Beispiel #1
0
    IEnumerator Start()
    {
        audioSource = gameObject.GetComponent <AudioSource>();
        Hukidashi   = GameObject.Find("Image");
        Hukidashi.GetComponent <Anima>();
        Anima anima = Hukidashi.GetComponent <Anima>();

        Hukidashi2 = GameObject.Find("Image2");
        Hukidashi2.GetComponent <Anima2>();
        Anima2 anima2 = Hukidashi2.GetComponent <Anima2>();


        textbox.text = "     ";
        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        anima2.Dasu();
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "あ!リンゴの芽がある!";
        audioSource.PlayOneShot(sound01);


        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        anima2.Kesu();
        anima.Dasu();
        textbox2.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "そういえばお腹すいちゃったな";
        audioSource.PlayOneShot(sound02);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        anima2.Kesu2();
        anima.Kesu();
        textbox.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "ねえ試しに色を移してリンゴと 赤を取ってみましょ?";
        audioSource.PlayOneShot(sound03);


        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        textbox2.text = "赤は後で必要になりそうだしね";
        audioSource.PlayOneShot(sound04);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        anima2.Kesu();
        anima.Kesu2();

        textbox2.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "色を移してリンゴなんてできるの?";
        audioSource.PlayOneShot(sound05);


        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        anima2.Kesu2();
        anima.Kesu();
        textbox.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "ふふっ私が教えてあげるって 言ったでしょ?";
        audioSource.PlayOneShot(sound06);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        Scene();
    }
Beispiel #2
0
    IEnumerator Start()
    {
        audioSource = gameObject.GetComponent <AudioSource>();
        Hukidashi   = GameObject.Find("Image");
        Hukidashi.GetComponent <Anima>();
        Anima anima = Hukidashi.GetComponent <Anima>();

        Hukidashi2 = GameObject.Find("Image2");
        Hukidashi2.GetComponent <Anima2>();
        Anima2 anima2 = Hukidashi2.GetComponent <Anima2>();


        textbox.text = "     ";
        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        anima2.Dasu();
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "おいしい~!";
        audioSource.PlayOneShot(sound01);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        anima2.Kesu();
        anima.Dasu();
        textbox2.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "うん、おいしいね";
        audioSource.PlayOneShot(sound02);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        textbox.text = "そういえばなんで魔女は   色があるの?";
        audioSource.PlayOneShot(sound03);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        anima2.Kesu2();
        anima.Kesu();
        textbox.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "ふふっ、それはね…";
        audioSource.PlayOneShot(sound04);


        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        textbox2.text = "魔女だからよ";
        audioSource.PlayOneShot(sound05);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        textbox2.text = "そんなことより先に行きましょ";
        audioSource.PlayOneShot(sound06);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        Scene();
    }
Beispiel #3
0
    IEnumerator Start()
    {
        audioSource = gameObject.GetComponent <AudioSource>();
        Hukidashi   = GameObject.Find("Image");
        Hukidashi.GetComponent <Anima>();
        Anima anima = Hukidashi.GetComponent <Anima>();

        Hukidashi2 = GameObject.Find("Image2");
        Hukidashi2.GetComponent <Anima2>();
        Anima2 anima2 = Hukidashi2.GetComponent <Anima2>();

        Shiro.SetActive(false);
        textbox.text = "     ";
        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        //最初にレインが話す場合
        anima.Dasu();
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "あった…";
        audioSource.PlayOneShot(sound01);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        //レインから魔女1
        anima2.Dasu();
        anima.Kesu();
        textbox.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "伝説では聞いていたけれどまさか地下にあるとはね…";
        audioSource.PlayOneShot(sound02);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        textbox2.text = "さあその杖を使ってみて";
        audioSource.PlayOneShot(sound03);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        //魔女からレインに代わる場合2
        anima2.Kesu();
        anima.Kesu2();
        textbox2.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "あれ…";
        audioSource.PlayOneShot(sound04);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();


        //レインから魔女
        anima2.Kesu2();
        anima.Kesu();
        textbox.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "ありゃ、やっぱり魔力が足りないか、キミは魔法使いじゃないしね";
        audioSource.PlayOneShot(sound05);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        textbox2.text = "私も力を貸すわ。さぁいくよ!";
        audioSource.PlayOneShot(sound06);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        anima2.Kesu();
        textbox2.text = " ";
        Shiro.SetActive(true);


        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);


        //魔女からレインに代わる場合2

        anima.Kesu2();
        textbox2.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "魔法使えたんだね";
        audioSource.PlayOneShot(sound07);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();


        //レインから魔女
        anima2.Kesu2();
        anima.Kesu();
        textbox.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "王様の息子だからって失礼ね魔女だって言ってるじゃない。";
        audioSource.PlayOneShot(sound08);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        //魔女からレインに代わる場合2
        anima2.Kesu();
        anima.Kesu2();
        textbox2.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "ふふっ、冗談だよ。";
        audioSource.PlayOneShot(sound09);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();
        textbox.text = "本当にありがとう。あなたが いなかったらもうこの景色は見れなかったと思う";
        audioSource.PlayOneShot(sound10);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        //レインから魔女
        anima2.Kesu2();
        anima.Kesu();
        textbox.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "お褒めの言葉光栄ですわ。 レイン王子。";
        audioSource.PlayOneShot(sound11);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        //魔女からレインに代わる場合2
        anima2.Kesu();
        anima.Kesu2();
        textbox2.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "さぁ城に戻ろうか";
        audioSource.PlayOneShot(sound12);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        Scene();
    }
Beispiel #4
0
    IEnumerator Start()
    {
        audioSource = gameObject.GetComponent <AudioSource>();
        Hukidashi   = GameObject.Find("Image");
        Hukidashi.GetComponent <Anima>();
        Anima anima = Hukidashi.GetComponent <Anima>();

