Inheritance: MonoBehaviour
Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        database = GetComponent <AnimalDatabase>();
        // How many slots
        slotAmount = 25;
        // Find InventoryPanel and instantiate slots
        inventoryPanel = GameObject.Find("Inventory Panel");
        slotPanel      = inventoryPanel.transform.Find("SlotPanel").gameObject;
        for (int i = 0; i < slotAmount; i++)
        {
            animals.Add(new Animal());
            slots.Add(GameObject.Instantiate(inventorySlot));
            slots[i].transform.SetParent(slotPanel.transform);
        }

        aquired = PlayerPrefsX.GetIntArray("AnimalsAquired");
        for (int i = 1; i <= database.Count(); i++)
        {
            if (!contains(i))
            {
                addAnimal(-i);
            }
            else
            {
                addAnimal(i);
            }
        }
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        database = gameObject.GetComponent <AnimalDatabase>();
        Animal animal = database.FetchAnimalByID(DataManager.animalClicked);

        GameObject.Find("AnimalIcon").GetComponent <Image>().sprite = animal.sprite;
    }
Beispiel #3
0
    // Use this for initialization
    void Start()
    {
        database = GetComponent <AnimalDatabase>();
        // Get previous clicked animal ID
        animal = database.FetchAnimalByID(DataManager.animalClicked);
        _scene = scene.GetComponent <Crosstales.RTVoice.Demo.AniVoice>();

        // Instantiate model for previously clicked animal
        Debug.Log(animal.id);
        model = Instantiate((GameObject)Resources.Load("Prefab/Models" + animal.modelPath));
        model.transform.SetParent(GameObject.Find("UserDefinedTarget").transform);
        model.transform.localScale = new Vector3(animal.scale, animal.scale, animal.scale);
        model.transform.position   = Vector3.zero;
        model.transform.Rotate(0, animal.rotation, 0);
        model.SetActive(false);
        model.name = "Model";

        /*
         *
         * // Instantiate Animation deleted after 2 seconds in the UDTEventHandler script
         * GameObject mod = Instantiate((GameObject)Resources.Load("Prefab/Summon/SummonGround"));
         * mod.transform.parent = model.transform;
         * mod.transform.localScale = new Vector3(1F, 1F, 1F);
         *
         */

        // Set Animal's name
        animalName.GetComponent <Text>().text = animal.name;

        // Vectors
        string[] splitted1 = animal.part1_vector.Split(',');
        string[] splitted2 = animal.part2_vector.Split(',');
        string[] splitted3 = animal.part3_vector.Split(',');
        // Rotations
        string[] splittedrot1 = animal.part1_rotation.Split(',');
        string[] splittedrot2 = animal.part2_rotation.Split(',');
        string[] splittedrot3 = animal.part3_rotation.Split(',');

        for (int i = 0; i < 3; i++)
        {
            part1_vector[i]   = float.Parse(splitted1[i]);
            part2_vector[i]   = float.Parse(splitted2[i]);
            part3_vector[i]   = float.Parse(splitted3[i]);
            part1_rotation[i] = float.Parse(splittedrot1[i]);
            part2_rotation[i] = float.Parse(splittedrot2[i]);
            part3_rotation[i] = float.Parse(splittedrot3[i]);
        }



        // Set ScreenManager modified to false
        GameObject.Find("SceneManager").GetComponent <ScreenManager>().setModify(false);

        infoPanel  = GameObject.Find("TargetBuilderCanvas").transform.GetChild(5).gameObject;
        imagePanel = GameObject.Find("TargetBuilderCanvas").transform.GetChild(6).gameObject;
    }
Beispiel #4
0
    public void processImage(FoundImageObject c)
    {
        // Acquiring animal phase
        database = GameObject.Find("Image").GetComponent <AnimalDatabase>();
        ScreenManager sManager = GameObject.Find("SceneManager").GetComponent <ScreenManager>();
        Animal        animal;

        foreach (Category cat in c.categories)
        {
            // Fetch animal from database if animal fetched is not null then add to acquired animals
            animal = database.FetchAnimalByName(cat.name.Replace("\"", ""));
            if (animal != null)
            {
                int[] animals = PlayerPrefsX.GetIntArray("AnimalsAquired");
                int[] dummy   = new int[animals.Length + 1];
                Debug.Log("-- " + animal.id + " " + database.FetchAnimalByID(animal.id));
                for (int i = 0; i < animals.Length; i++)
                {
                    dummy[i] = animals[i];
                }
                if (!contains(animals, animal.id))
                {
                    dummy[dummy.Length - 1] = animal.id;
                    PlayerPrefsX.SetIntArray("AnimalsAquired", dummy);
                    DataManager.animalClicked = animal.id;
                    // Set Found Animals
                    PlayerPrefs.SetInt("foundAnimals", PlayerPrefs.GetInt("foundAnimals") + 1);
                    PlayerPrefs.SetInt(animal.type, PlayerPrefs.GetInt(animal.type) + 1);
                    // Set ScreenManager modified to false
                    sManager.setModify(false);
                    // Off camera
                    cam.Exit();
                    showNoFoundPanel = false;
                    // Redirect to FoundNewAnimal Screen
                    SceneManager.LoadScene("FoundNewAnimal");
                }
                else
                {
                    showNoFoundPanel = false;
                    StartCoroutine(activateDuplicatePanel());
                }
                break;
            }
        }

        if (showNoFoundPanel)
        {
            StartCoroutine(activateNoFoundPanel());
        }
    }
Beispiel #5
0
    public void AddAnimal(string animalName)
    {
        var animalObject = gameObject.FindChild(SubObjectsNames[0]);

        AnimalObjects.Add(animalObject);

        var animalData = AnimalDatabase.Get(animalName);

