as AnimationClip;
        AnimationEventManager manager = new AnimationEventManager(clip);

        manager.AddAnimationEvent(4.3f, "OnBgFadeOutFinished");
        manager.SaveAnimationEvent();
    }
 static void ExportYuLuoChaSkillEffect()
 {
     if (Selection.objects != null && Selection.objects.Length > 0)
     {
         foreach (UnityEngine.Object o in Selection.objects)
         {
             AnimationClip clip = o as AnimationClip;
             switch (clip.name)
             {
             case "SYdimianyanchen01":
                 AnimationEventManager mgr = new AnimationEventManager(clip);
                 clip.frameRate = 30f;
                 mgr.AddAnimationEvent(4 / clip.frameRate, "AnimationEventBoxIn");
                 mgr.AddAnimationEvent(5 / clip.frameRate, "AnimationEventBoxOut");
                 mgr.AddAnimationEvent(clip.length, "AnimationEventEnd");
                 mgr.SaveAnimationEvent();
                 break;
             }
         }
     }
 }
Beispiel #4
0
    public override void SetAnimationEvents(AnimationClip dstClip)
    {
        AnimationEventManager animationEventManager = new AnimationEventManager(dstClip);

        dstClip.frameRate = 30.0f;
        switch (dstClip.name)
        {
        case "ProvocationR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "WinR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "ShakeR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "DieR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "IdleR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "BlockR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "SquatBlockR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HitBackR":
        {
            animationEventManager.AddAnimationEvent(20 / dstClip.frameRate, "AnimationEventBoxIn3");        // 落地烟尘激活 //
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HoverR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(30 / dstClip.frameRate, "AnimationEventBoxIn");
            animationEventManager.AddAnimationEvent(21 / dstClip.frameRate, "AnimationEventBoxIn3");        // 落地烟尘激活 //
            animationEventManager.AddAnimationEvent(45 / dstClip.frameRate, "AnimationEventBoxIn4");        //死亡使用//
        }
        break;

        case "LieDownR":
        {
            animationEventManager.AddAnimationEvent(26 / dstClip.frameRate, "AnimationEventBoxIn");         // 启动无敌 //
            animationEventManager.AddAnimationEvent(37 / dstClip.frameRate, "AnimationEventBoxIn3");        // 落地烟尘激活 //
            animationEventManager.AddAnimationEvent(51 / dstClip.frameRate, "AnimationEventBoxIn4");        //死亡使用//
            animationEventManager.AddAnimationEvent(40 / dstClip.frameRate, "AnimationEventLieDownBegin");  //躺地开始//
            animationEventManager.AddAnimationEvent(60 / dstClip.frameRate, "AnimationEventLieDownEnd");    //躺地结束//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "AirHitIdleR":
        {
            animationEventManager.AddAnimationEvent(0 / dstClip.frameRate, "AnimationEventBoxIn3");        // 落地烟尘激活 //
            animationEventManager.AddAnimationEvent(19 / dstClip.frameRate, "AnimationEventBoxIn4");       //死亡使用//
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventLieDownBegin");  //躺地开始//
            animationEventManager.AddAnimationEvent(25 / dstClip.frameRate, "AnimationEventLieDownEnd");   //躺地结束//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "AirRollR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "AirRollLoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "ChargeStartR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "ChargeLoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "ChargeAttackR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(8 / dstClip.frameRate, "AnimationEventBoxIn");              // 激活碰撞体 //
            animationEventManager.AddAnimationEvent(16 / dstClip.frameRate, "AnimationEventBoxIn1");            // 关闭碰撞体//
            animationEventManager.AddAnimationEvent(3 / dstClip.frameRate, "AnimationEventMovePlay");           //人物位移
            animationEventManager.AddAnimationEvent(8 / dstClip.frameRate, "AnimationEventMoveStop");           //人物位移停止
            animationEventManager.AddAnimationEvent(20 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
        }
        break;

