Beispiel #1
0
            /// <summary>
            /// Read the JSON object and convert to the object.  This will allow the serializer to
            /// automatically convert the object.  No special instructions need to be done and all
            /// the properties found in the JSON string need to be used.
            ///
            /// DataSet.AncillaryDataSet decodedEns = Newtonsoft.Json.JsonConvert.DeserializeObject{DataSet.AncillaryDataSet}(encodedEns)
            ///
            /// </summary>
            /// <param name="reader">NOT USED. JSON reader.</param>
            /// <param name="objectType">NOT USED> Type of object.</param>
            /// <param name="existingValue">NOT USED.</param>
            /// <param name="serializer">Serialize the object.</param>
            /// <returns>Serialized object.</returns>
            public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
            {
                if (reader.TokenType != JsonToken.Null)
                {
                    // Load the object
                    JObject jsonObject = JObject.Load(reader);

                    // Decode the data
                    int NumElements        = (int)jsonObject[DataSet.BaseDataSet.JSON_STR_NUMELEMENTS];
                    int ElementsMultiplier = (int)jsonObject[DataSet.BaseDataSet.JSON_STR_ELEMENTSMULTIPLIER];

                    // Create the object
                    var data = new AncillaryDataSet(DataSet.Ensemble.DATATYPE_FLOAT, NumElements, ElementsMultiplier, DataSet.Ensemble.DEFAULT_IMAG, DataSet.Ensemble.DEFAULT_NAME_LENGTH, DataSet.Ensemble.AncillaryID);

                    // FirstBinRange
                    data.FirstBinRange = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_FIRSTBINRANGE];

                    // BinSize
                    data.BinSize = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_BINSIZE];

                    // FirstPingTime
                    data.FirstPingTime = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_FIRSTPINGTIME];

                    // LastPingTime
                    data.LastPingTime = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_LASTPINGTIME];

                    // Heading
                    data.Heading = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_HEADING];

                    // Pitch
                    data.Pitch = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_PITCH];

                    // Roll
                    data.Roll = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_ROLL];

                    // WaterTemp
                    data.WaterTemp = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_WATERTEMP];

                    // SystemTemp
                    data.SystemTemp = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_SYSTEMP];

                    // Salinity
                    data.Salinity = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_SALINITY];

                    // Pressure
                    data.Pressure = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_PRESSURE];

                    // TransducerDepth
                    data.TransducerDepth = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_TRANSDUCERDEPTH];

                    // SpeedOfSound
                    data.SpeedOfSound = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_SPEEDOFSOUND];

                    return(data);
                }

                return(null);
            }
Beispiel #2
0
            /// <summary>
            /// Read the JSON object and convert to the object.  This will allow the serializer to
            /// automatically convert the object.  No special instructions need to be done and all
            /// the properties found in the JSON string need to be used.
            /// 
            /// DataSet.AncillaryDataSet decodedEns = Newtonsoft.Json.JsonConvert.DeserializeObject{DataSet.AncillaryDataSet}(encodedEns)
            /// 
            /// </summary>
            /// <param name="reader">NOT USED. JSON reader.</param>
            /// <param name="objectType">NOT USED> Type of object.</param>
            /// <param name="existingValue">NOT USED.</param>
            /// <param name="serializer">Serialize the object.</param>
            /// <returns>Serialized object.</returns>
            public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
            {
                if (reader.TokenType != JsonToken.Null)
                {
                    // Load the object
                    JObject jsonObject = JObject.Load(reader);

                    // Decode the data
                    int NumElements = (int)jsonObject[DataSet.BaseDataSet.JSON_STR_NUMELEMENTS];
                    int ElementsMultiplier = (int)jsonObject[DataSet.BaseDataSet.JSON_STR_ELEMENTSMULTIPLIER];

                    // Create the object
                    var data = new AncillaryDataSet(DataSet.Ensemble.DATATYPE_FLOAT, NumElements, ElementsMultiplier, DataSet.Ensemble.DEFAULT_IMAG, DataSet.Ensemble.DEFAULT_NAME_LENGTH, DataSet.Ensemble.AncillaryID);

                    // FirstBinRange
                    data.FirstBinRange = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_FIRSTBINRANGE];

                    // BinSize
                    data.BinSize = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_BINSIZE];

                    // FirstPingTime
                    data.FirstPingTime = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_FIRSTPINGTIME];

                    // LastPingTime
                    data.LastPingTime = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_LASTPINGTIME];

                    // Heading
                    data.Heading = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_HEADING];

                    // Pitch
                    data.Pitch = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_PITCH];

                    // Roll
                    data.Roll = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_ROLL];

                    // WaterTemp
                    data.WaterTemp = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_WATERTEMP];

                    // SystemTemp
                    data.SystemTemp = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_SYSTEMP];

                    // Salinity
                    data.Salinity = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_SALINITY];

                    // Pressure
                    data.Pressure = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_PRESSURE];

                    // TransducerDepth
                    data.TransducerDepth = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_TRANSDUCERDEPTH];

                    // SpeedOfSound
                    data.SpeedOfSound = (float)jsonObject[DataSet.BaseDataSet.JSON_STR_SPEEDOFSOUND];

                    return data;
                }

                return null;
            }