public void IsInArea(AnimalController animal) { EEcosystem ecosystem = EcosystemByAnimal[animal.GetAnimalType()]; if (!IsAngleOfEcosystem(animal.transform.position, ecosystem)) { animal.ChangeDirection(); } }
public void IsInArea(AnimalController animal) { EEcosystem ecosystem = EcosystemByAnimal[animal.GetAnimalType()]; if (!IsAngleOfEcosystem(animal.transform.position, ecosystem)) { animal.ChangeDirection(); } }