        case "JumpBackR":
        case "JumpR":
        {
            animationEventManager.AddAnimationEvent(3 / dstClip.frameRate, "AnimationEventBoxIn");        //触发跳跃//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "Attack1R":
        {
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventBoxIn");         //激活碰撞体//
            animationEventManager.AddAnimationEvent(9 / dstClip.frameRate, "AnimationEventBoxIn1");        //关闭碰撞体//
            //animationEventManager.AddAnimationEvent(2 / dstClip.frameRate, "AnimationEventMovePlay");//人物位移
            //animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventMoveStop");//人物位移停止
            animationEventManager.AddAnimationEvent(9 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown");        //cooldown帧限制//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "Attack2R":
        {
            animationEventManager.AddAnimationEvent(7 / dstClip.frameRate, "AnimationEventBoxIn");              //激活碰撞体//
            animationEventManager.AddAnimationEvent(13 / dstClip.frameRate, "AnimationEventBoxIn1");            //关闭碰撞体//
            animationEventManager.AddAnimationEvent(4 / dstClip.frameRate, "AnimationEventMovePlay");           //人物位移
            animationEventManager.AddAnimationEvent(12 / dstClip.frameRate, "AnimationEventMoveStop");          //人物位移停止
            animationEventManager.AddAnimationEvent(13 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "Attack3R":
        {
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventBoxIn");              //激活碰撞体//
            animationEventManager.AddAnimationEvent(7 / dstClip.frameRate, "AnimationEventBoxIn1");             //关闭碰撞体//
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventMovePlay");           //人物位移
            animationEventManager.AddAnimationEvent(7 / dstClip.frameRate, "AnimationEventMoveStop");           //人物位移停止
            animationEventManager.AddAnimationEvent(20 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

//             case "Attack4R":
//                 {
//                     animationEventManager.AddAnimationEvent(7 / dstClip.frameRate, "AnimationEventBoxIn");//激活碰撞体//
//                     animationEventManager.AddAnimationEvent(12 / dstClip.frameRate, "AnimationEventBoxIn1");//激活碰撞体//
//                     animationEventManager.AddAnimationEvent(1 / dstClip.frameRate, "AnimationEventMovePlay");//人物位移
//                     animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventMoveStop");//人物位移停止
//                     animationEventManager.AddAnimationEvent(14 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown");//cooldown帧限制//
//                     dstClip.wrapMode = WrapMode.ClampForever;
//                 }
//                 break;
        case "Hit1R":
        case "Hit2R":
        case "Hit3R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "PassiveAttack3R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "PassiveAttack2R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "PassiveAttack1R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "ChantR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "WalkR":
        {
            dstClip.wrapMode = WrapMode.Loop;
            animationEventManager.AddAnimationEvent(1 / dstClip.frameRate, "AnimationMoveWardEventL");
            animationEventManager.AddAnimationEvent(9 / dstClip.frameRate, "AnimationMoveWardEventR");
            animationEventManager.AddAnimationEvent(13 / dstClip.frameRate, "AnimationMoveWardEventL");
        }
        break;

        case "WalkBackR":
        {
            dstClip.wrapMode = WrapMode.Loop;
            animationEventManager.AddAnimationEvent(1 / dstClip.frameRate, "AnimationMoveBackWardEventL");
            animationEventManager.AddAnimationEvent(9 / dstClip.frameRate, "AnimationMoveBackWardEventR");
            animationEventManager.AddAnimationEvent(15 / dstClip.frameRate, "AnimationMoveBackWardEventL");
        }
        break;

        case "JumpLoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "ZhuanShenL":
        case "ZhuanShenR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "Skill1R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventBoxIn");              //开始攻击判定//
            animationEventManager.AddAnimationEvent(13 / dstClip.frameRate, "AnimationEventBoxIn1");            //播放技能特效, 攻击判定结束//
            animationEventManager.AddAnimationEvent(4 / dstClip.frameRate, "AnimationEventMovePlay");           //人物位移
            animationEventManager.AddAnimationEvent(12 / dstClip.frameRate, "AnimationEventMoveStop");          //人物位移停止
            animationEventManager.AddAnimationEvent(15 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
        }
        break;

