Beispiel #1
0
    public void IncreaseLevel()
    {
        int currentLevelIndex = levels.IndexOf(currentLevel);

        if (currentLevelIndex < levels.Count - 1)
        {
            CurrentLevel = levels[currentLevelIndex + 1];
        }
    }
Beispiel #2
0
    private bool CanUpgradeAnimal(AnimalType animalType)
    {
        switch (animalType)
        {
        case AnimalType.Ele:
            if (curAnimal != null)
            {
                AnimalData  eleData   = curAnimal.GetComponent <AnimalData>();
                AnimalLevel nextLevel = eleData.GetNextLevel();
                if (nextLevel != null)
                {
                    return(gameManager.Food >= nextLevel.cost);
                }
            }
            break;

        case AnimalType.Gir:
            if (curAnimal != null)
            {
                AnimalData  girData   = curAnimal.GetComponent <AnimalData>();
                AnimalLevel nextLevel = girData.GetNextLevel();
                if (nextLevel != null)
                {
                    return(gameManager.Food >= nextLevel.cost);
                }
            }
            break;

        case AnimalType.Leo:
            if (curAnimal != null)
            {
                AnimalData  leoData   = curAnimal.GetComponent <AnimalData>();
                AnimalLevel nextLevel = leoData.GetNextLevel();
                if (nextLevel != null)
                {
                    return(gameManager.Food >= nextLevel.cost);
                }
            }
            break;

        default:
            return(false);
        }
        return(false);
    }
Beispiel #3
0
 void OnEnable()
 {
     CurrentLevel = levels[0];
 }