Beispiel #1
0
        private void Awake()
        {
#if PRE_UNITY_5
            Application.RegisterLogCallback(HandleLog);
#else
            Application.logMessageReceived += HandleLog;
#endif

            // Setting the UUID. Must be unique for every application
            _initResult = AndroidBluetoothMultiplayer.Initialize("8ce255c0-200a-11e0-ac64-0800200c9a66");

            // Enabling verbose logging. See log cat!
            AndroidBluetoothMultiplayer.SetVerboseLog(true);

            // Registering the event delegates
            AndroidBluetoothMultiplayer.ListeningStarted            += OnBluetoothListeningStarted;
            AndroidBluetoothMultiplayer.ListeningStopped            += OnBluetoothListeningStopped;
            AndroidBluetoothMultiplayer.AdapterEnabled              += OnBluetoothAdapterEnabled;
            AndroidBluetoothMultiplayer.AdapterEnableFailed         += OnBluetoothAdapterEnableFailed;
            AndroidBluetoothMultiplayer.AdapterDisabled             += OnBluetoothAdapterDisabled;
            AndroidBluetoothMultiplayer.DiscoverabilityEnabled      += OnBluetoothDiscoverabilityEnabled;
            AndroidBluetoothMultiplayer.DiscoverabilityEnableFailed += OnBluetoothDiscoverabilityEnableFailed;
            AndroidBluetoothMultiplayer.ConnectedToServer           += OnBluetoothConnectedToServer;
            AndroidBluetoothMultiplayer.ConnectionToServerFailed    += OnBluetoothConnectionToServerFailed;
            AndroidBluetoothMultiplayer.DisconnectedFromServer      += OnBluetoothDisconnectedFromServer;
            AndroidBluetoothMultiplayer.ClientConnected             += OnBluetoothClientConnected;
            AndroidBluetoothMultiplayer.ClientDisconnected          += OnBluetoothClientDisconnected;
            AndroidBluetoothMultiplayer.DevicePicked += OnBluetoothDevicePicked;
        }
        private void OnFailedToConnect(NetworkConnectionError error)
        {
            Debug.Log("Can't connect to the networking server");

            // Stopping all Bluetooth connectivity on Unity networking disconnect event
            AndroidBluetoothMultiplayer.Stop();
        }
        private void OnBluetoothListeningStopped()
        {
            Debug.Log("Event - ListeningStopped");

            // For demo simplicity, stop server if listening was canceled
            AndroidBluetoothMultiplayer.Stop();
        }
 public void OnRefreshButton()
 {
     if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled())
     {
         AndroidBluetoothMultiplayer.StartDiscovery();
     }
 }
        private void OnBluetoothDevicePicked(BluetoothDevice device)
        {
            Debug.Log("Event - DevicePicked: " + BluetoothExamplesTools.FormatDevice(device));

            // Trying to connect to a device user had picked
            AndroidBluetoothMultiplayer.Connect(device.Address, kPort);
        }
Beispiel #6
0
        private void Awake()
        {
            // Setting the UUID. Must be unique for every application
            _initResult = AndroidBluetoothMultiplayer.Initialize("8ce255c0-200a-11e0-ac64-0800200c9a66");

            // Enabling verbose logging. See log cat!
            AndroidBluetoothMultiplayer.SetVerboseLog(true);

            // Registering the event delegates
            AndroidBluetoothMultiplayer.ListeningStarted            += OnBluetoothListeningStarted;
            AndroidBluetoothMultiplayer.ListeningStopped            += OnBluetoothListeningStopped;
            AndroidBluetoothMultiplayer.AdapterEnabled              += OnBluetoothAdapterEnabled;
            AndroidBluetoothMultiplayer.AdapterEnableFailed         += OnBluetoothAdapterEnableFailed;
            AndroidBluetoothMultiplayer.AdapterDisabled             += OnBluetoothAdapterDisabled;
            AndroidBluetoothMultiplayer.DiscoverabilityEnabled      += OnBluetoothDiscoverabilityEnabled;
            AndroidBluetoothMultiplayer.DiscoverabilityEnableFailed += OnBluetoothDiscoverabilityEnableFailed;
            AndroidBluetoothMultiplayer.ConnectedToServer           += OnBluetoothConnectedToServer;
            AndroidBluetoothMultiplayer.ConnectionToServerFailed    += OnBluetoothConnectionToServerFailed;
            AndroidBluetoothMultiplayer.DisconnectedFromServer      += OnBluetoothDisconnectedFromServer;
            AndroidBluetoothMultiplayer.ClientConnected             += OnBluetoothClientConnected;
            AndroidBluetoothMultiplayer.ClientDisconnected          += OnBluetoothClientDisconnected;
            AndroidBluetoothMultiplayer.DevicePicked += OnBluetoothDevicePicked;

