Beispiel #1
0
        /// <summary>
        /// Enables all interface elements. Including buttons and text fields.
        /// The search button states are preserved.
        /// </summary>
        private void EnableInterfaceElements()
        {
            animatedButtonList.ForEach((x) => x.Enable());
            filterButtonList.ForEach((x) => x.Enable());
            avatarButtonList.ForEach((x) => x.ShouldUpdate = true);

            tabButtonList.Enable();

            AnimatedButton button;

            switch (searchFilter.AvatarCategory)
            {
            case AvatarCategory.Hat: button = filterHatButton; break;

            case AvatarCategory.Body: button = filterBodyButton; break;

            case AvatarCategory.Goggles: button = filterGogglesButton; break;

            case AvatarCategory.Flag: button = filterFlagButton; break;

            case AvatarCategory.ExItem: button = filterExItemButton; break;

            case AvatarCategory.Pet: button = filterPetButton; break;

            case AvatarCategory.Misc: button = filterMiscButton; break;

            default: button = filterExtraButton; break;
            }

            button.ChangeButtonState(ButtonAnimationState.Activated);

            giftButton.Disable(true);
            cashChargeButton.Disable(true);

            //Update filter buttons
            if (searchFilter.CurrentPage == 0)
            {
                filterLeftButton.Disable(true);
            }
            else if (filterLeftButton.IsDisabled)
            {
                filterLeftButton.Enable();
            }

            if (searchFilter.CurrentPage + 1 == searchFilter.LastPage)
            {
                filterRightButton.Disable(true);
            }
            else if (filterRightButton.IsDisabled)
            {
                filterRightButton.Enable();
            }

            //Search text field
            searchTextField.Enable();
            searchTextField.ActivateElement();
        }
Beispiel #2
0
        /// <summary>
        /// This action is meant for avatar inventory and shop buttons.
        /// </summary>
        private void AvatarButtonAction(object sender)
        {
            AvatarButton avatarButton = (AvatarButton)sender;

            selectedAvatarMetadata = avatarButton.AvatarMetadata;

            // If it is a inventory button
            if (searchFilter.IsRenderingInventory)
            {
                // Equip
                player.EquipAvatar(selectedAvatarMetadata.AvatarCategory, selectedAvatarMetadata.ID);

                // Update Equipped
                avatarButtonList.ForEach((x) => x.HideEquippedIndicator());
                avatarButton.ShowEquippedIndicator();

                inventoryRiderPreview.ReplaceAvatar(selectedAvatarMetadata);
                inventoryInGamePreview.ReplaceAvatar(selectedAvatarMetadata);

                tryButton.Disable(true);
                buyButton.Disable(true);

                return;
            }

            // If it isn't an inventory button
            avatarButtonList.ForEach((x) => { x.Disable(); x.Enable(); });
            avatarButton.ChangeButtonState(ButtonAnimationState.Activated, true);

            if (shopRiderPreview.GetEquippedAvatarID(selectedAvatarMetadata.AvatarCategory) != selectedAvatarMetadata.ID)
            {
                tryButton.Enable();
            }
            else
            {
                tryButton.Disable(true);
            }

            if (player.Gold >= selectedAvatarMetadata.GoldPrice ||
                player.Cash >= selectedAvatarMetadata.CashPrice)
            {
                if (!player.OwnedAvatar[selectedAvatarMetadata.AvatarCategory].Contains(selectedAvatarMetadata.ID))
                {
                    buyButton.Enable();
                }
                else
                {
                    buyButton.Disable(true);
                }
            }
        }
Beispiel #3
0
        private void ChangeTeamAction(object sender)
        {
            AnimatedButton b = (AnimatedButton)sender;

            b.Disable();
            b.OnDisabled = (a) => { b.Enable(); };

            ServerInformationHandler.ChangeTeam();
        }
Beispiel #4
0
 private void OptionsCloseAction(object sender)
 {
     buttonList.ForEach((x) => x.Enable());
     animatedButtonList.ForEach((x) => x.ShouldUpdate = true);
     options.Enable();
 }