Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     _anger        = GameObject.Find("Anger");
     currentImage  = GetComponent <Image>();
     anger         = _anger.GetComponent <Anger>();
     magicalNumber = anger._hpMax / 18;
 }
Beispiel #2
0
 public override int GetHashCode()
 {
     return(Anger.GetHashCode() ^
            Disgust.GetHashCode() ^
            Fear.GetHashCode() ^
            Happiness.GetHashCode() ^
            Neutral.GetHashCode() ^
            Sadness.GetHashCode() ^
            Surprise.GetHashCode());
 }
Beispiel #3
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 void Start()
 {
     shake = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShake>();
     anger = GameObject.FindGameObjectWithTag("Boss3").GetComponent <Anger>();
     gm    = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>();
     if (targets == null)
     {
         targets = GameObject.FindGameObjectsWithTag("Player");
     }
 }
 protected bool Equals(EmotionScores other)
 {
     return(Anger.Equals(other.Anger) &&
            Contempt.Equals(other.Contempt) &&
            Disgust.Equals(other.Disgust) &&
            Fear.Equals(other.Fear) &&
            Happiness.Equals(other.Happiness) &&
            Neutral.Equals(other.Neutral) &&
            Sadness.Equals(other.Sadness) &&
            Surprise.Equals(other.Surprise));
 }
Beispiel #5
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    private void OnCollisionEnter2D(Collision2D collision)
    {
        _player = collision.gameObject.GetComponent <PlayerStats>();
        _anger  = collision.gameObject.GetComponent <Anger>();

        if (collision.gameObject.layer == 9)
        {
            _player.Damage(50);
            _player._canRegen = false;
            _anger.Damage(50);
            _anger._canRegen = false;
        }
    }
Beispiel #6
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    private void OnCollisionEnter2D(Collision2D collision)
    {
        _tree   = collision.gameObject.GetComponent <Treead>();
        _golire = collision.gameObject.GetComponent <Golire>();
        _anger  = collision.gameObject.GetComponent <Anger>();
        _breeze = collision.gameObject.GetComponent <Breeze>();

        if (collision.gameObject.layer == 13 || collision.gameObject.layer == 14)
        {
            if (collision.gameObject.name == "Treead" || collision.gameObject.name == "Treead(Clone)")
            {
                if (this.transform.position.x > _tree.transform.position.x)
                {
                    _tree.transform.Translate(new Vector2(-2, 0));
                }
                if (this.transform.position.x < _tree.transform.position.x)
                {
                    _tree.transform.Translate(new Vector2(2, 0));
                }
                _tree._burnTime = 0f;
            }
            if (collision.gameObject.name == "Golire" || collision.gameObject.name == "Golire(Clone)")
            {
                Debug.Log("You'r not burning anymore!");
                _golire.extinguished = true;
            }
            if (collision.gameObject.name == "Breeze" || collision.gameObject.name == "Breeze(Clone)")
            {
                _breeze.Damage(30);
            }
        }
        if (collision.gameObject.layer == 14)
        {
            if (collision.gameObject.name == "Anger")
            {
                _anger.Damage(30);
                _anger._canRegen = false;
            }
        }

        if (collision.gameObject.layer == 12)
        {
            Destroy(collision.gameObject);
        }

        Destroy(this.gameObject);

        _windParticle.Play();
        _windParticle.transform.parent = null;
        Destroy(_windParticle, 3.0f);
    }
Beispiel #7
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        _tree   = collision.gameObject.GetComponent <Treead>();
        _golire = collision.gameObject.GetComponent <Golire>();
        _breeze = collision.gameObject.GetComponent <Breeze>();
        _anger  = collision.gameObject.GetComponent <Anger>();
        _player = collision.gameObject.GetComponent <PlayerStats>();
        _shaker = collision.gameObject.GetComponent <Shake>();


