Beispiel #1
0
        /// <summary>
        /// Runs the cmake tool.
        /// </summary>
        /// <param name="path">The path.</param>
        /// <param name="platform">The output platform.</param>
        /// <param name="architecture">The output architecture.</param>
        /// <param name="customArgs">The custom arguments for the CMake.</param>
        /// <param name="envVars">Custom environment variables to pass to the child process.</param>
        public static void RunCmake(string path, TargetPlatform platform, TargetArchitecture architecture, string customArgs = null, Dictionary <string, string> envVars = null)
        {
            string cmdLine;

            switch (platform)
            {
            case TargetPlatform.Windows:
            case TargetPlatform.XboxOne:
            case TargetPlatform.XboxScarlett:
            case TargetPlatform.UWP:
            {
                string arch;
                switch (architecture)
                {
                case TargetArchitecture.x86:
                    arch = string.Empty;
                    break;

                case TargetArchitecture.x64:
                    arch = " Win64";
                    break;

                case TargetArchitecture.ARM:
                    arch = " ARM";
                    break;

                case TargetArchitecture.ARM64:
                    arch = " ARM64";
                    break;

                default: throw new InvalidArchitectureException(architecture);
                }
                cmdLine = string.Format("CMakeLists.txt -G \"Visual Studio 14 2015{0}\"", arch);
                break;
            }

            case TargetPlatform.Linux:
            case TargetPlatform.PS4:
            {
                cmdLine = "CMakeLists.txt";
                break;
            }

            case TargetPlatform.Switch:
            {
                cmdLine = string.Format("-DCMAKE_TOOLCHAIN_FILE=\"{1}\\Source\\Platforms\\Switch\\Data\\Switch.cmake\" -G \"NMake Makefiles\" -DCMAKE_MAKE_PROGRAM=\"{0}..\\..\\VC\\bin\\nmake.exe\"", Environment.GetEnvironmentVariable("VS140COMNTOOLS"), Globals.EngineRoot);
                break;
            }

            case TargetPlatform.Android:
            {
                var ndk      = AndroidNdk.Instance.RootPath;
                var abi      = AndroidToolchain.GetAbiName(architecture);
                var hostName = AndroidSdk.GetHostName();
                cmdLine = string.Format("-DCMAKE_TOOLCHAIN_FILE=\"{0}/build/cmake/android.toolchain.cmake\" -DANDROID_NDK=\"{0}\" -DANDROID_STL=c++_shared -DANDROID_ABI={1} -DANDROID_PLATFORM=android-{2} -G \"MinGW Makefiles\" -DCMAKE_MAKE_PROGRAM=\"{0}/prebuilt/{3}/bin/make.exe\"", ndk, abi, Configuration.AndroidPlatformApi, hostName);
                break;
            }

            default: throw new InvalidPlatformException(platform);
            }

            if (customArgs != null)
            {
                cmdLine += " " + customArgs;
            }

            Utilities.Run("cmake", cmdLine, null, path, Utilities.RunOptions.None, envVars);
        }
Beispiel #2
0
        /// <inheritdoc />
        public override void Build(BuildOptions options)
        {
            // Set it to the local path of the mono rep oto use for the build instead of cloning the remote one (helps with rapid testing)
            string localRepoPath = string.Empty;

            //localRepoPath = @"D:\Flax\3rdParty\mono";

            root = options.IntermediateFolder;
            if (!string.IsNullOrEmpty(localRepoPath))
            {
                root = localRepoPath;
            }
            monoPropsPath = Path.Combine(root, "msvc", "mono.props");

            // Get the source
            if (string.IsNullOrEmpty(localRepoPath))
            {
                CloneGitRepo(root, "https://github.com/FlaxEngine/mono.git", null, "--recursive");
            }

            // Pick a proper branch
            GitCheckout(root, "flax-master-5-20");
            GitResetLocalChanges(root);

            // Get the default preprocessor defines for Mono on Windows-based platforms
            {
                var monoProps = new XmlDocument();
                monoProps.Load(monoPropsPath);

                monoPreprocesorDefines = FindXmlNodeValue(monoProps, "MONO_PREPROCESSOR_DEFINITIONS");
            }

            foreach (var platform in options.Platforms)
            {
                switch (platform)
                {
                case TargetPlatform.Windows:
                {
                    BuildMsvc(options, platform, TargetArchitecture.x64);
                    //BuildBcl(options, platform);

                    // Export header files
                    Deploy.VCEnvironment.BuildSolution(Path.Combine(root, "msvc", "libmono-dynamic.vcxproj"), "Release", "x64");
                    Deploy.VCEnvironment.BuildSolution(Path.Combine(root, "msvc", "build-install.vcxproj"), "Release", "x64");

