public static IShip Create(PhysicsState state, FactionInfo factionInfo) { if (!initialized) { Initialize(); } AndrosynthGuardianNormal returnvalue = new AndrosynthGuardianNormal(state, factionInfo); returnvalue.ControlHandler = new DefaultControlHandler(); return(returnvalue); }
public static IShip Create(PhysicsState state, FactionInfo factionInfo) { return(AndrosynthGuardianNormal.Create(state, factionInfo)); }
protected AndrosynthGuardianNormal(AndrosynthGuardianNormal copy) : base(copy) { }