        if (collision.gameObject.layer == 13 || collision.gameObject.layer == 14)
        {
            if (collision.gameObject.name == "Treead" || collision.gameObject.name == "Treead(Clone)")
            {
                _tree.Damage(50);
                _tree._burnTime = 4f;
                _tree.afterBurn();
            }
            if (collision.gameObject.name == "Golire" || collision.gameObject.name == "Golire(Clone)")
            {
                Debug.Log("Burn again!");
                _golire.extinguished = false;
            }
            if (collision.gameObject.name == "Breeze" || collision.gameObject.name == "Breeze(Clone)")
            {
                _breeze.Damage(50);
            }
        }
        if (collision.gameObject.layer == 14)
        {
            if (collision.gameObject.name == "Anger")
            {
                _anger.Damage(50);
                _anger._canRegen = false;
            }
        }

        if (collision.gameObject.layer == 9)
        {
            _player.Damage(50);
            _player._canRegen = false;
            //_anger.Damage(50);
            //_anger._canRegen = false;
            Shake.canShake = true;
        }
        Destroy(this.gameObject);

        _fireParticle.Play();
        _fireParticle.transform.parent = null;
        Destroy(_fireParticle, 2.0f);
    }
 public override int GetHashCode()
 {
     unchecked {
         var hashCode = Anger.GetHashCode();
         hashCode = (hashCode * 397) ^ Contempt.GetHashCode();
         hashCode = (hashCode * 397) ^ Disgust.GetHashCode();
         hashCode = (hashCode * 397) ^ Fear.GetHashCode();
         hashCode = (hashCode * 397) ^ Happiness.GetHashCode();
         hashCode = (hashCode * 397) ^ Neutral.GetHashCode();
         hashCode = (hashCode * 397) ^ Sadness.GetHashCode();
         hashCode = (hashCode * 397) ^ Surprise.GetHashCode();
         return(hashCode);
     }
 }
Beispiel #9
0
        public async Task fear(IDialogContext context, LuisResult result)
        {
            Amigo_Luis face       = new Amigo_Luis();
            var        path       = Path.Combine(@"C:\Users\DELL\Documents\Amigo-master\Amigo- The Chat Bot\Data\fear.txt");
            Random     r          = new Random();
            Anger      fearQuotes = JsonConvert.DeserializeObject <Anger>(System.IO.File.ReadAllText(path));
            int        num        = r.Next(0, fearQuotes.quotes.Count);

            if (num < fearQuotes.quotes.Count && num > -1)
            {
                await context.PostAsync(fearQuotes.quotes[num].description);

                context.Wait(MessageReceived);
            }
        }
Beispiel #10
0
    private void OnCollisionStay2D(Collision2D collision)
    {
        _tree   = collision.gameObject.GetComponent <Treead>();
        _golire = collision.gameObject.GetComponent <Golire>();
        _anger  = collision.gameObject.GetComponent <Anger>();
        _breeze = collision.gameObject.GetComponent <Breeze>();

        if (collision.gameObject.layer == 13)
        {
            if (collision.gameObject.name == "Treead")
            {
                _tree.Damage(10 * Time.deltaTime);
            }
            if (collision.gameObject.name == "Golire")
            {
                Debug.Log("Burn again!");
                _golire.extinguished = false;
            }
            if (collision.gameObject.name == "Breeze")
            {
                _breeze.Damage(10 * Time.deltaTime);
            }
        }
        if (collision.gameObject.layer == 14)
        {
            if (collision.gameObject.name == "Anger")
            {
                _anger.Damage(10 * Time.deltaTime);
                _anger._canRegen = false;
            }
        }