        case "Skill2R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(11 / dstClip.frameRate, "AnimationEventBoxIn");             //第一脚//
            //animationEventManager.AddAnimationEvent(16 / dstClip.frameRate, "AnimationEventBoxIn1"); //第一脚结束//
            animationEventManager.AddAnimationEvent(19 / dstClip.frameRate, "AnimationEventBoxIn2");            //第二脚//
            animationEventManager.AddAnimationEvent(27 / dstClip.frameRate, "AnimationEventBoxIn3");            //第三脚//
            animationEventManager.AddAnimationEvent(30 / dstClip.frameRate, "AnimationEventBoxIn4");            //攻击结束//
            animationEventManager.AddAnimationEvent(3 / dstClip.frameRate, "AnimationEventMovePlay");           //人物位移
            animationEventManager.AddAnimationEvent(11 / dstClip.frameRate, "AnimationEventMoveStop");          //人物位移停止
            animationEventManager.AddAnimationEvent(45 / dstClip.frameRate, "AnimationEventBoxIn5");            //攻击结束完位移结束//
            animationEventManager.AddAnimationEvent(50 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
        }
        break;

        case "Skill3R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(4 / dstClip.frameRate, "AnimationEventBoxIn");              //开始攻击判定//
            animationEventManager.AddAnimationEvent(10 / dstClip.frameRate, "AnimationEventBoxIn1");            //播放技能特效, 攻击判定结束//
            animationEventManager.AddAnimationEvent(3 / dstClip.frameRate, "AnimationEventMovePlay");           //人物位移
            animationEventManager.AddAnimationEvent(11 / dstClip.frameRate, "AnimationEventMoveStop");          //人物位移停止
            animationEventManager.AddAnimationEvent(17 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
        }
        break;

//             case "Skill4R":
//                 {
//                     dstClip.wrapMode = WrapMode.ClampForever;
//                     animationEventManager.AddAnimationEvent(6 / dstClip.frameRate, "AnimationEventBoxIn"); //开始攻击判定//
//                     animationEventManager.AddAnimationEvent(22 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
//                 }
//                 break;
        case "Attack99R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(1 / dstClip.frameRate, "AnimationEventBoxIn");         //触发碰撞体碰撞//
        }
        break;

        case "Attack99LoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "AttackSquat1R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(2 / dstClip.frameRate, "AnimationEventBoxIn");         //触发碰撞体碰撞//
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventBoxIn1");        //换下一个动作//
//                     animationEventManager.AddAnimationEvent(1 / dstClip.frameRate, "AnimationEventMovePlay");//人物位移
//                     animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventMoveStop");//人物位移停止
            animationEventManager.AddAnimationEvent(7f / dstClip.frameRate, "AnimationEventCanRemoveCoolDown");         //cooldown帧限制//
        }
        break;

        case "AttackSquat2R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(4f / dstClip.frameRate, "AnimationEventBoxIn");             //触发碰撞体碰撞//
            animationEventManager.AddAnimationEvent(8f / dstClip.frameRate, "AnimationEventBoxIn1");            //触发碰撞体碰撞//
            animationEventManager.AddAnimationEvent(2 / dstClip.frameRate, "AnimationEventMovePlay");           //人物位移
            animationEventManager.AddAnimationEvent(8 / dstClip.frameRate, "AnimationEventMoveStop");           //人物位移停止
            animationEventManager.AddAnimationEvent(13 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
        }
        break;

