Beispiel #1
0
        static void Main(string[] args)
        {
            Animal whiskers = new Animal()
            {
                Name  = "Whiskers",
                Sound = "Meow"
            };

            Dog grovers = new Dog()
            {
                Name   = "Grover",
                Sound  = "Woof",
                Sound2 = "Grrr"     //Remember, the derived, Dog, class has a 'Sound2' property but the base class doesn't!!!!
            };

            grovers.Sound = "Wooooooof";

            whiskers.MakeSound();
            grovers.MakeSound();

            whiskers.SetAnimalIdInfo(123, "Sally Smith");
            grovers.SetAnimalIdInfo(456, "Paul Brown");

            whiskers.GetAnimalIDInfo();
            grovers.GetAnimalIDInfo();

            if (grovers is Animal)
            {
                Console.WriteLine("Yes, grovers is both a dog and animal.");
            }

            //Must reference outer class to get to the inner class
            Animal.AnimalHealth getHealth = new Animal.AnimalHealth();

            Console.WriteLine("Is my animal healthy: {0}", getHealth.HealthyWeight(11, 46));  //True
            Console.WriteLine("Is my animal healthy: {0}", getHealth.HealthyWeight(11, 176)); //False

            Animal monkey = new Animal()                                                      //This creates a new animal using the animal constructor.
            {
                Name  = "Happy",
                Sound = "Eeeeee"
            };

            Animal spot = new Dog()         //This creates a new animal using the dog constructor.
            {
                Name   = "Spot",
                Sound  = "Woooof",
                Sound2 = "Geeerrr"
            };

            monkey.MakeSound();
            spot.MakeSound();           //Without overriding the method in the Dog class, this will using the 'MakeSound' method in animal because the dog is created as an animal.

            Console.ReadLine();
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            Animal whiskers = new Animal()
            {
                Name  = "Whiskers",
                Sound = "Meow"
            };

            Dog grover = new Dog()
            {
                Name   = "Grover",
                Sound  = "Woof",
                Sound2 = "Grrr"
            };

            grover.Sound = "Wooooof";

            whiskers.MakeSound();
            grover.MakeSound();

            whiskers.SetAnimalIDinfo(12345, "Sally Smith");

            grover.SetAnimalIDinfo(12346, "Paul Brown");

            whiskers.GetAnimalIDInfo();
            grover.GetAnimalIDInfo();

            Animal.AnimalHealth getHealth = new Animal.AnimalHealth();

            Console.WriteLine("Is my animal healthy : {0}",
                              getHealth.HealtWeight(11, 146));

            Animal monkey = new Animal()
            {
                Name  = "Happy",
                Sound = "Eeeeee"
            };

            Animal spot = new Dog()
            {
                Name   = "Spot",
                Sound  = "Wooof",
                Sound2 = "Geeerrrr"
            };

            monkey.MakeSound();
            spot.MakeSound();

            Console.ReadLine();
        }