        if (collision.gameObject.layer == 8)
        {
            Destroy(this.gameObject);
        }
    }
Beispiel #11
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.tag == "Anger")
     {
         anger        = col.gameObject.GetComponent <Anger> ();
         temp         = anger.health;
         anger.health = temp - 1;
         if (gameObject.GetComponent <Rigidbody2D>().velocity.x > 0f)
         {
             anger.dir = 1;
         }
         else
         {
             anger.dir = -1;
         }
     }
     if (col.gameObject.layer != 11)
     {
         Destroy(gameObject);
         GameObject temp = (GameObject)Instantiate(explosion, transform.position, Quaternion.identity);
         temp.SendMessage("getDirection", transform.localScale.x);
     }
 }
Beispiel #12
0
        public async Task anger(IDialogContext context, LuisResult result)
        {
            Amigo_Luis face = new Amigo_Luis();
            await context.PostAsync("You sound angry  \U0001F620!!!");

            await Task.Delay(1000);

            await context.PostAsync("Try this technique to cool off");

            await Task.Delay(1000);

            /*
             * string[] arr = new string[20];
             * arr[0] = "Count 1-20 numbers..."+Environment.NewLine +Environment.NewLine+ "it cools you down to some extent";
             * arr[1] = "count 1-20 in reverse order..."+Environment.NewLine+Environment.NewLine+ "try it out without mistakes dude!!";
             * arr[2] = "Try to do meditation";
             * arr[3] = "Listen your favourite music" + Environment.NewLine + Environment.NewLine + "when music hits you, you feel no pain";
             * arr[4] = "Inhale and exhale until you clam down"+Environment.NewLine+Environment.NewLine+ "As you exhale, repeat a phrase that helps you relax.";
             * arr[5] = "Try to sleep";
             * arr[6] = "Cool Off with Exercise"+Environment.NewLine+Environment.NewLine+ "Test various workouts and figure out which are most effective at calming your anger.";
             * arr[7] = "Think of a pleasant memory";
             * arr[8] = "Read a book";
             * arr[9] = "Find your happy place"; */
            Random ra          = new Random();
            var    path        = Path.Combine(@"C:\Users\sai vaishnavi\Documents\Visual Studio 2017\Projects\Amigo\Amigo- The Chat Bot\Amigo- The Chat Bot\Data\Anger.txt");
            Anger  angerQuotes = JsonConvert.DeserializeObject <Anger>(System.IO.File.ReadAllText(path));
            int    n           = ra.Next(0, angerQuotes.quotes.Count);

            while (n < angerQuotes.quotes.Count && n > -1)
            {
                await context.PostAsync(angerQuotes.quotes[n].description);

                context.Wait(MessageReceived);
                break;
            }
        }
Beispiel #13
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     a = animator.gameObject.GetComponent <Anger> ();
 }
Beispiel #14
0
        public async Task sad(IDialogContext context, LuisResult result)
        {
            Amigo_Luis face = new Amigo_Luis();
            await context.PostAsync("You sound low");

            await Task.Delay(2000);

            await context.PostAsync("This may cheer you mood");

            await Task.Delay(2000);

            Random r      = new Random();
            int    option = r.Next(0, 2);

            if (option == 0)
            {
                var   path     = Path.Combine(@"C:\Users\DELL\Documents\Amigo-master\Amigo- The Chat Bot\Data\JokesWithImages.txt");
                Jokes my_jokes = JsonConvert.DeserializeObject <Jokes>(System.IO.File.ReadAllText(path));
                int   num      = r.Next(0, my_jokes.jokes.Count);
                if (num < my_jokes.jokes.Count && num > -1)
                {
                    var reply = context.MakeMessage();
                    reply.AttachmentLayout = AttachmentLayoutTypes.Carousel;

                    reply.Attachments = GetHeroCard(my_jokes.jokes[num].title,
                                                    my_jokes.jokes[num].subtitle, my_jokes.jokes[num].description.Replace("\n\n", " " + Environment.NewLine + Environment.NewLine + " "),
                                                    new CardImage(url: my_jokes.jokes[num].urlToImage),