        case "SquatR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "SquatHitR":
        {
            animationEventManager.AddAnimationEvent(6 / dstClip.frameRate, "AnimationEventBoxIn3");        // 落地烟尘激活 //
            animationEventManager.AddAnimationEvent(22 / dstClip.frameRate, "AnimationEventBoxIn4");       //死亡使用//
            animationEventManager.AddAnimationEvent(10 / dstClip.frameRate, "AnimationEventLieDownBegin"); //躺地开始//
            animationEventManager.AddAnimationEvent(30 / dstClip.frameRate, "AnimationEventLieDownEnd");   //躺地结束//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "SquatLoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "AirAttackR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(4 / dstClip.frameRate, "AnimationEventBoxIn");              //触发碰撞体碰撞//
            animationEventManager.AddAnimationEvent(9 / dstClip.frameRate, "AnimationEventBoxIn1");             //触发碰撞体碰撞//
            animationEventManager.AddAnimationEvent(1 / dstClip.frameRate, "AnimationEventMovePlay");           //人物位移
            animationEventManager.AddAnimationEvent(8 / dstClip.frameRate, "AnimationEventMoveStop");           //人物位移停止
            animationEventManager.AddAnimationEvent(15 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
        }
        break;

        case "QuickRunningR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            //                     animationEventManager.AddAnimationEvent(1 / dstClip.frameRate, "AnimationMoveWardEventL");
            //                     animationEventManager.AddAnimationEvent(9 / dstClip.frameRate, "AnimationMoveWardEventR");
            //                     animationEventManager.AddAnimationEvent(23 / dstClip.frameRate, "AnimationMoveWardEventL");
        }
        break;

        case "QuickRunningBackR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            //                     animationEventManager.AddAnimationEvent(1 / dstClip.frameRate, "AnimationMoveBackWardEventL");
            //                     animationEventManager.AddAnimationEvent(18 / dstClip.frameRate, "AnimationMoveBackWardEventR");
            //                     animationEventManager.AddAnimationEvent(28 / dstClip.frameRate, "AnimationMoveBackWardEventL");
        }
        break;

        case "Hit3LoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "BounceR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HitSpinStartR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HitSpinLoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "HitSpinEndR":
        {
            animationEventManager.AddAnimationEvent(20 / dstClip.frameRate, "AnimationEventBoxIn");        // 死亡停止 //
            animationEventManager.AddAnimationEvent(15 / dstClip.frameRate, "AnimationEventLieDownBegin"); //躺地开始//
            animationEventManager.AddAnimationEvent(30 / dstClip.frameRate, "AnimationEventLieDownEnd");   //躺地结束//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HitbackStartR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HitbackLoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "HitbackEndR":
        {
            animationEventManager.AddAnimationEvent(15 / dstClip.frameRate, "AnimationEventBoxIn");        // 死亡停止 //
            animationEventManager.AddAnimationEvent(10 / dstClip.frameRate, "AnimationEventLieDownBegin"); //躺地开始//
            animationEventManager.AddAnimationEvent(25 / dstClip.frameRate, "AnimationEventLieDownEnd");   //躺地结束//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HitHardR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HitBellyR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;
        }

        animationEventManager.AddAnimationEvent(dstClip.length, "AnimationEventEnd");
        animationEventManager.SaveAnimationEvent();
    }
Beispiel #5
0
    static void ExportYuLuoChaSkillEffect()
    {
        if (Selection.objects != null && Selection.objects.Length > 0)
        {
            foreach (UnityEngine.Object o in Selection.objects)
            {
                AnimationClip clip = o as AnimationClip;
                switch (clip.name)
                {
                case "skill01":
                {
                    AnimationEventManager mgr = new AnimationEventManager(clip);
                    clip.frameRate = 30;

                    mgr.AddAnimationEvent(4 / clip.frameRate, "AnimationEventBoxIn");
                    mgr.AddAnimationEvent(5 / clip.frameRate, "AnimationEventBoxOut");

                    mgr.AddAnimationEvent(7 / clip.frameRate, "AnimationEventBoxIn");
                    mgr.AddAnimationEvent(8 / clip.frameRate, "AnimationEventBoxOut");

                    mgr.AddAnimationEvent(10 / clip.frameRate, "AnimationEventBoxIn");
                    mgr.AddAnimationEvent(11 / clip.frameRate, "AnimationEventBoxOut");

