Parse() public method

public Parse ( GameBitBuffer buffer ) : void
buffer GameBitBuffer
return void
Beispiel #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     PowerSNO = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field1 = new AnimPreplayData();
         Field1.Parse(buffer);
     }
 }
Beispiel #2
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0   = buffer.ReadInt(3) + (-1);
     TargetID = buffer.ReadUInt(32);
     Field2   = new WorldPlace();
     Field2.Parse(buffer);
     PowerSNO = buffer.ReadInt(32);
     Field4   = buffer.ReadInt(32);
     Field5   = buffer.ReadInt(2);
     if (buffer.ReadBool())
     {
         Field6 = new AnimPreplayData();
         Field6.Parse(buffer);
     }
 }
Beispiel #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3) + (-1);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     snoPower = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(2);
     if(buffer.ReadBool())
     {
         Field6 = new AnimPreplayData();
         Field6.Parse(buffer);
     }
 }
Beispiel #4
0
 public override void Parse(GameBitBuffer buffer)
 {
     snoPower = buffer.ReadInt(32);
     if(buffer.ReadBool())
     {
         Field1 = new AnimPreplayData();
         Field1.Parse(buffer);
     }
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(3) + (-1);
     Field2 = buffer.ReadInt(32);
     Field3 = new WorldPlace();
     Field3.Parse(buffer);
     snoPower = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(2);
     if(buffer.ReadBool())
     {
         Field7 = new AnimPreplayData();
         Field7.Parse(buffer);
     }
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     snoPower = buffer.ReadInt(32);
     if(buffer.ReadBool())
     {
         Field2 = new AnimPreplayData();
         Field2.Parse(buffer);
     }
 }