                                                    new CardAction(null, "", null));
                    // new CardAction(ActionTypes.OpenUrl, "Learn more", value: jokes[num].url));
                    await context.PostAsync(reply);

                    context.Wait(MessageReceived);
                }
            }
            else if (option == 1)
            {
                var   path  = Path.Combine(@"C:\Users\DELL\Documents\Amigo-master\Amigo- The Chat Bot\Data\JokesWithoutImages.txt");
                Anger jokes = JsonConvert.DeserializeObject <Anger>(System.IO.File.ReadAllText(path));
                int   n     = r.Next(0, jokes.quotes.Count);
                while (n < jokes.quotes.Count && n > -1)
                {
                    await context.PostAsync(jokes.quotes[n].description);

                    context.Wait(MessageReceived);
                    break;
                }
            }
            else if (option == 2)
            {
                var    path      = Path.Combine(@"C:\Users\DELL\Documents\Amigo-master\Amigo- The Chat Bot\Data\ImagesJokes.txt");
                Images imageUrls = JsonConvert.DeserializeObject <Images>(System.IO.File.ReadAllText(path));
                int    num       = r.Next(0, imageUrls.imageQuotes.Count);
                if (num < imageUrls.imageQuotes.Count && num > -1)
                {
                    var reply = context.MakeMessage();
                    reply.AttachmentLayout = AttachmentLayoutTypes.Carousel;
                    reply.Attachments      = GetAnimationCard(imageUrls.imageQuotes[num].title,
                                                              imageUrls.imageQuotes[num].title, new CardImage(url: imageUrls.imageQuotes[num].url));
                    await context.PostAsync(reply);

                    context.Wait(MessageReceived);
                }
            }
        }
Beispiel #15
0
        public override void Load()
        {
            AbnormalEffect effect = 0;

            AbnormalItem item = new PithyProfessional(effect);

            AddItem("UnusualPithyProfessional", item);
            AddEquipTexture(item, EquipType.Head, "UnusualPithyProfessional_Head", "Highlander/Items/Armor/PithyProfessional_Head");

            item = new LegendaryLid(effect);
            AddItem("UnusualLegendaryLid", item);
            AddEquipTexture(item, EquipType.Head, "UnusualLegendaryLid_Head", "Highlander/Items/Armor/LegendaryLid_Head");

            item = new BrassBucket(effect);
            AddItem("UnusualBrassBucket", item);
            AddEquipTexture(item, EquipType.Head, "UnusualBrassBucket_Head", "Highlander/Items/Armor/BrassBucket_Head");

            item = new TeamCaptain(effect);
            AddItem("UnusualTeamCaptain", item);
            AddEquipTexture(item, EquipType.Head, "UnusualTeamCaptain_Head", "Highlander/Items/Armor/TeamCaptain_Head");

            item = new StainlessPot(effect);
            AddItem("UnusualStainlessPot", item);
            AddEquipTexture(item, EquipType.Head, "UnusualStainlessPot_Head", "Highlander/Items/Armor/StainlessPot_Head");

            item = new Hotrod(effect);
            AddItem("UnusualHotrod", item);
            AddEquipTexture(item, EquipType.Head, "UnusualHotrod_Head", "Highlander/Items/Armor/Hotrod_Head");

            item = new StoutShako(effect);
            AddItem("UnusualStoutShako", item);
            AddEquipTexture(item, EquipType.Head, "UnusualStoutShako_Head", "Highlander/Items/Armor/StoutShako_Head");

            item = new SamurEye(effect);
            AddItem("UnusualSamurEye", item);
            AddEquipTexture(item, EquipType.Head, "UnusualSamurEye_Head", "Highlander/Items/Armor/SamurEye_Head");

            item = new OlSnaggletooth(effect);
            AddItem("UnusualOlSnaggletooth", item);
            AddEquipTexture(item, EquipType.Head, "UnusualOlSnaggletooth_Head", "Highlander/Items/Armor/OlSnaggletooth_Head");

            item = new PyromancerMask(effect);
            AddItem("UnusualPyromancerMask", item);
            AddEquipTexture(item, EquipType.Head, "UnusualPyromancerMask_Head", "Highlander/Items/Armor/PyromancerMask_Head");

