public void InitAmbientMapSoundEffect(MapAmbientSoundPlayEvent evt, NonAmbientMapSoundListenerNode listener, [JoinAll] SingleNode <AmbientMapSoundEffectMarkerComponent> mapEffect)
        {
            AmbientSoundFilter ambientMapSound = Object.Instantiate <AmbientSoundFilter>(mapEffect.component.AmbientSoundFilter);
            Transform          transform       = ambientMapSound.transform;

            transform.parent        = listener.soundListener.transform;
            transform.localPosition = Vector3.zero;
            transform.localRotation = Quaternion.identity;
            ambientMapSound.Play(-1f);
            listener.Entity.AddComponent(new AmbientMapSoundEffectComponent(ambientMapSound));
        }
Beispiel #2
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        private AmbientSoundFilter InstantiateAndPlay(AmbientSoundFilter source, Transform root, float delay)
        {
            AmbientSoundFilter filter            = Instantiate <AmbientSoundFilter>(source);
            Transform          instanceTransform = filter.transform;

            this.ApplyParentTransformData(instanceTransform, root);
            if (delay > 0f)
            {
                filter.Play(delay);
                return(filter);
            }
            filter.Play(-1f);
            return(filter);
        }
 public AmbientMapSoundEffectComponent(AmbientSoundFilter ambientMapSound)
 {
     this.AmbientMapSound = ambientMapSound;
 }
Beispiel #4
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