void Start()
    {
        player  = GameObject.FindGameObjectWithTag("Player");
        Move    = GetComponent <MoveCharacter>();
        Animate = GetComponent <AnimCharacter>();
        status  = GetComponent <Status>();
        RandomZombie();

        scriptUI = GameObject.FindObjectOfType(typeof(UIControl)) as UIControl;
    }
Beispiel #2
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        /// <summary>
        /// Méthode qui charge l'animation courante
        /// </summary>
        public void LoadCharacter(Guid guid)
        {
            Cursor.Current = Cursors.WaitCursor;

            //Suppression des eventhandler
            this.txtName.LostFocus     -= new System.EventHandler(this.txtName_TextChanged);
            this.ddpSpeed.ValueChanged -= new System.EventHandler(this.ddpSpeed_ValueChanged);

            //Code de chargement
            CurrentCharacter = GameCore.Instance.GetCharacterById(guid);
            txtName.Text     = CurrentCharacter.Title;
            ddpSpeed.Value   = CurrentCharacter.Speed;
            AnimCharacter.ParentCharacter = CurrentCharacter.Id;
            ColorDialog.Color             = FormsTools.GetGDIColorFromVOColor(CurrentCharacter.DialogColor);
            if (CurrentCharacter.Face != new Guid())
            {
                AnimFace.LoadAnimation(CurrentCharacter.Face);
                AnimFace.Start();
            }
            else
            {
                AnimFace.LoadAnimation(new Guid());
            }
            if (CurrentCharacter.TalkingFace != new Guid())
            {
                TalkingFace.LoadAnimation(CurrentCharacter.TalkingFace);
                TalkingFace.Start();
            }
            else
            {
                TalkingFace.LoadAnimation(new Guid());
            }

            LoadLists();
            if (CurrentCharacter.StandingAnim != new Guid())
            {
                AnimCharacter.UseCustomRow = true;
                AnimCharacter.Row          = 2;
                AnimCharacter.LoadAnimation(CurrentCharacter.StandingAnim);
                AnimCharacter.Start();
            }
            else
            {
                AnimCharacter.LoadAnimation(new Guid());
            }

            this.txtName.LostFocus     += new System.EventHandler(this.txtName_TextChanged);
            this.ddpSpeed.ValueChanged += new System.EventHandler(this.ddpSpeed_ValueChanged);

            grpAnimations.Visible   = true;
            grpInformations.Visible = true;
            grpDialogs.Visible      = true;

            Cursor.Current = DefaultCursor;
        }
Beispiel #3
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    void Start()
    {
        player     = GameObject.FindWithTag("Player").transform;
        agent      = GetComponent <NavMeshAgent>();
        statusBoss = GetComponent <Status>();
        animBoss   = GetComponent <AnimCharacter>();
        moveBoss   = GetComponent <MoveCharacter>();

        scriptUI = GameObject.FindObjectOfType(typeof(UIControl)) as UIControl;

        agent.speed = statusBoss.speed;

        sliderHPBoss.maxValue = statusBoss.Totalhealth;
        AtualizaInterface();
    }
Beispiel #4
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        /// <summary>
        /// Méthode qui charge l'animation courante
        /// </summary>
        public void LoadCharacter(Guid guid)
        {
            Cursor.Current = Cursors.WaitCursor;

            //Suppression des eventhandler
            this.chkLife.CheckedChanged           -= new System.EventHandler(this.chkLife_CheckedChanged);
            this.ddpPVStarting.ValueChanged       -= new System.EventHandler(this.ddpPV_ValueChanged);
            this.ddpPVMax.ValueChanged            -= new System.EventHandler(this.ddpPV_ValueChanged);
            this.txtName.LostFocus                -= new System.EventHandler(this.txtName_TextChanged);
            this.crdStartingPosition.ValueChanged -= new EventHandler(crdStartingPosition_ValueChanged);

            //Code de chargement
            CurrentCharacter    = GameCore.Instance.GetPlayableCharacterById(guid);
            _characterTemplate  = GameCore.Instance.GetCharacterById(CurrentCharacter.CharacterId);
            txtName.Text        = CurrentCharacter.Title;
            ddpPVMax.Value      = CurrentCharacter.PvMax;
            ddpPVStarting.Value = CurrentCharacter.PvAtStart;
            chkLife.Checked     = CurrentCharacter.ActivateLife;
            chkLife_CheckedChanged(this, new EventArgs());
            crdStartingPosition.FullCoords = CurrentCharacter.CoordsCharacter;
            AnimCharacter.ParentCharacter  = _characterTemplate.Id;

            LoadLists();
            if (_characterTemplate.StandingAnim != new Guid())
            {
                AnimCharacter.UseCustomRow = true;
                AnimCharacter.Row          = (int)CurrentCharacter.StartPosition;
                AnimCharacter.LoadAnimation(_characterTemplate.StandingAnim);
                AnimCharacter.Start();
            }
            else
            {
                AnimCharacter.LoadAnimation(new Guid());
            }

            //Chargement des actions
            ListSelectedActions.Items.Clear();
            ListSelectedActions.DisplayMember = "Title";
            ListSelectedActions.ValueMember   = "Id";
            ListAvailableActions.Items.Clear();
            ListAvailableActions.DisplayMember = "Title";
            ListAvailableActions.ValueMember   = "Id";
            foreach (VO_Base action in GameCore.Instance.Game.Actions)
            {
                if (CurrentCharacter.Actions.Contains(action.Id))
                {
                    ListSelectedActions.Items.Add(action);
                }
                else
                {
                    ListAvailableActions.Items.Add(action);
                }
            }

            //Chargement des items
            ListSelectedItems.Items.Clear();
            ListSelectedItems.DisplayMember = "Title";
            ListSelectedItems.ValueMember   = "Id";
            ListAvailableItems.Items.Clear();
            ListAvailableItems.DisplayMember = "Title";
            ListAvailableItems.ValueMember   = "Id";
            foreach (VO_Base item in GameCore.Instance.Game.Items)
            {
                if (CurrentCharacter.Items.Contains(item.Id))
                {
                    ListSelectedItems.Items.Add(item);
                }
                else
                {
                    ListAvailableItems.Items.Add(item);
                }
            }

            this.chkLife.CheckedChanged           += new System.EventHandler(this.chkLife_CheckedChanged);
            this.ddpPVStarting.ValueChanged       += new System.EventHandler(this.ddpPV_ValueChanged);
            this.ddpPVMax.ValueChanged            += new System.EventHandler(this.ddpPV_ValueChanged);
            this.txtName.LostFocus                += new System.EventHandler(this.txtName_TextChanged);
            this.crdStartingPosition.ValueChanged += new EventHandler(crdStartingPosition_ValueChanged);

            grpAnimations.Visible   = true;
            grpInteractions.Visible = true;
            grpInformations.Visible = true;
            grpLife.Visible         = true;

            Cursor.Current = DefaultCursor;
        }