            item = new HongKongCone(effect);
            AddItem("UnusualHongKongCone", item);
            AddEquipTexture(item, EquipType.Head, "UnusualHongKongCone_Head", "Highlander/Items/Armor/HongKongCone_Head");

            item = new KillerExclusive(effect);
            AddItem("UnusualKillerExclusive", item);
            AddEquipTexture(item, EquipType.Head, "UnusualKillerExclusive_Head", "Highlander/Items/Armor/KillerExclusive_Head");

            item = new TartanTyrolean(effect);
            AddItem("UnusualTartanTyrolean", item);
            AddEquipTexture(item, EquipType.Head, "UnusualTartanTyrolean_Head", "Highlander/Items/Armor/TartanTyrolean_Head");

            item = new ColdfrontCommander(effect);
            AddItem("UnusualColdfrontCommander", item);
            AddEquipTexture(item, EquipType.Head, "UnusualColdfrontCommander_Head", "Highlander/Items/Armor/ColdfrontCommander_Head");

            item = new SinnerShade(effect);
            AddItem("UnusualSinnerShade", item);
            AddEquipTexture(item, EquipType.Head, "UnusualSinnerShade_Head", "Highlander/Items/Armor/SinnerShade_Head");

            item = new MightyMitre(effect);
            AddItem("UnusualMightyMitre", item);
            AddEquipTexture(item, EquipType.Head, "UnusualMightyMitre_Head", "Highlander/Items/Armor/MightyMitre_Head");

            item = new CondorCap(effect);
            AddItem("UnusualCondorCap", item);
            AddEquipTexture(item, EquipType.Head, "UnusualCondorCap_Head", "Highlander/Items/Armor/CondorCap_Head");

            item = new SurgeonShako(effect);
            AddItem("UnusualSurgeonShako", item);
            AddEquipTexture(item, EquipType.Head, "UnusualSurgeonShako_Head", "Highlander/Items/Armor/SurgeonShako_Head");

            item = new ToySoldier(effect);
            AddItem("UnusualToySoldier", item);
            AddEquipTexture(item, EquipType.Head, "UnusualToySoldier_Head", "Highlander/Items/Armor/ToySoldier_Head");

            item = new PatriotPeak(effect);
            AddItem("UnusualPatriotPeak", item);
            AddEquipTexture(item, EquipType.Head, "UnusualPatriotPeak_Head", "Highlander/Items/Armor/PatriotPeak_Head");

            item = new Globetrotter(effect);
            AddItem("UnusualGlobetrotter", item);
            AddEquipTexture(item, EquipType.Head, "UnusualGlobetrotter_Head", "Highlander/Items/Armor/Globetrotter_Head");

            item = new Anger(effect);
            AddItem("UnusualAnger", item);
            AddEquipTexture(item, EquipType.Head, "UnusualAnger_Head", "Highlander/Items/Armor/Anger_Head");

            // Series 2

            item = new DeadCone(effect);
            AddItem("UnusualDeadCone", item);
            AddEquipTexture(item, EquipType.Head, "UnusualDeadCone_Head", "Highlander/Items/Armor/Series2/DeadCone_Head");

            item = new FruitShoot(effect);
            AddItem("UnusualFruitShoot", item);
            AddEquipTexture(item, EquipType.Head, "UnusualFruitShoot_Head", "Highlander/Items/Armor/Series2/FruitShoot_Head");

            item = new FuriousFukaamigasa(effect);
            AddItem("UnusualFuriousFukaamigasa", item);
            AddEquipTexture(item, EquipType.Head, "UnusualFuriousFukaamigasa_Head", "Highlander/Items/Armor/Series2/FuriousFukaamigasa_Head");

            item = new HeroHachimaki(effect);
            AddItem("UnusualHeroHachimaki", item);
            AddEquipTexture(item, EquipType.Head, "UnusualHeroHachimaki_Head", "Highlander/Items/Armor/Series2/HeroHachimaki_Head");