            _networkView = GetComponent <NetworkView>();
        }
 public void OnDisconnectButton()
 {
     AndroidBluetoothMultiplayer.StopDiscovery();
     AndroidBluetoothMultiplayer.Stop();
     BluetoothDemoNetworkManager.StopHost();
     startServerButtonRef.gameObject.SetActive(true);
     connectServerButtonRef.gameObject.SetActive(true);
 }
    public override void OnStopClient()
    {
        base.OnStopClient();

#if UNITY_ANDROID
        // Stopping all Bluetooth connectivity on Unity networking disconnect event
        AndroidBluetoothMultiplayer.Stop();
#endif
    }
 protected override void OnGoingBackToMenu()
 {
     // Gracefully closing all Bluetooth connectivity and loading the menu
     try {
         AndroidBluetoothMultiplayer.StopDiscovery();
         AndroidBluetoothMultiplayer.Stop();
     } catch {
         //
     }
 }
Beispiel #10
0
 public void RegisterClientEvents()
 {
     if (NetworkManager.singleton.client != null)
     {
         NetworkManager.singleton.client.RegisterHandler(ARNetworkMessage.messageType, this.OnHandleClientMessage);
         this.clientID = AndroidBluetoothMultiplayer.GetCurrentDevice().Address;
         ConsoleManager.LogMessage("Client " + this.clientID + " has successfully started.");
     }
     else
     {
         ConsoleManager.LogMessage("Did not do anything. No client found.");
     }
 }
        public void Close()
        {
            if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled())
            {
                AndroidBluetoothMultiplayer.StopDiscovery();
            }

            Clear();
            if (OnClosing != null)
            {
                OnClosing();
            }
            DeviceBrowserPanelGameObject.SetActive(false);
        }
Beispiel #12
0
 public void EnableBluetooth()
 {
     if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled())
     {
         ConsoleManager.LogMessage("Bluetooth already enabled.");
     }
     else
     {
         if (AndroidBluetoothMultiplayer.RequestEnableBluetooth())
         {
             ConsoleManager.LogMessage("Attempting to initialize bluetooth");
         }
     }
 }
        protected override void Update()
        {
            base.Update();

            // Spawn an effect where user has tapped
            if (NetworkClient.active && Input.GetMouseButtonDown(0))
            {
                Vector2 tapPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);

                // Send the message with the tap position to the server, so it can send it to other clients
                NetworkManager.singleton.client.Send(CreateTapMarkerMessage.kMessageType, new CreateTapMarkerMessage {
                    Position = tapPosition
                });

                // Local client can just instantiate the effect for immediate response, as this is a purely visual thing
                Instantiate(TapMarkerPrefab, tapPosition, Quaternion.identity);
            }

            // Refresh UI
            UIPanelGameObject.SetActive(AndroidBluetoothNetworkManagerHelper.IsInitialized);
            ErrorUIPanelGameObject.SetActive(!AndroidBluetoothNetworkManagerHelper.IsInitialized);

            if (!AndroidBluetoothNetworkManagerHelper.IsInitialized)
            {
                return;
            }

            BluetoothMultiplayerMode currentMode = AndroidBluetoothMultiplayer.GetCurrentMode();

            StartServerButtonGameObject.SetActive(currentMode == BluetoothMultiplayerMode.None);
            ConnectToServerButtonGameObject.SetActive(currentMode == BluetoothMultiplayerMode.None);
            DisconnectButtonGameObject.SetActive(currentMode != BluetoothMultiplayerMode.None);
            if (DisconnectButtonGameObject.activeInHierarchy)
            {
                DisconnectButtonGameObject.GetComponentInChildren <Text>().text = currentMode == BluetoothMultiplayerMode.Client ? "Disconnect" : "Stop server";
            }

            bool togglesInteractable = currentMode == BluetoothMultiplayerMode.None;
            bool togglesActive       = currentMode != BluetoothMultiplayerMode.Client;

            StressTestToggle.interactable = togglesInteractable;
            StressTestToggle.gameObject.SetActive(togglesActive);

            UseCustomDeviceBrowserUIToggle.interactable = togglesInteractable;
            UseCustomDeviceBrowserUIToggle.gameObject.SetActive(togglesActive);

            // Update values
            BluetoothMultiplayerDemoNetworkManager.StressTestMode = StressTestToggle.isOn;
        }
Beispiel #14
0
 public void ConnectToServer()
 {
     // If Bluetooth is enabled, then we can do something right on
     if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled())
     {
         Network.Disconnect();                         // Just to be sure
         AndroidBluetoothMultiplayer.ShowDeviceList(); // Open device picker dialog
     }
     else
     {
         // Otherwise we have to enable Bluetooth first and wait for callback
         _desiredMode = BluetoothMultiplayerMode.Client;
         AndroidBluetoothMultiplayer.RequestEnableBluetooth();
     }
 }
#pragma warning restore 67

