public void PlayAnim(AnimKind anim, bool bvalue, float fvalue) { switch (anim) { case AnimKind.Run: if (cntAnimator.GetBool(paramIDRun) != bvalue) { cntAnimator.SetBool(paramIDRun, bvalue); } cntAnimator.SetFloat(paramIDRunSpeed, fvalue); break; } }
public void PlayAnim(AnimKind anim, bool value) { switch (anim) { case AnimKind.Jump: cntAnimator.SetBool(paramIDJump, value); break; case AnimKind.Flag: cntAnimator.SetBool(paramIDFlag, value); break; } }
public void PlayAnim(AnimKind anim) { switch (anim) { case AnimKind.Death: cntAnimator.SetTrigger(paramIDDeath); break; case AnimKind.Growth: cntAnimator.SetTrigger(paramIDGrowth); break; case AnimKind.Hit: cntAnimator.SetTrigger(paramIDHit); break; } }