            item = new HotDogger(effect);
            AddItem("UnusualHotDogger", item);
            AddEquipTexture(item, EquipType.Head, "UnusualHotDogger_Head", "Highlander/Items/Armor/Series2/HotDogger_Head");

            item = new JanissaryKetche(effect);
            AddItem("UnusualJanissaryKetche", item);
            AddEquipTexture(item, EquipType.Head, "UnusualJanissaryKetche_Head", "Highlander/Items/Armor/Series2/JanissaryKetche_Head");

            item = new Law(effect);
            AddItem("UnusualLaw", item);
            AddEquipTexture(item, EquipType.Head, "UnusualLaw_Head", "Highlander/Items/Armor/Series2/Law_Head");

            item = new MediMask(effect);
            AddItem("UnusualMediMask", item);
            AddEquipTexture(item, EquipType.Head, "UnusualMediMask_Head", "Highlander/Items/Armor/Series2/MediMask_Head");

            item = new SurgeonStahlhelm(effect);
            AddItem("UnusualSurgeonStahlhelm", item);
            AddEquipTexture(item, EquipType.Head, "UnusualSurgeonStahlhelm_Head", "Highlander/Items/Armor/Series2/SurgeonStahlhelm_Head");

            item = new ToughStuffMuffs(effect);
            AddItem("UnusualToughStuffMuffs", item);
            AddEquipTexture(item, EquipType.Head, "UnusualToughStuffMuffs_Head", "Highlander/Items/Armor/Series2/ToughStuffMuffs_Head");

            // Halloween Hats

            item = new CroneDome(effect);
            AddItem("UnusualCroneDome", item);
            AddEquipTexture(item, EquipType.Head, "UnusualCroneDome_Head", "Highlander/Items/Armor/Halloween/CroneDome_Head");

            item = new Executioner(effect);
            AddItem("UnusualExecutioner", item);
            AddEquipTexture(item, EquipType.Head, "UnusualExecutioner_Head", "Highlander/Items/Armor/Halloween/Executioner_Head");

            item = new Hellmet(effect);
            AddItem("UnusualHellmet", item);
            AddEquipTexture(item, EquipType.Head, "UnusualHellmet_Head", "Highlander/Items/Armor/Halloween/Hellmet_Head");

            item = new InfernalImpaler(effect);
            AddItem("UnusualInfernalImpaler", item);
            AddEquipTexture(item, EquipType.Head, "UnusualInfernalImpaler_Head", "Highlander/Items/Armor/Halloween/InfernalImpaler_Head");

            item = new MacabreMask(effect);
            AddItem("UnusualMacabreMask", item);
            AddEquipTexture(item, EquipType.Head, "UnusualMacabreMask_Head", "Highlander/Items/Armor/Halloween/MacabreMask_Head");

            item = new OneWayTicket(effect);
            AddItem("UnusualOneWayTicket", item);
            AddEquipTexture(item, EquipType.Head, "UnusualOneWayTicket_Head", "Highlander/Items/Armor/Halloween/OneWayTicket_Head");

            item = new SearedSorcerer(effect);
            AddItem("UnusualSearedSorcerer", item);
            AddEquipTexture(item, EquipType.Head, "UnusualSearedSorcerer_Head", "Highlander/Items/Armor/Halloween/SearedSorcerer_Head");

            item = new SirPumpkinton(effect);
            AddItem("UnusualSirPumpkinton", item);
            AddEquipTexture(item, EquipType.Head, "UnusualSirPumpkinton_Head", "Highlander/Items/Armor/Halloween/SirPumpkinton_Head");