        public void Open()
        {
            DeviceBrowserPanelGameObject.SetActive(true);
            AndroidBluetoothMultiplayer.StartDiscovery();
            BluetoothDevice[] connectedDevices = AndroidBluetoothMultiplayer.GetDiscoveredDevices();
            foreach (BluetoothDevice connectedDevice in connectedDevices)
            {
                UpdateDeviceBrowserButton(connectedDevice, false);
            }

            if (OnOpened != null)
            {
                OnOpened();
            }
        }
Beispiel #16
0
//		private void OnGUI() {
//			float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile();
//			// If initialization was successfull, showing the buttons
//			if (_initResult) {
//				// If there is no current Bluetooth connectivity
//				BluetoothMultiplayerMode currentMode = AndroidBluetoothMultiplayer.GetCurrentMode();
//				if (currentMode == BluetoothMultiplayerMode.None) {
//					if (GUI.Button(new Rect(10, 10, 150, 50), "Create server")) {
//						// If Bluetooth is enabled, then we can do something right on
//						if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled()) {
//							AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120);
//							Network.Disconnect(); // Just to be sure
//							AndroidBluetoothMultiplayer.StartServer(kPort);
//						} else {
//							// Otherwise we have to enable Bluetooth first and wait for callback
//							_desiredMode = BluetoothMultiplayerMode.Server;
//							AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120);
//						}
//					}
//
//					if (GUI.Button(new Rect(170, 10, 150, 50), "Connect to server")) {
//						// If Bluetooth is enabled, then we can do something right on
//						if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled()) {
//							Network.Disconnect(); // Just to be sure
//							AndroidBluetoothMultiplayer.ShowDeviceList(); // Open device picker dialog
//						} else {
//							// Otherwise we have to enable Bluetooth first and wait for callback
//							_desiredMode = BluetoothMultiplayerMode.Client;
//							AndroidBluetoothMultiplayer.RequestEnableBluetooth();
//						}
//					}
//				} else {
//					// Stop all networking
//					if (GUI.Button(new Rect(10, 10, 150, 50), currentMode  == BluetoothMultiplayerMode.Client ? "Disconnect" : "Stop server")) {
//						if (Network.peerType != NetworkPeerType.Disconnected)
//							Network.Disconnect();
//					}
//				}
//			} else {
//				// Show a message if initialization failed for some reason
//				GUI.contentColor = Color.black;
//				GUI.Label(
//					new Rect(10, 10, Screen.width / scaleFactor - 10, 50),
//					"Bluetooth not available. Are you running this on Bluetooth-capable " +
//					"Android device and AndroidManifest.xml is set up correctly?");
//			}
//		}

        public void CreateServer()
        {
            // If Bluetooth is enabled, then we can do something right on
            if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled())
            {
                AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120);
                Network.Disconnect();                 // Just to be sure
                AndroidBluetoothMultiplayer.StartServer(kPort);
            }
            else
            {
                // Otherwise we have to enable Bluetooth first and wait for callback
                _desiredMode = BluetoothMultiplayerMode.Server;
                AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120);
            }
        }
        private void OnDisconnectedFromServer()
        {
            Debug.Log("Disconnected from server");

            // Stopping all Bluetooth connectivity on Unity networking disconnect event
            AndroidBluetoothMultiplayer.Stop();

            TestActor[] objects = FindObjectsOfType(typeof(TestActor)) as TestActor[];
            if (objects != null)
            {
                foreach (TestActor obj in objects)
                {
                    Destroy(obj.gameObject);
                }
            }
        }
Beispiel #18
0
        private void Update()
        {
            float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile();

            // If initialization was successfull, showing the buttons
            if (_initResult)
            {
                // If there is no current Bluetooth connectivity
                BluetoothMultiplayerMode currentMode = AndroidBluetoothMultiplayer.GetCurrentMode();

                if (_readyToLoadGameScene)
                {
                    CreateServerButton.SetActive(false);
                    ConnectToServerButton.SetActive(false);
                    DisconnectOrStopServerButton.SetActive(false);
                    WaitingForOpponentToJoinLabel.SetActive(false);
                    ReadyToLoadGameScene.SetActive(true);
                }
                else
                {
                    if (currentMode == BluetoothMultiplayerMode.None)
                    {
                        CreateServerButton.SetActive(true);
                        ConnectToServerButton.SetActive(true);
                        DisconnectOrStopServerButton.SetActive(false);
                        WaitingForOpponentToJoinLabel.SetActive(false);
                        ReadyToLoadGameScene.SetActive(false);
                    }
                    else
                    {
                        CreateServerButton.SetActive(false);
                        ConnectToServerButton.SetActive(false);
                        DisconnectOrStopServerButton.SetActive(true);
                        ReadyToLoadGameScene.SetActive(false);