                    mgr.AddAnimationEvent(13 / clip.frameRate, "AnimationEventBoxIn");
                    mgr.AddAnimationEvent(14 / clip.frameRate, "AnimationEventBoxOut");

                    mgr.AddAnimationEvent(16 / clip.frameRate, "AnimationEventBoxIn");
                    mgr.AddAnimationEvent(18 / clip.frameRate, "AnimationEventBoxOut");

                    mgr.AddAnimationEvent(22 / clip.frameRate, "AnimationEventBoxIn");
                    mgr.AddAnimationEvent(23 / clip.frameRate, "AnimationEventBoxOut");

                    mgr.AddAnimationEvent(26 / clip.frameRate, "AnimationEventBoxIn");
                    mgr.AddAnimationEvent(27 / clip.frameRate, "AnimationEventBoxOut");

                    mgr.AddAnimationEvent(31 / clip.frameRate, "AnimationEventBoxIn");

                    mgr.AddAnimationEvent(31 / clip.frameRate, "AnimationEventBoxIn1");        //动作的最后一次//

                    mgr.AddAnimationEvent(32 / clip.frameRate, "AnimationEventBoxOut");

                    mgr.AddAnimationEvent(clip.length, "AnimationEventEnd");
                    mgr.SaveAnimationEvent();
                }
                break;
                }
            }
        }
    }
    public override void SetAnimationEvents(AnimationClip dstClip)
    {
        AnimationEventManager animationEventManager = new AnimationEventManager(dstClip);

        dstClip.frameRate = 30.0f;
        switch (dstClip.name)
        {
        case "ProvocationR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "ShakeR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "WinR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "IdleR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "BlockR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HitBackR":
        {
            animationEventManager.AddAnimationEvent(31 / dstClip.frameRate, "AnimationEventBoxIn");
            animationEventManager.AddAnimationEvent(10 / dstClip.frameRate, "AnimationEventBoxIn1");
            animationEventManager.AddAnimationEvent(20 / dstClip.frameRate, "AnimationEventBoxIn3");         // 落地烟尘激活 //
            animationEventManager.AddAnimationEvent(45 / dstClip.frameRate, "AnimationEventBoxIn4");         //死亡使用//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "SquatR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "SquatLoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "SquatHitR":
        {
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventBoxIn3");         // 落地烟尘激活 //
            animationEventManager.AddAnimationEvent(22 / dstClip.frameRate, "AnimationEventBoxIn4");        //死亡使用//
            animationEventManager.AddAnimationEvent(10 / dstClip.frameRate, "AnimationEventLieDownBegin");  //躺地开始//
            animationEventManager.AddAnimationEvent(30 / dstClip.frameRate, "AnimationEventLieDownEnd");    //躺地结束//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HoverR":
        {
            animationEventManager.AddAnimationEvent(30 / dstClip.frameRate, "AnimationEventBoxIn");
            animationEventManager.AddAnimationEvent(21 / dstClip.frameRate, "AnimationEventBoxIn3");        // 落地烟尘激活 //
            animationEventManager.AddAnimationEvent(45 / dstClip.frameRate, "AnimationEventBoxIn4");        //死亡使用//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "LieDownR":
        {
            animationEventManager.AddAnimationEvent(35 / dstClip.frameRate, "AnimationEventBoxIn");
            animationEventManager.AddAnimationEvent(21 / dstClip.frameRate, "AnimationEventBoxIn3");        // 落地烟尘激活 //
            animationEventManager.AddAnimationEvent(45 / dstClip.frameRate, "AnimationEventBoxIn4");        //死亡使用//
            animationEventManager.AddAnimationEvent(40 / dstClip.frameRate, "AnimationEventLieDownBegin");  //躺地开始//
            animationEventManager.AddAnimationEvent(55 / dstClip.frameRate, "AnimationEventLieDownEnd");    //躺地结束//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "JumpBackR":
        case "JumpR":
        {
            animationEventManager.AddAnimationEvent(3 / dstClip.frameRate, "AnimationEventBoxIn");        //触发跳跃//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "Attack1R":
        {
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventBoxIn");
            animationEventManager.AddAnimationEvent(13 / dstClip.frameRate, "AnimationEventBoxIn1");
            animationEventManager.AddAnimationEvent(14 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown");        //cooldown帧限制//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "Attack2R":
        {
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventBoxIn");
            animationEventManager.AddAnimationEvent(7 / dstClip.frameRate, "AnimationEventBoxIn1");
            animationEventManager.AddAnimationEvent(2 / dstClip.frameRate, "AnimationEventMovePlay");          //人物位移
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventMoveStop");          //人物位移停止
            animationEventManager.AddAnimationEvent(8 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "Attack3R":
        {
            animationEventManager.AddAnimationEvent(7 / dstClip.frameRate, "AnimationEventBoxIn");
            animationEventManager.AddAnimationEvent(12 / dstClip.frameRate, "AnimationEventBoxIn1");
            animationEventManager.AddAnimationEvent(9 / dstClip.frameRate, "AnimationEventBoxIn2");
            animationEventManager.AddAnimationEvent(14 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
            animationEventManager.AddAnimationEvent(3 / dstClip.frameRate, "AnimationEventMovePlay");           //人物位移
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventMoveStop");           //人物位移停止
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "Attack4R":
        {
            animationEventManager.AddAnimationEvent(2 / dstClip.frameRate, "AnimationEventBoxIn");              //激活碰撞体//

