public void Draw(Game game, float positionX, float positionY, float positionZ, VehicleDirection12 dir, VehicleDirection12 lastdir, float progress)
    {
        float one = 1;

        if (minecarttexture == -1)
        {
            minecarttexture = game.GetTexture("minecart.png");
        }
        game.GLPushMatrix();
        float pX = positionX;
        float pY = positionY;
        float pZ = positionZ;

        pY += -(one * 7 / 10);
        game.GLTranslate(pX, pY, pZ);
        float currot  = vehiclerotation(dir);
        float lastrot = vehiclerotation(lastdir);
        //double rot = lastrot + (currot - lastrot) * progress;
        float rot = AngleInterpolation.InterpolateAngle360(game.platform, lastrot, currot, progress);

        game.GLRotate(-rot - 90, 0, 1, 0);
        RectangleFloat[] cc = CuboidRenderer.CuboidNet(8, 8, 8, 0, 0);
        CuboidRenderer.CuboidNetNormalize(cc, 32, 16);
        game.platform.BindTexture2d(minecarttexture);
        CuboidRenderer.DrawCuboid(game, -(one * 5 / 10), -(one * 3 / 10), -(one * 5 / 10), 1, 1, 1, cc, 1);
        game.GLPopMatrix();
    }
Beispiel #2
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        public void Draw(Vector3 position, VehicleDirection12 dir, VehicleDirection12 lastdir, double progress)
        {
            if (minecarttexture == -1)
            {
                minecarttexture = d_The3d.LoadTexture(new System.Drawing.Bitmap(new System.IO.MemoryStream(MyStream.ReadAllBytes(d_GetFile.GetFile("minecart.png")))));
            }
            GL.PushMatrix();
            GL.Translate(position + new Vector3(0, -0.7f, 0));
            double currot  = vehiclerotation(dir);
            double lastrot = vehiclerotation(lastdir);
            //double rot = lastrot + (currot - lastrot) * progress;
            double rot = AngleInterpolation.InterpolateAngle360(lastrot, currot, progress);

            GL.Rotate(-rot - 90, 0, 1, 0);
            var c  = new CharacterRendererMonsterCode();
            var cc = c.CuboidNet(8, 8, 8, 0, 0);

            CharacterRendererMonsterCode.CuboidNetNormalize(cc, 32, 16);
            c.DrawCuboid(new Vector3(-0.5f, -0.3f, -0.5f), new Vector3(1, 1, 1), minecarttexture, cc);
            GL.PopMatrix();
        }