                        if (currentMode == BluetoothMultiplayerMode.Server)
                        {
                            WaitingForOpponentToJoinLabel.SetActive(true);
                        }
                        else
                        {
                            WaitingForOpponentToJoinLabel.SetActive(false);
                        }
                    }
                }
            }
        }
Beispiel #19
0
        private void OnDisconnectedFromServer()
        {
            Debug.Log("Disconnected from server");
            // Stopping all Bluetooth connectivity on Unity networking disconnect event
            AndroidBluetoothMultiplayer.Stop();

            Destroy(_receivedTexture);
            UnregisterFileTransfer();

            FileTransfer[] objects = FindObjectsOfType(typeof(FileTransfer)) as FileTransfer[];
            if (objects != null)
            {
                foreach (FileTransfer obj in objects)
                {
                    Destroy(obj.gameObject);
                }
            }
        }
Beispiel #20
0
    protected override void StartBluetoothHost(System.Action onReadyAction)
    {
                #if !UNITY_EDITOR
        _hostAction = onReadyAction;

        // If Bluetooth is enabled, immediately start the Bluetooth server
        if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled())
        {
            this.StopAll();             // Just to be sure
            //If Android 8.0 and above, do not enable discoverability. Simply enable bluetooth
            if (this.CheckDiscoverableCompatibility())
            {
                AndroidBluetoothMultiplayer.RequestEnableDiscoverability(_bluetoothNetworkManagerSettings.DefaultBluetoothDiscoverabilityInterval);
            }
            else
            {
                ConsoleManager.LogMessage("Detected API >= 26! You must enable Bluetooth discoverability manually by opening the bluetooth settings and " +
                                          "wait for the client to connect.");
            }

            AndroidBluetoothMultiplayer.StartServer((ushort)_networkManager.networkPort);
        }
        else
        {
            // Otherwise, we have to enable Bluetooth first and wait for callback
            _desiredMode = BluetoothMultiplayerMode.Server;
            //If Android 8.0 and above, do not enable discoverability. Simply enable bluetooth
            if (this.CheckDiscoverableCompatibility())
            {
                AndroidBluetoothMultiplayer.RequestEnableDiscoverability(_bluetoothNetworkManagerSettings.DefaultBluetoothDiscoverabilityInterval);
            }
            else
            {
                AndroidBluetoothMultiplayer.RequestEnableBluetooth();
                ConsoleManager.LogMessage("Detected API >= 26! You must enable Bluetooth discoverability manually by opening the bluetooth settings and " +
                                          "wait for the client to connect.");
            }
        }
                #else
        onReadyAction();
                #endif
    }
        private void OnBluetoothAdapterEnabled()
        {
            Debug.Log("Event - AdapterEnabled");

            // Resuming desired action after enabling the adapter
            switch (_desiredMode)
            {
            case BluetoothMultiplayerMode.Server:
                Network.Disconnect();
                AndroidBluetoothMultiplayer.StartServer(kPort);
                break;

            case BluetoothMultiplayerMode.Client:
                Network.Disconnect();
                AndroidBluetoothMultiplayer.ShowDeviceList();
                break;
            }

            _desiredMode = BluetoothMultiplayerMode.None;
        }
        private void Awake()
        {
            Application.RegisterLogCallback(HandleLog);

            HandleLog("This demo shows some available methods and the discovery of nearby Bluetooth devices.\r\n", "", LogType.Log);
            // Setting the UUID. Must be unique for every application
            _initResult = AndroidBluetoothMultiplayer.Initialize("8ce255c0-200a-11e0-ac64-0800200c9a66");
            // Enabling verbose logging. See logcat!
            AndroidBluetoothMultiplayer.SetVerboseLog(true);

            // Registering the event delegates
            AndroidBluetoothMultiplayer.AdapterEnabled              += OnBluetoothAdapterEnabled;
            AndroidBluetoothMultiplayer.AdapterEnableFailed         += OnBluetoothAdapterEnableFailed;
            AndroidBluetoothMultiplayer.AdapterDisabled             += OnBluetoothAdapterDisabled;
            AndroidBluetoothMultiplayer.DiscoverabilityEnabled      += OnBluetoothDiscoverabilityEnabled;
            AndroidBluetoothMultiplayer.DiscoverabilityEnableFailed += OnBluetoothDiscoverabilityEnableFailed;
            AndroidBluetoothMultiplayer.DiscoveryStarted            += OnBluetoothDiscoveryStarted;
            AndroidBluetoothMultiplayer.DiscoveryFinished           += OnBluetoothDiscoveryFinished;
            AndroidBluetoothMultiplayer.DeviceDiscovered            += OnBluetoothDeviceDiscovered;
        }
        protected override void Update()
        {
            base.Update();

            if (Input.GetKeyDown(KeyCode.Escape))
            {
                QuitApplication();
            }


            if (!AndroidBluetoothNetworkManagerHelper.IsInitialized)
            {
                return;
            }