            animationEventManager.AddAnimationEvent(6 / dstClip.frameRate, "AnimationEventBoxIn1");             //激活碰撞体//

            animationEventManager.AddAnimationEvent(7 / dstClip.frameRate, "AnimationEventBoxIn2");             //关闭碰撞体//
            animationEventManager.AddAnimationEvent(12 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
            animationEventManager.AddAnimationEvent(2 / dstClip.frameRate, "AnimationEventMovePlay");           //人物位移
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventMoveStop");           //人物位移停止
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "AttackSquat1R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventBoxIn");             //触发碰撞体碰撞//
            animationEventManager.AddAnimationEvent(8 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
            animationEventManager.AddAnimationEvent(1 / dstClip.frameRate, "AnimationEventMovePlay");          //人物位移
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventMoveStop");          //人物位移停止
            animationEventManager.AddAnimationEvent(9 / dstClip.frameRate, "AnimationEventBoxIn1");            //换下一个动作//
        }
        break;

        case "AttackSquat2R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(2f / dstClip.frameRate, "AnimationEventBoxIn");         //触发碰撞体碰撞//
            animationEventManager.AddAnimationEvent(4f / dstClip.frameRate, "AnimationEventBoxIn1");        //触发碰撞体碰撞//
            animationEventManager.AddAnimationEvent(0 / dstClip.frameRate, "AnimationEventMovePlay");       //人物位移
            animationEventManager.AddAnimationEvent(3 / dstClip.frameRate, "AnimationEventMoveStop");       //人物位移停止
            //animationEventManager.AddAnimationEvent(14 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown");//cooldown帧限制//
        }
        break;

        case "Skill1R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(12 / dstClip.frameRate, "AnimationEventBoxIn");             //开启特效//
            animationEventManager.AddAnimationEvent(24 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
        }
        break;

        case "Skill2R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventBoxIn");              //打开碰撞//
            animationEventManager.AddAnimationEvent(14 / dstClip.frameRate, "AnimationEventBoxIn1");            //开始攻击判定//
            animationEventManager.AddAnimationEvent(16 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
        }
        break;

        case "Skill3R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;