        AnimalData.Add(animalData);

        SubObjectsNames.RemoveAt(0);

        var index = animalData.spriteIndex - 1;

        var row = index % 10;
        var col = index / 10;

        foreach (var r in animalObject.GetComponentsInChildren <Renderer>())
        {
            r.enabled = true;
            r.material.mainTextureOffset = new Vector2(row / 10f, 1 - col / 10f - 1 / 10f);
        }

        totemSpeed         = (int)Math.Round(AnimalData.Average(x => x.speed));
        TotemIntelligence  = AnimalData.Max(x => x.intelligence);
        TotemMaxHealth     = AnimalData.Sum(x => x.health) * 20;
        TotemCurrentHealth = TotemMaxHealth;

        if (Network.isServer)
        {
            attackTimeBuffers.Add(0);
        }

        if (AnimalObjects.Count == 1)
        {
            name = animalName;
        }
        else
        {
            name += " " + animalName;
        }
    }
    void OnGUI()
    {
        GUI.matrix = Matrix4x4.TRS(new Vector3(0, 400 * CameraMotion.PanFactor, 0), Quaternion.identity, Vector3.one);

        var textureHeight = containerStyle.normal.background.height;

        GUILayout.BeginArea(new Rect(0, Screen.height - textureHeight, containerStyle.normal.background.width, textureHeight), containerStyle);
        GUILayout.EndArea();

        GUILayout.BeginArea(new Rect(291, Screen.height - 140, 414 - 48, 162));
        GUILayout.BeginHorizontal(textBoxStyle);

        string[] words = text.Split(' ');
        for (int i = 0; i < words.Length; i++)
        {
            string word = words[i];

            if (AnimalDatabase.Get(word) == null)
            {
                GUI.color = errorTint;
            }
            else
            {
                GUI.color = successTint;
            }

            GUILayout.Label(word, textStyle);
            GUI.color = Color.white;

            if (i < words.Length - 1)
            {
                GUILayout.Space(11);
            }
            else
            {
                GUILayout.Label("|", textStyle);
            }
        }

        var thisSummoner  = TerrainGrid.Instance.Summoners[Network.isServer ? TerrainGrid.ServerPlayerId : TerrainGrid.ClientPlayerId];
        var enemySummoner = TerrainGrid.Instance.Summoners[Network.isServer ? TerrainGrid.ClientPlayerId : TerrainGrid.ServerPlayerId];

        GUILayout.EndHorizontal();
        {
            ShowHealthBar(thisSummoner, hpGoodColor, hpBadColor);
        }
        GUILayout.EndArea();

        GUI.matrix = Matrix4x4.TRS(new Vector3(0, -100 * CameraMotion.PanFactor, 0), Quaternion.identity, Vector3.one);

        GUILayout.BeginArea(new Rect(Screen.width - 414 + 48 - 20, 20, 414 - 48, 162));
        {
            ShowHealthBar(enemySummoner, hpEnemyGoodColor, hpEnemyBadColor);
        }
        GUILayout.EndArea();

        GUI.matrix = Matrix4x4.TRS(new Vector3(0, 400 * CameraMotion.PanFactor, 0), Quaternion.identity, Vector3.one);

        //GUILayout.BeginArea(new Rect(300 - 48, Screen.height - 45, 410, 25));
        //GUILayout.BeginHorizontal(hpTextStyle);

        //GUILayout.EndHorizontal();
        //GUILayout.EndArea();

        // idle : 2/3f
        // hurt : 0/3f
        // fail : 1/3f

        var offset = thisSummoner.HasTakenDamage ? 0 : thisSummoner.HasFailed ? 1 / 3f : 2 / 3f;

        GUI.DrawTextureWithTexCoords(new Rect(0, Screen.height - portraits.height, 512, portraits.height),
                                     portraits, new Rect(offset, 0, 1 / 3f, 1));

        GUI.matrix = Matrix4x4.identity;

        if (GameFlow.State == GameState.Gameplay)
        {
            // handle text entry
            Event e = Event.current;
            if (e.type == EventType.KeyDown)
            {
                if (char.IsLetter(e.character) || (e.character == ' ' && words.Length < 3 && words.Length > 0 && words[0].Trim().Length > 0))
                {
                    text += char.ToUpper(e.character);
                }
                else if (e.character == '\n')
                {
                    var validWords = words.Where(x => AnimalDatabase.Get(x) != null).Distinct(StringComparer.InvariantCultureIgnoreCase).ToList();

                    foreach (var w in validWords.ToArray())
                    {
                        foreach (var t in TerrainGrid.Instance.Totems.Values.SelectMany(x => x))
                        {
                            if (t.AnimalData.Any(x => x.name.Equals(w, StringComparison.InvariantCultureIgnoreCase)))
                            {
                                validWords.Remove(w);
                            }
                        }
                    }

                    if (words.Length != validWords.Count)
                    {
                        thisSummoner.HasFailed = true;
                        TaskManager.Instance.WaitFor(0.5f).Then(() => { thisSummoner.HasFailed = false; });
                        audio.PlayOneShot(mistakeSound);
                    }
                    else if (validWords.Count > 0)
                    {
                        audio.PlayOneShot(enterSound);
                    }

                    if (validWords.Count > 0)
                    {
                        thisSummoner.TrySpawnOnServer(validWords.ToArray());
                    }

                    //foreach(string word in words)
                    //{
                    //    if(AnimalDatabase.Get(word) != null)
                    //    {
                    //        print("awesoem word: " + word);
                    //    }
                    //}
                    text = "";
                }
                else if (e.keyCode == KeyCode.Backspace && text.Length > 0)
                {
                    text = text.Remove(text.Length - 1);
                }
            }
        }
    }