            BluetoothMultiplayerMode currentMode = AndroidBluetoothMultiplayer.GetCurrentMode();

            disconnectButtonRef.gameObject.SetActive(currentMode != BluetoothMultiplayerMode.None);
            if (disconnectButtonRef.gameObject.activeInHierarchy)
            {
                disconnectButtonRef.gameObject.GetComponentInChildren <Text>().text = currentMode == BluetoothMultiplayerMode.Client ? "Disconnect" : "Stop server";
            }
        }
        private void OnGUI()
        {
            bool isBluetoothEnabled = AndroidBluetoothMultiplayer.GetIsBluetoothEnabled();
            bool isDiscoverable     = false;
            bool isDiscovering      = false;

            try {
                isDiscoverable = isBluetoothEnabled && AndroidBluetoothMultiplayer.GetIsDiscoverable();
                isDiscovering  = isBluetoothEnabled && AndroidBluetoothMultiplayer.GetIsDiscovering();
            } catch (BluetoothNotEnabledException) {
                // This may happen in some rare cases when Bluetooth actually gets disabled
                // in the middle of C# code execution. In that case we may get a
                // BluetoothNotEnabledException, but it is safe to ignore it here.
            }

            float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile();

            // Show the buttons if initialization succeeded
            if (_initResult)
            {
                // Simple text log view
                GUILayout.Space(190f);
                BluetoothExamplesTools.TouchScroll(ref _logPosition);
                _logPosition = GUILayout.BeginScrollView(
                    _logPosition,
                    GUILayout.MaxHeight(Screen.height / scaleFactor - 190f),
                    GUILayout.MinWidth(Screen.width / scaleFactor - 10f),
                    GUILayout.ExpandHeight(false));
                GUI.contentColor = Color.black;
                GUILayout.Label(_log, GUILayout.ExpandHeight(true), GUILayout.MaxWidth(Screen.width / scaleFactor));
                GUI.contentColor = Color.white;
                GUILayout.EndScrollView();

                // Generic GUI for calling the methods
                GUI.enabled = !isBluetoothEnabled;
                if (GUI.Button(new Rect(10, 10, 140, 50), "Request enable\nBluetooth"))
                {
                    AndroidBluetoothMultiplayer.RequestEnableBluetooth();
                }

                GUI.enabled = isBluetoothEnabled;
                if (GUI.Button(new Rect(160, 10, 140, 50), "Disable Bluetooth"))
                {
                    AndroidBluetoothMultiplayer.DisableBluetooth();
                }
                GUI.enabled = !isBluetoothEnabled || !isDiscoverable;
                if (GUI.Button(new Rect(310, 10, 150, 50), "Request discoverability"))
                {
                    AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120);
                }

                GUI.enabled = isBluetoothEnabled && !isDiscovering;
                if (GUI.Button(new Rect(10, 70, 140, 50), "Start discovery"))
                {
                    AndroidBluetoothMultiplayer.StartDiscovery();
                }

                GUI.enabled = isBluetoothEnabled && isDiscovering;
                if (GUI.Button(new Rect(160, 70, 140, 50), "Stop discovery"))
                {
                    AndroidBluetoothMultiplayer.StopDiscovery();
                }

                GUI.enabled = isBluetoothEnabled;
                if (GUI.Button(new Rect(310, 70, 150, 50), "Get current\ndevice"))
                {
                    Debug.Log("Current device:");
                    BluetoothDevice device = AndroidBluetoothMultiplayer.GetCurrentDevice();
                    if (device != null)
                    {
                        // Result can be null on error or if Bluetooth is not available
                        Debug.Log(string.Format("Device: " + BluetoothExamplesTools.FormatDevice(device)));
                    }
                    else
                    {
                        Debug.LogError("Error while retrieving current device");
                    }
                }

                // Just get the device lists and prints them
                if (GUI.Button(new Rect(10, 130, 140, 50), "Show bonded\ndevice list"))
                {
                    Debug.Log("Listing known bonded (paired) devices");
                    BluetoothDevice[] list = AndroidBluetoothMultiplayer.GetBondedDevices();

                    if (list != null)
                    {
                        // Result can be null on error or if Bluetooth is not available
                        if (list.Length == 0)
                        {
                            Debug.Log("No devices");
                        }
                        else
                        {
                            foreach (BluetoothDevice device in list)
                            {
                                Debug.Log("Device: " + BluetoothExamplesTools.FormatDevice(device));
                            }
                        }
                    }
                    else
                    {
                        Debug.LogError("Error while retrieving GetBondedDevices()");
                    }
                }

                if (GUI.Button(new Rect(160, 130, 140, 50), "Show new discovered\ndevice list"))
                {
                    Debug.Log("Listing devices discovered during last discovery session...");
                    BluetoothDevice[] list = AndroidBluetoothMultiplayer.GetNewDiscoveredDevices();

