Beispiel #1
0
    private IEnumerator CycleShot()
    {
        float loadBuffer = 0;

        if (ammunition.ExpendBullet())
        {
            while (loadBuffer < 1)
            {
                loadBuffer += Time.deltaTime * attributes.RateOfFire;
                anim.SetFloat("cycleProgress", loadBuffer);
                yield return(null);
            }
            isLoaded = true;
        }
        else
        {
            anim.SetBool("isEmpty", true);
            isBusy = false;
        }
    }