                    // Get exported mono methods to forward them in engine module (on Win32 platforms)
                    GetMonoExports(options);

                    if (BuildPlatform == TargetPlatform.Windows)
                    {
                        // Copy header files
                        var dstIncludePath     = Path.Combine(options.ThirdPartyFolder, "mono-2.0");
                        var dstMonoIncludePath = Path.Combine(dstIncludePath, "mono");
                        if (Directory.Exists(dstMonoIncludePath))
                        {
                            Directory.Delete(dstMonoIncludePath, true);
                        }
                        Utilities.DirectoryCopy(Path.Combine(root, "msvc", "include"), dstIncludePath);
                    }

                    break;
                }

                case TargetPlatform.UWP:
                {
                    ConfigureMsvc(options, "v141", "10.0.17763.0", "0x0A00", "_UWP=1;DISABLE_JIT;WINAPI_FAMILY=WINAPI_FAMILY_PC_APP;HAVE_EXTERN_DEFINED_WINAPI_SUPPORT");

                    BuildMsvc(options, platform, TargetArchitecture.x64);

                    break;
                }

                case TargetPlatform.XboxOne:
                {
                    ConfigureMsvc(options, "v141", "10.0.17763.0", "0x0A00", "_XBOX_ONE=1;DISABLE_JIT;WINAPI_FAMILY=WINAPI_FAMILY_PC_APP;HAVE_EXTERN_DEFINED_WINAPI_SUPPORT");

                    BuildMsvc(options, platform, TargetArchitecture.x64);

                    break;
                }

                case TargetPlatform.Linux:
                {
                    var envVars = new Dictionary <string, string>
                    {
                        { "CC", "clang-7" },
                        { "CXX", "clang++-7" }
                    };
                    var binaries = new[]
                    {
                        "lib/libmono-2.0.a",
                    };
                    var buildDir = Path.Combine(root, "build-linux");

                    SetupDirectory(buildDir, true);
                    var archName = UnixToolchain.GetToolchainName(platform, TargetArchitecture.x64);
                    Utilities.Run(Path.Combine(root, "autogen.sh"), string.Format("--host={0} --prefix={1} --disable-boehm --disable-mcs-build --enable-static", archName, buildDir), null, root, Utilities.RunOptions.Default, envVars);
                    Utilities.Run("make", null, null, root, Utilities.RunOptions.None, envVars);
                    Utilities.Run("make", "install", null, root, Utilities.RunOptions.None, envVars);
                    var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
                    foreach (var binary in binaries)
                    {
                        var src = Path.Combine(buildDir, binary);
                        var dst = Path.Combine(depsFolder, Path.GetFileName(binary));
                        Utilities.FileCopy(src, dst);
                    }
                    break;
                }

                case TargetPlatform.PS4:
                {
                    // TODO: implement automatic extraction of the package from mono-ps4-binaries
                    break;
                }

                case TargetPlatform.XboxScarlett:
                {
                    ConfigureMsvc(options, "v142", "10.0.19041.0", "0x0A00", "_XBOX_ONE=1;DISABLE_JIT;WINAPI_FAMILY=WINAPI_FAMILY_GAMES;HAVE_EXTERN_DEFINED_WINAPI_SUPPORT;CRITICAL_SECTION_NO_DEBUG_INFO=0x01000000");

                    BuildMsvc(options, platform, TargetArchitecture.x64);

                    break;
                }

                case TargetPlatform.Android:
                {
                    var sdk           = AndroidSdk.Instance.RootPath;
                    var ndk           = AndroidNdk.Instance.RootPath;
                    var apiLevel      = Configuration.AndroidPlatformApi.ToString();
                    var archName      = UnixToolchain.GetToolchainName(platform, TargetArchitecture.ARM64);
                    var toolchainRoot = Path.Combine(ndk, "toolchains", "llvm", "prebuilt", AndroidSdk.GetHostName());
                    var ndkBin        = Path.Combine(toolchainRoot, "bin");
                    var compilerFlags = string.Format("-DANDROID -DMONODROID=1 -DANDROID64 -D__ANDROID_API__={0} --sysroot=\"{1}/sysroot\" --gcc-toolchain=\"{1}\"", apiLevel, toolchainRoot);
                    var envVars       = new Dictionary <string, string>
                    {
                        { "ANDROID_SDK_ROOT", sdk },
                        { "ANDROID_SDK", sdk },
                        { "ANDROID_NDK_ROOT", ndk },
                        { "ANDROID_NDK", ndk },
                        { "NDK", ndk },
                        { "NDK_BIN", ndkBin },
                        { "ANDROID_PLATFORM", "android-" + apiLevel },
                        { "ANDROID_API", apiLevel },
                        { "ANDROID_API_VERSION", apiLevel },
                        { "ANDROID_NATIVE_API_LEVEL", apiLevel },