                    if (list != null)
                    {
                        // Result can be null on error or if Bluetooth is not available
                        if (list.Length == 0)
                        {
                            Debug.Log("No devices");
                        }
                        else
                        {
                            foreach (BluetoothDevice device in list)
                            {
                                Debug.Log("Device: " + BluetoothExamplesTools.FormatDevice(device));
                            }
                        }
                    }
                    else
                    {
                        Debug.LogError("Error while retrieving GetNewDiscoveredDevices()");
                    }
                }

                if (GUI.Button(new Rect(310, 130, 150, 50), "Show full\ndevice list"))
                {
                    Debug.Log("Listing all known or discovered devices...");
                    BluetoothDevice[] list = AndroidBluetoothMultiplayer.GetDiscoveredDevices();

                    if (list != null)
                    {
                        // Result can be null on error or if Bluetooth is not available
                        if (list.Length == 0)
                        {
                            Debug.Log("No devices");
                        }
                        else
                        {
                            foreach (BluetoothDevice device in list)
                            {
                                Debug.Log("Device: " + BluetoothExamplesTools.FormatDevice(device));
                            }
                        }
                    }
                    else
                    {
                        Debug.LogError("Error while retrieving GetDiscoveredDevices()");
                    }
                }

                GUI.enabled = true;
                // Show a message if initialization failed for some reason
            }
            else
            {
                GUI.contentColor = Color.black;
                GUI.Label(
                    new Rect(10, 10, Screen.width / scaleFactor - 10, 50),
                    "Bluetooth not available. Are you running this on Bluetooth-capable " +
                    "Android device and AndroidManifest.xml is set up correctly?");
            }

            DrawBackButton(scaleFactor);
        }
Beispiel #25
0
    public void Init()
    {
        app = App.Instance;
        switch (app.controller.gameMode.mode)
        {
        case GameModeController.Mode.multiplayer_bluetooth_client:
            ServerClientMultiplayerWindow.SetActive(true);
            ServerClinetInfo.text = "Connecting to server...";
            break;

        case GameModeController.Mode.multiplayer_bluetooth_server:
            ServerClientMultiplayerWindow.SetActive(true);
            ServerClinetInfo.text = "Waiting for player...";
            break;
        }

        homeButton.onClick.AddListener(Home);
        // Setting the UUID. Must be unique for every application
        _initResult = AndroidBluetoothMultiplayer.Initialize("8ce255c0-200a-11e0-ac64-0800200c9a66");

        // Enabling verbose logging. See log cat!
        AndroidBluetoothMultiplayer.SetVerboseLog(true);

        // Registering the event delegates
        AndroidBluetoothMultiplayer.ListeningStarted            += OnBluetoothListeningStarted;
        AndroidBluetoothMultiplayer.ListeningStopped            += OnBluetoothListeningStopped;
        AndroidBluetoothMultiplayer.AdapterEnabled              += OnBluetoothAdapterEnabled;
        AndroidBluetoothMultiplayer.AdapterEnableFailed         += OnBluetoothAdapterEnableFailed;
        AndroidBluetoothMultiplayer.AdapterDisabled             += OnBluetoothAdapterDisabled;
        AndroidBluetoothMultiplayer.DiscoverabilityEnabled      += OnBluetoothDiscoverabilityEnabled;
        AndroidBluetoothMultiplayer.DiscoverabilityEnableFailed += OnBluetoothDiscoverabilityEnableFailed;
        AndroidBluetoothMultiplayer.ConnectedToServer           += OnBluetoothConnectedToServer;
        AndroidBluetoothMultiplayer.ConnectionToServerFailed    += OnBluetoothConnectionToServerFailed;
        AndroidBluetoothMultiplayer.DisconnectedFromServer      += OnBluetoothDisconnectedFromServer;
        AndroidBluetoothMultiplayer.ClientConnected             += OnBluetoothClientConnected;
        AndroidBluetoothMultiplayer.ClientDisconnected          += OnBluetoothClientDisconnected;
        AndroidBluetoothMultiplayer.DevicePicked += OnBluetoothDevicePicked;

        int modeIndex = SaveDataController.Instance.Data.mode;

        switch (modeIndex)
        {
        case 1:
            this.mode = Mode.single;
            break;

        case 2:
            this.mode = Mode.multiplayer_local;
            break;

        case 3:
            this.mode = Mode.multiplayer_bluetooth_server;
            break;

        case 4:
            this.mode = Mode.multiplayer_bluetooth_client;
            break;
        }

        float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile();

