Beispiel #1
0
        public void AddEffect(GameObject parent, AnimationType type, BubbleDeathType deathType, bool blocking)
        {
            if (!EffectDictionary.ContainsKey(deathType))
            {
                EffectDictionary.Add(deathType, new List <IEnumerator>());
            }

            var effect = blocking ? AnimationEffect.PlayAndRegister(parent, type, RegisterBlockers) :
                         AnimationEffect.Play(parent, type);

            EffectDictionary[deathType].Add(effect);
        }
Beispiel #2
0
        private List <IEnumerator> GetDefaultEffects(BubbleDeathType type)
        {
            var effects = new List <IEnumerator>();
            var model   = gameObject.GetComponent <BubbleModelBehaviour>().Model;

            if (model.definition.AnimationMap.ContainsKey(type))
            {
                foreach (var animationType in model.definition.AnimationMap[type])
                {
                    effects.Add(AnimationEffect.PlayAndRegister(gameObject, animationType, RegisterBlockers));
                }
            }

            return(effects);
        }