            // OG Hats

            item = new PaperBag(effect);
            AddItem("UnusualPaperBag", item);
            AddEquipTexture(item, EquipType.Head, "UnusualPaperBag_Head", "Highlander/Items/Armor/PaperBag_Head");

            item = new OpenMind(effect);
            AddItem("UnusualOpenMind", item);
            AddEquipTexture(item, EquipType.Head, "UnusualOpenMind_Head", "Highlander/Items/Armor/OpenMind_Head");

            item = new Headless(effect);
            AddItem("UnusualHeadless", item);
            AddEquipTexture(item, EquipType.Head, "UnusualHeadless_Head", "Highlander/Items/Armor/Headless_Head");

            item = new GuerrillaRebel(effect);
            AddItem("UnusualGuerrillaRebel", item);
            AddEquipTexture(item, EquipType.Head, "UnusualGuerrillaRebel_Head", "Highlander/Items/Armor/GuerrillaRebel_Head");

            item = new SkiMask(effect);
            AddItem("UnusualSkiMask", item);
            AddEquipTexture(item, EquipType.Head, "UnusualSkiMask_Head", "Highlander/Items/Armor/SkiMask_Head");

            item = new ImpregnableHelm(effect);
            AddItem("UnusualImpregnableHelm", item);
            AddEquipTexture(item, EquipType.Head, "UnusualImpregnableHelm_Head", "Highlander/Items/Armor/ImpregnableHelm_Head");

            item = new NinjaHeadband(effect);
            AddItem("UnusualNinjaHeadband", item);
            AddEquipTexture(item, EquipType.Head, "UnusualNinjaHeadband_Head", "Highlander/Items/Armor/NinjaHeadband_Head");

            item = new AutonomousOrb(effect);
            AddItem("UnusualAutonomousOrb", item);
            AddEquipTexture(item, EquipType.Head, "UnusualAutonomousOrb_Head", "Highlander/Items/Armor/AutonomousOrb_Head");

            item = new MedicalMask(effect);
            AddItem("UnusualMedicalMask", item);
            AddEquipTexture(item, EquipType.Head, "UnusualMedicalMask_Head", "Highlander/Items/Armor/MedicalMask_Head");

            item = new BloodWarriorMask(effect);
            AddItem("UnusualBloodWarriorMask", item);
            AddEquipTexture(item, EquipType.Head, "UnusualBloodWarriorMask_Head", "Highlander/Items/Armor/BloodWarriorMask_Head");