                        { "CC", Path.Combine(ndkBin, archName + apiLevel + "-clang") },
                        { "CXX", Path.Combine(ndkBin, archName + apiLevel + "-clang++") },
                        { "AR", Path.Combine(ndkBin, archName + "-ar") },
                        { "AS", Path.Combine(ndkBin, archName + "-as") },
                        { "LD", Path.Combine(ndkBin, archName + "-ld") },
                        { "RANLIB", Path.Combine(ndkBin, archName + "-ranlib") },
                        { "STRIP", Path.Combine(ndkBin, archName + "-strip") },
                        { "SYSROOT", toolchainRoot },
                        { "CFLAGS", compilerFlags },
                        { "CXXFLAGS", compilerFlags },
                        { "CPPFLAGS", compilerFlags },
                    };
                    var monoOptions = new[]
                    {
                        "--disable-crash-reporting",
                        "--disable-executables",
                        "--disable-iconv",
                        "--disable-boehm",
                        "--disable-nls",
                        "--disable-mcs-build",
                        "--enable-maintainer-mode",
                        "--enable-dynamic-btls",
                        "--enable-monodroid",
                        "--with-btls-android-ndk",
                        "--with-sigaltstack=yes",
                        string.Format("--with-btls-android-ndk={0}", ndk),
                        string.Format("--with-btls-android-api={0}", apiLevel),
                        string.Format("--with-btls-android-cmake-toolchain={0}/build/cmake/android.toolchain.cmake", ndk),
                        "--without-ikvm-native",
                    };
                    var binaries = new[]
                    {
                        "lib/libmonosgen-2.0.so",
                    };
                    var buildDir = Path.Combine(root, "build-android");
                    var envArgs  = "";
                    foreach (var e in envVars)
                    {
                        if (e.Value.Contains(' '))
                        {
                            envArgs += $" \"{e.Key}={e.Value}\"";
                        }
                        else
                        {
                            envArgs += $" {e.Key}={e.Value}";
                        }
                    }

                    // Compile mono
                    SetupDirectory(buildDir, true);
                    var toolchain = UnixToolchain.GetToolchainName(platform, TargetArchitecture.ARM64);
                    Utilities.Run(Path.Combine(root, "autogen.sh"), string.Format("--host={0} --prefix={1} {2}{3}", toolchain, buildDir, string.Join(" ", monoOptions), envArgs), null, root, Utilities.RunOptions.Default, envVars);
                    Utilities.Run("make", null, null, root, Utilities.RunOptions.None, envVars);
                    Utilities.Run("make", "install", null, root, Utilities.RunOptions.None, envVars);
                    var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.ARM64);
                    foreach (var binary in binaries)
                    {
                        var src = Path.Combine(buildDir, binary);
                        var dst = Path.Combine(depsFolder, Path.GetFileName(binary));
                        Utilities.FileCopy(src, dst);
                    }

                    // Clean before another build
                    GitResetLocalChanges(root);
                    Utilities.Run("make", "distclean", null, root, Utilities.RunOptions.None);

                    // Compile BCL
                    var installBcl       = Path.Combine(root, "bcl-android");
                    var bclOutput        = Path.Combine(GetBinariesFolder(options, platform), "Mono");
                    var bclLibOutput     = Path.Combine(bclOutput, "lib");
                    var bclLibMonoOutput = Path.Combine(bclLibOutput, "mono");
                    SetupDirectory(installBcl, true);
                    SetupDirectory(bclOutput, true);
                    SetupDirectory(bclLibOutput, false);
                    SetupDirectory(bclLibMonoOutput, false);
                    Utilities.DirectoryCopy(Path.Combine(buildDir, "etc"), Path.Combine(bclOutput, "etc"), true, true);
                    Utilities.FileCopy(Path.Combine(buildDir, "lib", "libMonoPosixHelper.so"), Path.Combine(bclLibOutput, "libMonoPosixHelper.so"));
                    Utilities.FileCopy(Path.Combine(buildDir, "lib", "libmono-native.so"), Path.Combine(bclLibOutput, "libmono-native.so"));
                    Utilities.FileCopy(Path.Combine(buildDir, "lib", "libmono-btls-shared.so"), Path.Combine(bclLibOutput, "libmono-btls-shared.so"));
                    var bclOptions = new[]
                    {
                        "--disable-boehm",
                        "--disable-btls-lib",
                        "--disable-nls",
                        "--disable-support-build",
                        "--with-mcs-docs=no",
                    };
                    Utilities.Run(Path.Combine(root, "autogen.sh"), string.Format("--prefix={0} {1}", installBcl, string.Join(" ", bclOptions)), null, root);
                    Utilities.Run("make", $"-j1 -C {root} -C mono", null, root, Utilities.RunOptions.None);
                    Utilities.Run("make", $"-j2 -C {root} -C runtime all-mcs build_profiles=monodroid", null, root, Utilities.RunOptions.None);
                    Utilities.DirectoryCopy(Path.Combine(root, "mcs", "class", "lib", "monodroid"), Path.Combine(bclLibMonoOutput, "2.1"), true, true, "*.dll");
                    Utilities.DirectoryDelete(Path.Combine(bclLibMonoOutput, "2.1", "Facades"));
                    break;
                }
                }
            }
        }