private void UnityCallAndroid() { int a = UnityEngine.Random.Range(1, 100); int b = UnityEngine.Random.Range(1, 100); int c = AndroidApi.getInstance().SDKCall <int>("add", a, b); ShowText.text = a + "+" + b + " 呼叫Adroid返回的结果:" + c; }
private void AndroidCallUnity() { /// android 方法, 挂有呼叫方法的对象名字,方法名字 AndroidApi.getInstance().SDKCall("CallUnity", "Canvas", "ToLuaFunc"); }
private void UnityCallAndroidToastMsg() { AndroidApi.getInstance().SDKCall("ShowToast", "安卓需要显示一下哟!!!"); }
public static void chooseImageFile() { AndroidApi.CallAndroidFunc("chooseImageFile"); }
public static void serialTransfer(byte[] buf) { AndroidApi.CallAndroidFunc("serialTransfer", buf); }
public static void check() { AndroidApi.CallAndroidFunc("check"); }