        // If initialization was successfull, showing the buttons
        if (_initResult)
        {
            // If there is no current Bluetooth connectivity
            BluetoothMultiplayerMode currentMode = AndroidBluetoothMultiplayer.GetCurrentMode();
            if (currentMode == BluetoothMultiplayerMode.None)
            {
                if (mode == Mode.multiplayer_bluetooth_server)
                {
                    // If Bluetooth is enabled, then we can do something right on
                    if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled())
                    {
                        AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120);
                        Network.Disconnect(); // Just to be sure
                        AndroidBluetoothMultiplayer.StartServer(kPort);
                    }
                    else
                    {
                        // Otherwise we have to enable Bluetooth first and wait for callback
                        _desiredMode = BluetoothMultiplayerMode.Server;
                        AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120);
                    }
                    Debug.Log("Server");
                }

                if (mode == Mode.multiplayer_bluetooth_client)
                {
                    // If Bluetooth is enabled, then we can do something right on
                    if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled())
                    {
                        Network.Disconnect();                         // Just to be sure
                        AndroidBluetoothMultiplayer.ShowDeviceList(); // Open device picker dialog
                    }
                    else
                    {
                        // Otherwise we have to enable Bluetooth first and wait for callback
                        _desiredMode = BluetoothMultiplayerMode.Client;
                        AndroidBluetoothMultiplayer.RequestEnableBluetooth();
                    }
                    Debug.Log("Client");
                }
            }
            else
            {
                Debug.Log("Bluetooth activated before Init");
            }

            /*if (currentMode == BluetoothMultiplayerMode.None)
             * {
             *  OnBackToMenu();
             * }
             * else
             * {
             *  started = true;
             * }*/
            started = true;
            //SetupGame();
        }
        else
        {
            // Show a message if initialization failed for some reason
            Debug.Log("Bluetooth not available. Are you running this on Bluetooth-capable " +
                      "Android device and AndroidManifest.xml is set up correctly?");
        }
    }
Beispiel #26
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        // Update is called once per frame
        private void OnGUI()
        {
            float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile();

            // If initialization was successfull, showing the buttons
            if (_initResult)
            {
                // Show log
                float logY = 80f;
                if (_receivedTexture != null)
                {
                    logY += kTextureSize;
                }

                GUILayout.Space(logY);
                BluetoothExamplesTools.TouchScroll(ref _logPosition);
                _logPosition = GUILayout.BeginScrollView(
                    _logPosition,
                    GUILayout.MaxHeight(Screen.height / scaleFactor - logY),
                    GUILayout.MinWidth(Screen.width / scaleFactor - 10f / scaleFactor),
                    GUILayout.ExpandHeight(false));
                GUI.contentColor = Color.black;
                GUILayout.Label(_log, GUILayout.ExpandHeight(true), GUILayout.MaxWidth(Screen.width / scaleFactor));
                GUI.contentColor = Color.white;
                GUILayout.EndScrollView();

                // If there is no current Bluetooth connectivity
                BluetoothMultiplayerMode currentMode = AndroidBluetoothMultiplayer.GetCurrentMode();
                if (currentMode == BluetoothMultiplayerMode.None)
                {
                    if (GUI.Button(new Rect(10, 10, 150, 50), "Create server"))
                    {
                        // If Bluetooth is enabled, then we can do something right on
                        if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled())
                        {
                            AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120);
                            Network.Disconnect(); // Just to be sure
                            AndroidBluetoothMultiplayer.StartServer(kPort);
                        }
                        else
                        {
                            // Otherwise we have to enable Bluetooth first and wait for callback
                            _desiredMode = BluetoothMultiplayerMode.Server;
                            AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120);
                        }
                    }

                    if (GUI.Button(new Rect(170, 10, 150, 50), "Connect to server"))
                    {
                        // If Bluetooth is enabled, then we can do something right on
                        if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled())
                        {
                            Network.Disconnect();                         // Just to be sure
                            AndroidBluetoothMultiplayer.ShowDeviceList(); // Open device picker dialog
                        }
                        else
                        {
                            // Otherwise we have to enable Bluetooth first and wait for callback
                            _desiredMode = BluetoothMultiplayerMode.Client;
                            AndroidBluetoothMultiplayer.RequestEnableBluetooth();
                        }
                    }
                }
                else
                {
                    // Stop all networking
                    if (GUI.Button(new Rect(10, 10, 150, 50), currentMode == BluetoothMultiplayerMode.Client ? "Disconnect" : "Stop server"))
                    {
                        if (Network.peerType != NetworkPeerType.Disconnected)
                        {
                            Network.Disconnect();
                        }
                    }

                    // Display file transfer UI
                    if (Network.peerType != NetworkPeerType.Disconnected && (Network.isClient || Network.connections.Length > 0) && _fileTransfer != null)
                    {
                        GUI.enabled = _fileTransfer.TransferState == FileTransfer.FileTransferState.None;
                        if (GUI.Button(new Rect(Screen.width / scaleFactor - 160, 10, 150, 50), "Send file"))
                        {
                            Color32[] image = GenerateTexture(kTextureSize);

                            byte[] colorBytes = Color32ArrayToByteArray(image);
                            _fileTransfer.TransmitFile(colorBytes);
                        }
                        GUI.enabled = true;

