static void Main(string[] args) { using (AnglerGame game = new AnglerGame()) { game.Run(); } }
public MapRenderer(AnglerGame game, Map map) : base(game, RenderOrder.GraphicLayer) { m_map = map; shadowCaster = new ShadowCaster(this); Components.Add(shadowCaster); }
public static PlayerComponent CreateAndAdd(AnglerGame game, Player player) { PlayerComponent newPlayer = new PlayerComponent(game, player); game.Components.Add(newPlayer); return newPlayer; }
public PlayerComponent(AnglerGame game, Player player) : base(game) { DrawOrder = player == World.MainPlayer ? (int)RenderOrder.OverlayLayer : (int)RenderOrder.NPCLayer; Player = player; }
public Spoofed2DGraphicEngine(AnglerGame game, RenderOrder order = RenderOrder.EffectsLayer) : base(game, order) { StencilState = DepthStencilState.DepthRead; }
public InputHandler(AnglerGame game) : base(game) { }
public AudioManager(AnglerGame game) : base(game) { }