void Awake()
 {
     _canvas_group = GetComponent <CanvasGroup>();
     _transform    = GetComponent <Transform>();
     _image        = GetComponent <Image>();
     _mover        = GetComponent <AnimatedMover>();
 }
 void Awake()
 {
     _rect_transform = GetComponent <RectTransform>();
     _transform      = GetComponent <Transform>();
     _mover          = GetComponent <AnimatedMover>();
 }