protected override SpongyAnchor CreateAnchor(AnchorId id, Transform parent, Pose initialPose)
        {
            DebugLogExtra($"Creating anchor {id.FormatStr()}");
            initialPose = AnchorFromSpongy.Multiply(initialPose);
            SpongyAnchorARF newAnchor = null;

#if WLT_ADD_ANCHOR_COMPONENT
            GameObject go = new GameObject(id.FormatStr());
            go.transform.SetParent(parent);
            go.transform.SetGlobalPose(initialPose);
            ARAnchor arAnchor = go.AddComponent <ARAnchor>();
            newAnchor = WrapARAnchor(id, arAnchor.trackableId, go);
#else // WLT_ADD_ANCHOR_COMPONENT
            var arAnchor = arAnchorManager.AddAnchor(initialPose);
            if (arAnchor == null)
            {
                Debug.LogError($"ARAnchorManager failed to create ARAnchor {id}");
                return(null);
            }
            arAnchor.gameObject.name = id.FormatStr();
            newAnchor = WrapARAnchor(id, arAnchor.trackableId, arAnchor.gameObject);
#endif // WLT_ADD_ANCHOR_COMPONENT
            Debug.Assert(newAnchor != null);
            return(newAnchor);
        }
Beispiel #2
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        protected override SpongyAnchor CreateAnchor(AnchorId id, Transform parent, Pose initialPose)
        {
            Debug.Log($"Creating anchor {id.FormatStr()}");
            var referencePoint = arReferencePointManager.AddReferencePoint(initialPose);

            referencePoint.gameObject.name = id.FormatStr();
            SpongyAnchorARF newAnchor = referencePoint.gameObject.AddComponent <SpongyAnchorARF>();

            return(newAnchor);
        }
Beispiel #3
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        private SpongyAnchor CreateAnchor(AnchorId id)
        {
            var newAnchorObject = new GameObject(id.FormatStr());

            newAnchorObject.transform.parent = worldAnchorParent;
            return(newAnchorObject.AddComponent <SpongyAnchor>());
        }
Beispiel #4
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            /// <summary>
            /// Create a frozen anchor visual in the indicated fragment.
            /// </summary>
            /// <param name="source">Source data to create from.</param>
            /// <param name="resource">The created resource.</param>
            /// <returns></returns>
            public bool CreateFrozenVisual(AnchorFragmentPose source, out IdPair <AnchorId, FrozenAnchorVisual> resource)
            {
                // Already ensured this fragment exists.
                FragmentId fragmentId = source.fragmentPose.fragmentId;

                AnchorId anchorId = source.anchorId;

                FrameVisual frozenFragmentViz;

                if (!frozenFragmentVisuals.TryGetValue(fragmentId, out frozenFragmentViz))
                {
                    resource = new IdPair <AnchorId, FrozenAnchorVisual>()
                    {
                        id = AnchorId.Invalid, target = null
                    };
                    return(false);
                }

                // If there isn't a visualization for this anchor, add one.
                FrozenAnchorVisual frozenAnchorVisual;

                frozenAnchorVisual = Prefab_FrozenAnchorViz.Instantiate(anchorId.FormatStr(), frozenFragmentViz);
                //frozenAnchorVisual.gameObject.AddComponent<AdjusterMoving>();

                // Put the frozen anchor vis at the world locked transform of the anchor
                SetPose(source, frozenAnchorVisual);

                resource = new IdPair <AnchorId, FrozenAnchorVisual>()
                {
                    id     = source.anchorId,
                    target = frozenAnchorVisual
                };
                return(true);
            }
        protected override SpongyAnchor CreateAnchor(AnchorId id, Transform parent, Pose initialPose)
        {
            SpongyAnchorXR spongyAnchorXR = null;

            if (IsTracking())
            {
                DebugLogExtra($"Creating refPt at initial ({initialPose.position.x:0.000}, {initialPose.position.y:0.000}, {initialPose.position.z:0.000})");
                XRReferencePoint xrReferencePoint;
                bool             created = xrReferencePointManager.TryAddReferencePoint(initialPose, out xrReferencePoint);
                if (created)
                {
                    Pose xrPose = xrReferencePoint.pose;
                    DebugLogExtra($"Created refPt {id} at ({xrPose.position.x:0.000}, {xrPose.position.y:0.000}, {xrPose.position.z:0.000}) is {xrReferencePoint.trackingState}");
                    var newAnchorObject = new GameObject(id.FormatStr());
                    newAnchorObject.transform.parent = parent;
                    newAnchorObject.transform.SetGlobalPose(initialPose);
                    spongyAnchorXR = newAnchorObject.AddComponent <SpongyAnchorXR>();
                    anchorsByTrackableId[xrReferencePoint.trackableId] = spongyAnchorXR;
                    spongyAnchorXR.TrackableId = xrReferencePoint.trackableId;

                    DebugLogExtra($"{id} {DebugVector3("P=", initialPose.position)}, {DebugQuaternion("Q=", initialPose.rotation)}");
                }
            }
            return(spongyAnchorXR);
        }
        protected override SpongyAnchor CreateAnchor(AnchorId id, Transform parent, Pose initialPose)
        {
#if WLT_EXTRA_LOGGING
            Debug.Log($"Creating anchor {id.FormatStr()}");
#endif // WLT_EXTRA_LOGGING
            initialPose = AnchorFromSpongy.Multiply(initialPose);
            var arAnchor = arReferencePointManager.AddReferencePoint(initialPose);
            if (arAnchor == null)
            {
                Debug.LogError($"ARReferencePoinManager failed to create ARAnchor {id}");
                return(null);
            }
            arAnchor.gameObject.name = id.FormatStr();
            SpongyAnchorARF newAnchor = arAnchor.gameObject.AddComponent <SpongyAnchorARF>();
            return(newAnchor);
        }
        protected override SpongyAnchor CreateAnchor(AnchorId id, Transform parent, Pose initialPose)
        {
            var newAnchorObject = new GameObject(id.FormatStr());

            newAnchorObject.transform.parent = parent;
            newAnchorObject.transform.SetGlobalPose(initialPose);
            return(newAnchorObject.AddComponent <SpongyAnchorWSA>());
        }
        private SpongyAnchorXR PrepAnchor(AnchorId anchorId, Transform parent, TrackableId trackableId, Pose xrPose)
        {
            var newAnchorObject = new GameObject(anchorId.FormatStr());

            newAnchorObject.transform.parent = parent;
            newAnchorObject.transform.SetGlobalPose(xrPose);
            SpongyAnchorXR spongyAnchorXR = newAnchorObject.AddComponent <SpongyAnchorXR>();

            anchorsByTrackableId[trackableId] = spongyAnchorXR;
            spongyAnchorXR.TrackableId        = trackableId;
            spongyAnchorXR.IsReliablyLocated  = false;

            DebugLogExtra($"{anchorId} {DebugVector3("P=", xrPose.position)}, {DebugQuaternion("Q=", xrPose.rotation)}");

            return(spongyAnchorXR);
        }