                        // Display file transfer status
                        string status = null;
                        switch (_fileTransfer.TransferState)
                        {
                        case FileTransfer.FileTransferState.Receiving:
                            status =
                                string.Format("Receiving: {0:F1}% ({1} out of {2} bytes)",
                                              _transferSize / (float)_transferTotalSize * 100f,
                                              _transferSize,
                                              _transferTotalSize);
                            break;

                        case FileTransfer.FileTransferState.Transmitting:
                            status =
                                string.Format("Transmitting: {0:F1}% ({1} out of {2} bytes)",
                                              _transferSize / (float)_transferTotalSize * 100f,
                                              _transferSize,
                                              _transferTotalSize);
                            break;

                        case FileTransfer.FileTransferState.None:
                            status = "Idle.";
                            break;
                        }

                        GUI.contentColor = Color.black;
                        GUI.Label(new Rect(10, 65, Screen.width, 20), status);

                        GUI.contentColor = Color.white;
                        if (_receivedTexture != null)
                        {
                            GUI.Label(new Rect(10, 80, kTextureSize, kTextureSize), _receivedTexture);
                        }
                    }
                }
            }
            else
            {
                // Show a message if initialization failed for some reason
                GUI.contentColor = Color.black;
                GUI.Label(
                    new Rect(10, 10, Screen.width / scaleFactor - 10, 50),
                    "Bluetooth not available. Are you running this on Bluetooth-capable " +
                    "Android device and AndroidManifest.xml is set up correctly?");
            }

            DrawBackButton(scaleFactor);
        }
 private void Awake()
 {
     // Enabling verbose logging. See logcat!
     AndroidBluetoothMultiplayer.SetVerboseLog(true);
 }
Beispiel #28
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 public void StartScan()
 {
     AndroidBluetoothMultiplayer.StartDiscovery();
     ConsoleManager.LogMessage("Started discovery");
 }
        private void OnGUI()
        {
            float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile();

            // If initialization was successfull, showing the buttons
            if (_initResult)
            {
                // If there is no current Bluetooth connectivity
                BluetoothMultiplayerMode currentMode = AndroidBluetoothMultiplayer.GetCurrentMode();
                if (currentMode == BluetoothMultiplayerMode.None)
                {
                    if (GUI.Button(new Rect(10, 10, 150, 50), "Create server"))
                    {
                        // If Bluetooth is enabled, then we can do something right on
                        if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled())
                        {
                            AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120);
                            Network.Disconnect(); // Just to be sure
                            AndroidBluetoothMultiplayer.StartServer(kPort);
                        }
                        else
                        {
                            // Otherwise we have to enable Bluetooth first and wait for callback
                            _desiredMode = BluetoothMultiplayerMode.Server;
                            AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120);
                        }
                    }

                    if (GUI.Button(new Rect(170, 10, 150, 50), "Connect to server"))
                    {
                        // If Bluetooth is enabled, then we can do something right on
                        if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled())
                        {
                            Network.Disconnect();                         // Just to be sure
                            AndroidBluetoothMultiplayer.ShowDeviceList(); // Open device picker dialog
                        }
                        else
                        {
                            // Otherwise we have to enable Bluetooth first and wait for callback
                            _desiredMode = BluetoothMultiplayerMode.Client;
                            AndroidBluetoothMultiplayer.RequestEnableBluetooth();
                        }
                    }
                }
                else
                {
                    // Stop all networking
                    if (GUI.Button(new Rect(10, 10, 150, 50), currentMode == BluetoothMultiplayerMode.Client ? "Disconnect" : "Stop server"))
                    {
                        if (Network.peerType != NetworkPeerType.Disconnected)
                        {
                            Network.Disconnect();
                        }

                        AndroidBluetoothMultiplayer.Stop();
                    }
                }

                GUI.contentColor    = Color.black;
                GUI.enabled         = currentMode == BluetoothMultiplayerMode.None;
                _isStressTestMode   = GUI.Toggle(new Rect(10, 70, 250, 30), _isStressTestMode, " Stress-test mode (" + kStressModeActors + " actors)");
                _isUseInterpolation = GUI.Toggle(new Rect(10, 100, 250, 30), _isUseInterpolation, " Use interpolation (smoothen movement)");
                GUI.enabled         = true;
                GUI.contentColor    = Color.white;
            }
            else
            {
                // Show a message if initialization failed for some reason
                GUI.contentColor = Color.black;
                GUI.Label(
                    new Rect(10, 10, Screen.width / scaleFactor - 10, 50),
                    "Bluetooth not available. Are you running this on Bluetooth-capable " +
                    "Android device and AndroidManifest.xml is set up correctly?");
            }

            DrawBackButton(scaleFactor);
        }
 public void OnDisconnectButton()
 {
     AndroidBluetoothMultiplayer.StopDiscovery();
     AndroidBluetoothMultiplayer.Stop();
     BluetoothMultiplayerDemoNetworkManager.StopHost();
 }