            /**for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      PithyProfessional item = new PithyProfessional(effect);
             *      AddItem(effect + "PithyProfessional", item);
             *      AddEquipTexture(item, EquipType.Head, "PithyProfessional" + effect + "_Head", "Highlander/Items/Armor/PithyProfessional_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      LegendaryLid item = new LegendaryLid(effect);
             *      AddItem(effect + "LegendaryLid", item);
             *      AddEquipTexture(item, EquipType.Head, "LegendaryLid" + effect + "_Head", "Highlander/Items/Armor/LegendaryLid_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      BrassBucket item = new BrassBucket(effect);
             *      AddItem(effect + "BrassBucket", item);
             *      AddEquipTexture(item, EquipType.Head, "BrassBucket" + effect + "_Head", "Highlander/Items/Armor/BrassBucket_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      TeamCaptain item = new TeamCaptain(effect);
             *      AddItem(effect + "TeamCaptain", item);
             *      AddEquipTexture(item, EquipType.Head, "TeamCaptain" + effect + "_Head", "Highlander/Items/Armor/TeamCaptain_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      StainlessPot item = new StainlessPot(effect);
             *      AddItem(effect + "StainlessPot", item);
             *      AddEquipTexture(item, EquipType.Head, "StainlessPot" + effect + "_Head", "Highlander/Items/Armor/StainlessPot_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      Hotrod item = new Hotrod(effect);
             *      AddItem(effect + "Hotrod", item);
             *      AddEquipTexture(item, EquipType.Head, "Hotrod" + effect + "_Head", "Highlander/Items/Armor/Hotrod_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      StoutShako item = new StoutShako(effect);
             *      AddItem(effect + "StoutShako", item);
             *      AddEquipTexture(item, EquipType.Head, "StoutShako" + effect + "_Head", "Highlander/Items/Armor/StoutShako_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      SamurEye item = new SamurEye(effect);
             *      AddItem(effect + "SamurEye", item);
             *      AddEquipTexture(item, EquipType.Head, "SamurEye" + effect + "_Head", "Highlander/Items/Armor/SamurEye_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      OlSnaggletooth item = new OlSnaggletooth(effect);
             *      AddItem(effect + "OlSnaggletooth", item);
             *      AddEquipTexture(item, EquipType.Head, "OlSnaggletooth" + effect + "_Head", "Highlander/Items/Armor/OlSnaggletooth_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      PyromancerMask item = new PyromancerMask(effect);
             *      AddItem(effect + "PyromancerMask", item);
             *      AddEquipTexture(item, EquipType.Head, "PyromancerMask" + effect + "_Head", "Highlander/Items/Armor/PyromancerMask_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      HongKongCone item = new HongKongCone(effect);
             *      AddItem(effect + "HongKongCone", item);
             *      AddEquipTexture(item, EquipType.Head, "HongKongCone" + effect + "_Head", "Highlander/Items/Armor/HongKongCone_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      KillerExclusive item = new KillerExclusive(effect);
             *      AddItem(effect + "KillerExclusive", item);
             *      AddEquipTexture(item, EquipType.Head, "KillerExclusive" + effect + "_Head", "Highlander/Items/Armor/KillerExclusive_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      BombBeanie item = new BombBeanie(effect);
             *      AddItem(effect + "BombBeanie", item);
             *      AddEquipTexture(item, EquipType.Head, "BombBeanie" + effect + "_Head", "Highlander/Items/Armor/BombBeanie_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      TartanTyrolean item = new TartanTyrolean(effect);
             *      AddItem(effect + "TartanTyrolean", item);
             *      AddEquipTexture(item, EquipType.Head, "TartanTyrolean" + effect + "_Head", "Highlander/Items/Armor/TartanTyrolean_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      ColdfrontCommander item = new ColdfrontCommander(effect);
             *      AddItem(effect + "ColdfrontCommander", item);
             *      AddEquipTexture(item, EquipType.Head, "ColdfrontCommander" + effect + "_Head", "Highlander/Items/Armor/ColdfrontCommander_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      SinnerShade item = new SinnerShade(effect);
             *      AddItem(effect + "SinnerShade", item);
             *      AddEquipTexture(item, EquipType.Head, "SinnerShade" + effect + "_Head", "Highlander/Items/Armor/SinnerShade_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      MightyMitre item = new MightyMitre(effect);
             *      AddItem(effect + "MightyMitre", item);
             *      AddEquipTexture(item, EquipType.Head, "MightyMitre" + effect + "_Head", "Highlander/Items/Armor/MightyMitre_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      CondorCap item = new CondorCap(effect);
             *      AddItem(effect + "CondorCap", item);
             *      AddEquipTexture(item, EquipType.Head, "CondorCap" + effect + "_Head", "Highlander/Items/Armor/CondorCap_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      SurgeonShako item = new SurgeonShako(effect);
             *      AddItem(effect + "SurgeonShako", item);
             *      AddEquipTexture(item, EquipType.Head, "SurgeonShako" + effect + "_Head", "Highlander/Items/Armor/SurgeonShako_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      ToySoldier item = new ToySoldier(effect);
             *      AddItem(effect + "ToySoldier", item);
             *      AddEquipTexture(item, EquipType.Head, "ToySoldier" + effect + "_Head", "Highlander/Items/Armor/ToySoldier_Head");
             * }
             * for (int i = 1; i < (int)AbnormalEffect.Max; i++)
             * {
             *      AbnormalEffect effect = (AbnormalEffect)i;
             *      PatriotPeak item = new PatriotPeak(effect);
             *      AddItem(effect + "PatriotPeak", item);
             *      AddEquipTexture(item, EquipType.Head, "PatriotPeak" + effect + "_Head", "Highlander/Items/Armor/PatriotPeak_Head");
             * }**/
        }