            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventBoxIn");              //开始攻击判定//
            animationEventManager.AddAnimationEvent(8 / dstClip.frameRate, "AnimationEventBoxIn1");             //不能攻击//
            animationEventManager.AddAnimationEvent(4 / dstClip.frameRate, "AnimationEventMovePlay");           //人物位移
            animationEventManager.AddAnimationEvent(7 / dstClip.frameRate, "AnimationEventMoveStop");           //人物位移停止
            animationEventManager.AddAnimationEvent(20 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
            /*animationEventManager.AddAnimationEvent(20 / dstClip.frameRate, "AnimationEventBoxIn1"); //倒地标示//*/
            /*animationEventManager.AddAnimationEvent(21 / dstClip.frameRate, "AnimationEventBoxIn1"); //播放技能特效, 攻击判定结束//*/
        }
        break;

        case "Attack99R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(0 / dstClip.frameRate, "AnimationEventBoxIn");         //触发碰撞体碰撞//
        }
        break;

        case "Attack99LoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "AirAttackR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(4 / dstClip.frameRate, "AnimationEventBoxIn");              //触发碰撞体碰撞//
            animationEventManager.AddAnimationEvent(8 / dstClip.frameRate, "AnimationEventBoxIn1");             //触发碰撞体碰撞//
            animationEventManager.AddAnimationEvent(10 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
            animationEventManager.AddAnimationEvent(1 / dstClip.frameRate, "AnimationEventMovePlay");           //人物位移
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventMoveStop");           //人物位移停止
        }
        break;

        case "AirHitIdleR":
        {
            animationEventManager.AddAnimationEvent(0 / dstClip.frameRate, "AnimationEventBoxIn3");        // 落地烟尘激活 //
            animationEventManager.AddAnimationEvent(19 / dstClip.frameRate, "AnimationEventBoxIn4");       //死亡使用//
            animationEventManager.AddAnimationEvent(10 / dstClip.frameRate, "AnimationEventLieDownBegin"); //躺地开始//
            animationEventManager.AddAnimationEvent(25 / dstClip.frameRate, "AnimationEventLieDownEnd");   //躺地结束//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "AirRollR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "AirRollLoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "ChargeStartR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "ChargeLoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "ChargeAttackR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            animationEventManager.AddAnimationEvent(4 / dstClip.frameRate, "AnimationEventBoxIn");              // 激活碰撞体 //
            animationEventManager.AddAnimationEvent(6 / dstClip.frameRate, "AnimationEventBoxIn1");             //触发碰撞关闭//
            animationEventManager.AddAnimationEvent(0 / dstClip.frameRate, "AnimationEventMovePlay");           //人物位移
            animationEventManager.AddAnimationEvent(3 / dstClip.frameRate, "AnimationEventMoveStop");           //人物位移停止
            animationEventManager.AddAnimationEvent(15 / dstClip.frameRate, "AnimationEventCanRemoveCoolDown"); //cooldown帧限制//
        }
        break;

        case "Hit1R":
        case "Hit2R":
        case "Hit3R":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "Jneng3HeJiuR":
        case "Jneng3QingXingR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "Jneng1HeJiuR":
        {
            animationEventManager.AddAnimationEvent(7 / dstClip.frameRate, "AnimationEventBoxIn");
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "Jneng1QingXingR":
        {
            animationEventManager.AddAnimationEvent(10 / dstClip.frameRate, "AnimationEventBoxIn");
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "Jneng2HeJiuR":
        {
            animationEventManager.AddAnimationEvent(7 / dstClip.frameRate, "AnimationEventBoxIn");
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "Jneng2QingxingR":
        {
            animationEventManager.AddAnimationEvent(11 / dstClip.frameRate, "AnimationEventBoxIn");
            animationEventManager.AddAnimationEvent(15 / dstClip.frameRate, "AnimationEventBoxIn1");
            animationEventManager.AddAnimationEvent(19 / dstClip.frameRate, "AnimationEventBoxIn2");
            animationEventManager.AddAnimationEvent(22 / dstClip.frameRate, "AnimationEventBoxIn3");
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "PassiveAttack3R":
        {
            animationEventManager.AddAnimationEvent(6 / dstClip.frameRate, "AnimationEventBoxIn");
            animationEventManager.AddAnimationEvent(22 / dstClip.frameRate, "AnimationEventBoxIn1");
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "PassiveAttack2R":
        {
            animationEventManager.AddAnimationEvent(6 / dstClip.frameRate, "AnimationEventBoxIn");
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "PassiveAttack1R":
        {
            animationEventManager.AddAnimationEvent(6 / dstClip.frameRate, "AnimationEventBoxIn");
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "ChantR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "WalkR":
        {
            dstClip.wrapMode = WrapMode.Loop;
            animationEventManager.AddAnimationEvent(1 / dstClip.frameRate, "AnimationMoveWardEventL");
            animationEventManager.AddAnimationEvent(9 / dstClip.frameRate, "AnimationMoveWardEventR");
            animationEventManager.AddAnimationEvent(23 / dstClip.frameRate, "AnimationMoveWardEventL");
        }
        break;