        Hukidashi2 = GameObject.Find("Image2");
        Hukidashi2.GetComponent <Anima2>();
        Anima2 anima2 = Hukidashi2.GetComponent <Anima2>();


        textbox.text = "     ";
        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        //最初に魔女が話す場合
        anima2.Dasu();
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "私の思った通り氷をどかせたわね";
        audioSource.PlayOneShot(sound01);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();


        //魔女からレインに代わる場合1
        anima2.Kesu();
        anima.Dasu();
        textbox2.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "これで遺跡にむかえるね";
        audioSource.PlayOneShot(sound02);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        //レインから魔女
        anima2.Kesu2();
        anima.Kesu();
        textbox.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "ええ、さっそく向かいましょ!";
        audioSource.PlayOneShot(sound03);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        Scene();
    }
Beispiel #5
0
    IEnumerator Start()
    {
        audioSource = gameObject.GetComponent <AudioSource>();
        Hukidashi   = GameObject.Find("Image");
        Hukidashi.GetComponent <Anima>();
        Anima anima = Hukidashi.GetComponent <Anima>();

        Hukidashi2 = GameObject.Find("Image2");
        Hukidashi2.GetComponent <Anima2>();
        Anima2 anima2 = Hukidashi2.GetComponent <Anima2>();


        textbox.text = "     ";
        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        //最初にレインが話す場合
        anima.Dasu();
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "ここに虹の石が置かれてる 台座があるはずなんだけれど";
        audioSource.PlayOneShot(sound01);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();


        //レインから魔女1
        anima2.Dasu();
        anima.Kesu();
        textbox.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "うーん…";
        audioSource.PlayOneShot(sound02);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        textbox2.text = "爆発でどっかいちゃったかな~?";
        audioSource.PlayOneShot(sound03);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        //魔女からレインに代わる場合2
        anima2.Kesu();
        anima.Kesu2();
        textbox2.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "そんな…どうすれば…";
        audioSource.PlayOneShot(sound04);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        //レインから魔女
        anima2.Kesu2();
        anima.Kesu();
        textbox.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "大丈夫よ、方法はあるはず  私も考えるわ";
        audioSource.PlayOneShot(sound05);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        Scene();
    }
Beispiel #6
0
    IEnumerator Start()
    {
        audioSource = gameObject.GetComponent <AudioSource>();
        Hukidashi   = GameObject.Find("Image");
        Hukidashi.GetComponent <Anima>();
        Anima anima = Hukidashi.GetComponent <Anima>();

        Hukidashi2 = GameObject.Find("Image2");
        Hukidashi2.GetComponent <Anima2>();
        Anima2 anima2 = Hukidashi2.GetComponent <Anima2>();


        textbox.text = "     ";
        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        anima2.Dasu();
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "お~い!ちょっと待って~!";
        audioSource.PlayOneShot(sound01);


        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();
        textbox2.text = "ちょっとキミ、1人で色を全部戻せると思っているの?";
        audioSource.PlayOneShot(sound02);


        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();
        anima2.Kesu();
        anima.Dasu();

        textbox2.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "…あなたは誰?";
        audioSource.PlayOneShot(sound03);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();
        anima2.Kesu2();
        anima.Kesu();

        textbox.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "私は魔女だよ。キミに協力してって王様から言われたんだ。 色々教えてあげるよ。";
        audioSource.PlayOneShot(sound04);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();
        anima2.Kesu();
        anima.Kesu2();

        textbox2.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "そうだったんだ。確かに何も分からないまま出てきちゃったな…。";
        audioSource.PlayOneShot(sound05);


        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();
        textbox.text = "それじゃ、これからよろしく  おねがいします。";
        audioSource.PlayOneShot(sound06);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        Scene();
    }
Beispiel #7
0
    IEnumerator Start()
    {
        audioSource = gameObject.GetComponent <AudioSource>();
        Hukidashi   = GameObject.Find("Image");
        Hukidashi.GetComponent <Anima>();
        Anima anima = Hukidashi.GetComponent <Anima>();

        Hukidashi2 = GameObject.Find("Image2");
        Hukidashi2.GetComponent <Anima2>();
        Anima2 anima2 = Hukidashi2.GetComponent <Anima2>();


        textbox.text = "     ";
        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        //最初にレインが話す場合
        anima.Dasu();
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "うっここは寒いね…";
        audioSource.PlayOneShot(sound01);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        //レインから魔女1
        anima2.Dasu();
        anima.Kesu();
        textbox.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "そうね、出来るだけ早くここを 抜けましょ";
        audioSource.PlayOneShot(sound02);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        textbox2.text = "おっと…";
        audioSource.PlayOneShot(sound03);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        //魔女からレインに代わる場合2
        anima2.Kesu();
        anima.Kesu2();
        textbox2.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox.text = "氷の柱が邪魔して     通れないね…";
        audioSource.PlayOneShot(sound04);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        //レインから魔女
        anima2.Kesu2();
        anima.Kesu();
        textbox.text = " ";
        yield return(new WaitForSeconds(0.1f));

        textbox2.text = "でも遺跡に向かうにはここを  通るしかないのよね";
        audioSource.PlayOneShot(sound05);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        audioSource.Stop();

        textbox2.text = "どうにかしてこの柱をどかしましょ";
        audioSource.PlayOneShot(sound06);

        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Space)));

        yield return(null);

        Scene();
    }