Beispiel #1
0
 public Sprite(ref Game game)
 { /* konstruktor */
     p_game          = game;
     p_position      = new PointF(0, 0);
     p_velocity      = new PointF(0, 0);
     p_size          = new Size(0, 0);
     p_bitmap        = null;
     p_alive         = true;
     p_columns       = 1;
     p_totalFrames   = 1;
     p_currentFrame  = 0;
     p_animationDir  = AnimateDir.FORWARD;
     p_animationWrap = AnimateWrap.WRAP;
     p_lastTime      = 0;
     p_animationRate = 30;
 }
Beispiel #2
0
 public Asset(ref GamePlay gamePlay)
 {
     p_gamePlay      = gamePlay;
     p_position      = new PointF(0, 0);
     p_velocity      = new PointF(0, 0);
     p_size          = new Size(0, 0);
     p_bitmap        = null;
     p_alive         = true;
     p_columns       = 1;
     p_totalFrames   = 1;
     p_currentFrame  = 0;
     p_animationDir  = AnimateDir.FORWARD;
     p_animationWrap = AnimateWrap.WRAP;
     p_lastTime      = 0;
     p_animationRate = 30;
 }
Beispiel #3
0
        public Sprite(ref Cipher cipher)
        {
            game = cipher;
            position = new PointF(0, 0);

            velocity = new PointF(0, 0);
            mSize = new Size(0, 0);
            bitmap = null;
            alive = true;
            colums = 1;
            totalFrames = 1;
            currentFrame = 0;
            animateDirection = AnimateDir.Forward;
            animateWrap = AnimateWrap.Wrap;
            lastTime = 0;
            animationRate = 30;
        }