        case "WalkBackR":
        {
            dstClip.wrapMode = WrapMode.Loop;
            animationEventManager.AddAnimationEvent(1 / dstClip.frameRate, "AnimationMoveBackWardEventL");
            animationEventManager.AddAnimationEvent(18 / dstClip.frameRate, "AnimationMoveBackWardEventR");
            animationEventManager.AddAnimationEvent(20 / dstClip.frameRate, "AnimationMoveBackWardEventL");
        }
        break;

        case "QuickRunningR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            //                     animationEventManager.AddAnimationEvent(1 / dstClip.frameRate, "AnimationMoveWardEventL");
            //                     animationEventManager.AddAnimationEvent(9 / dstClip.frameRate, "AnimationMoveWardEventR");
            //                     animationEventManager.AddAnimationEvent(23 / dstClip.frameRate, "AnimationMoveWardEventL");
        }
        break;

        case "QuickRunningBackR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
            //                     animationEventManager.AddAnimationEvent(1 / dstClip.frameRate, "AnimationMoveBackWardEventL");
            //                     animationEventManager.AddAnimationEvent(18 / dstClip.frameRate, "AnimationMoveBackWardEventR");
            //                     animationEventManager.AddAnimationEvent(28 / dstClip.frameRate, "AnimationMoveBackWardEventL");
        }
        break;

        case "ZhuanShenL":
        case "ZhuanShenR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "Hit3LoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "BounceR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HitSpinStartR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HitSpinLoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "HitSpinEndR":
        {
            animationEventManager.AddAnimationEvent(24 / dstClip.frameRate, "AnimationEventBoxIn");        // 死亡停止 //
            animationEventManager.AddAnimationEvent(16 / dstClip.frameRate, "AnimationEventLieDownBegin"); //躺地开始//
            animationEventManager.AddAnimationEvent(25 / dstClip.frameRate, "AnimationEventLieDownEnd");   //躺地结束//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HitbackStartR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HitbackLoopR":
        {
            dstClip.wrapMode = WrapMode.Loop;
        }
        break;

        case "HitbackEndR":
        {
            animationEventManager.AddAnimationEvent(16 / dstClip.frameRate, "AnimationEventBoxIn");        // 死亡停止 //
            animationEventManager.AddAnimationEvent(5 / dstClip.frameRate, "AnimationEventLieDownBegin");  //躺地开始//
            animationEventManager.AddAnimationEvent(20 / dstClip.frameRate, "AnimationEventLieDownEnd");   //躺地结束//
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HitHardR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;

        case "HitBellyR":
        {
            dstClip.wrapMode = WrapMode.ClampForever;
        }
        break;
        }
        //             AnimationEvent endEvent = new AnimationEvent();
        //             endEvent.time = dstClip.length; // -0.0016f;
        //             endEvent.stringParameter = dstClip.name;
        //             endEvent.functionName = "AnimationEventEnd";

        animationEventManager.AddAnimationEvent(dstClip.length, "AnimationEventEnd");
        animationEventManager.SaveAnimationEvent();
    }