Beispiel #1
0
 private void Start()
 {
     handler = GetComponent <AnimatedUIHandler>();
     game    = FindObjectOfType <Game>();
     game.BestScore.AddListener(BestScore);
     scaler = FindObjectOfType <Scaler>();
 }
Beispiel #2
0
    private void MoveObjects()
    {
        if (FindObjectOfType <Game>().GetGameState() == GameState.Game)
        {
            AnimatedUIHandler handler = FindObjectOfType <AnimatedUIHandler>();

            if (Landscape)
            {
                handler.GetAnimator("Timer Circle Exit Left Landscape").SetAtStart();
                handler.GetAnimator("Reroll Button Exit Landscape").SetAtStart();
            }
            else
            {
                handler.GetAnimator("Timer Circle Exit Left").SetAtStart();
                handler.GetAnimator("Reroll Button Exit").SetAtStart();
                handler.GetAnimator("A Image Exit Left").SetAtStart();
                handler.GetAnimator("C Image Exit Left").SetAtStart();
            }
        }
    }
 // Use this for initialization
 void Start()
 {
     game = FindObjectOfType <Game>();
     anim = FindObjectOfType <AnimatedUIHandler>();
 }