void NextButtonPanelClosed(Panel_Base panel)
 {
     //Unsubscribe
     flangeBeing.Stop();
     nextButtonPanel.panelDeactivatedEvent -= NextButtonPanelClosed;
     VuforiaManager.Instance.DisableTrackerIndex(4);
     SequenceManager.Instance.GoToNextSequence();
 }
Beispiel #2
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    void GoToNextSequence(DOW_Button panel)
    {
        VuforiaManager.Instance.DisableTrackerIndex(2);

        if (gaugeBeing != null)
        {
            gaugeBeing.Stop();
        }
        timerPanel.GetNextButton().ButtonPressEvent -= GoToNextSequence;
        //Sequence complete
        SequenceManager.Instance.GoToNextSequence();
        //TODO: The next seqeuence might need to be merged into this one
    }
Beispiel #3
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 public void StopBlinking()
 {
     //if(blinkRoutine!=null)
     //    StopCoroutine(blinkRoutine);
     //blinkRoutine = null;
     if (being != null)
     {
         being.Stop();
     }
     //gameObject.transform.localScale = Vector3.one;
 }
Beispiel #4
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 void Stop()
 {
     being.Stop();
 }